Purist Wizard/Sorceror Ideas

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disastro
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Post by disastro »

Binkyuk wrote:As a suggestion, modify your Great Int so that it only gives +1 to DC in each school you have ESF in, then you really do need both.
going for all ten great ints doesnt leave you with many epic feats to use for ESFs (a problem if you need all 10 for competitive DCs). and soo much work has been done to make all these epic caster feats cool.

it would be like telling the pure fighter "we'll make you viable via the better ab you need, but only if you give up stuff like knockdown, epic damage reduction, epic toughness, epic specialization, etc."

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Post by MasterYoda »

Queltor wrote:
MasterYoda wrote:a mages main offense is there ability to et aq1-3. by taking that away for a DC boost isnt going to help make pure casters at all. in fact u give that to a mage and ill keep my aq. well see how quick u wish u had aq as well.

honestly a raise in DC and mabey a familiar like companion would be great but taking away there feat progression would be silly.
I don't understand your resistance. You complain about something being taken away... nothing is. I'm suggesting something be added. It would still be a player's choice to bypass AQ3 in favor of Great stat X... if you don't think an additional +3 to your DCs (Great stat VIII vs. Great stat X) is worth it, don't do it.

Right now there's very little incentive to spend ten feats to max your DCs. I'd like to change that and make it (perhaps) worthwhile.

This is about greater player choice, not less.
this is not whats going on. By forcing a player to take certain feats to get a "pureclass" bonus is retarded. if thats the casae then we need to rework all the tokens then. cause i guess being pure isnt enough to get the pure tokens.

feat requirements , big horrible idea IMO. Yeha the dcs mabey need a boost but in reality what do u need dcs for ? wait?

pwk > wail

hmm.... what other spells ....

igms? oh wait .... no saves.

great thunderclap? hmmm

PWS > great thunderclap.

if u play a mage right u dont need dcs. u need skill.

personally i think if more poeple learned how to play there class rather than whining on the forums about something would make the game a lot less horrible.

I dont play barbs. I dont have many melee classes . u know why?

cause i suck at them. but imnot coming on here whining about barbs are too strong, nerf kd , they got too many hp.

pure class token.

the token is the key word there. not pure class feat progression chart. not idiots guide to leveling a caster for purists. its a token. the token should do something.

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Now abou tan actual token... lets take a look at what we got availible for us.

here are some suggestions.

21- Become a pure sorc. Pure sorc gains 10% concealment. they gain another 10-% every 4 levels up to 40 giving them a ultimate +50% conceal. ( reasoning behind this is there a melee soft class. as they progress in the magical tree they learn how to keep themselves concealed at all times to avoid assassination attempts. )

25- Improved casting. the caster 3 times a day can cast a Maxd IGMS 4 times a day from this token. ( This is just aditional firepower. as the caster gains knowledge in there abilities. the caster learns to keep spells on scrolls for him at all times. ) this igms for resist and despell purpouses is caster as caster level.

29- Epic Spell - Arcanic Intervention. 1 time a day the caster can use divine intervention. The caster gains lvl/4 * 5 giving them a max sr of 50. The caster also gains +300 temp hp. and gains immunity to knockdown for lvl/2 rounds. Upon the end of the duration of the spell as it fades the caster looses 500hp and loses 20 ac and is silenced for 15 seconeds. ALong with this there buffs are completely stripped. ( This is like for example. a mage throws EVERYTHING they have at someone in one shot. but usually afterwards ( asuming the enimy didnt live through it and shred him to pieces ) is incredibly weak and tired. (this completely overpowered buff will leave the mage completely helpless for plenty of time for a melee to destroy them. thus keeping there base powerfull while there focus is still there.)

32- Spell Focus : Epic spells. The caster gains 3 aditional epic spells a day. the token can be made with 5 uses per day and a radial menu that has every epic spell. they are cast from the token as a sorc with all feats and skills maxxed in order to buff its duration) IE> it can cast a mummy dust as powerfull as having necro > imp necro > epic necro feats. This is also ballanced cause u still need the focuses while leveling and for dc boosts to anythign other than these 10th level spells. So it isnt giving anyone free feats.

38- Mind Body and Spell. The caster becomes semi planar with there infusion of arcanic magic with there soul. They gain these abilities for 2 game hours.this ability can only be used 1 time every 8 game hours. ( 8 hours from the end of the buff )

* Imunity to : Hamper Movement
* Imunity to : Death Magic
* Imunity to : Knockdown
* Imunity to : Blind
* Imunity to ; Disarm
* Haste
* -8 con

the neg con res[presents his weakened state by constant channling of magic.

40 - Path of the magi

the caster chooses a token can only choose one and never switch it.

Legendary Conjurer:

Token wiht 1 use per day with 3 diff familiars on it. i feel these summons should rival between the deaths acomplis and the black devil. not unstoppable but powerfull. and one of each type like

Legendary Familiar: Red Dragon : actual dragon with stats of a 45 summon.

Legendary Familiar; Titan : Grey Render avatar but beefey as hell. Mabey give him a mean warhammer.

Legendary Familiar; Demon of the Void : Use the Celestial avenger av but insstead of being a awesome looking angel chick , mabey a demon looking chick with a scyth. mabey demon wings.

Legendary Transmutitor :

Token
( Cant be used in combat )
( Cant be used if u have a Void Crylstal in your inventory )
use 1x per day
Summon Void Crystal

Void Crystal is non drop and is able to replace a Time Crystal in the using of time stop.

THis is to represent the mages direction in transmutation.

Legendary Evocator :

a token with 20x per day max IGMS csted as a level 40

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Now i dont know how hard this would be to script but this is a very even set of stuff. They get mad crazy in 1 focus and get great magical immunities. THe end token allows them to focus into one school of magic to ultimatly become a mad trans focused , or a summoning machine or even a unmatched supply of insane firepower. This would still let mages decide which way they wanted to go and gives them more choices on how to focus.

Thats my 2cents

end rant
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Aarkon Draco
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Post by Aarkon Draco »

well damn havok why dont we just give the sorc a kill anything 50X a day button? ALOT of that seemed WAY overpowered, 20 max IGMS? are you kidding? 50% conseal perminatly? KD immunity for 20 rounds?

i realise we all tend to wish for the most for our fav class but geez lets try and keep it in the realm of fair atleast.

for sorc i would suggest less resistable spells ( a increased spell pent feat that increases with epic levels beond the greater spell pent feat if they have it say +1 per 3 lvls over 20 for up to another +6 ) and them doing more damage than normal 10% increased damage per 5lvls over 20 for a max of +40% more damage this stacks with empower spell and maxed it does the max damage +the 40%
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Post by Zing »

ROFL.

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MasterYoda
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Post by MasterYoda »

hey for once i was trying to at least be helpful ... at least give me that

"prays for the IWIN token "
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cRaZy8or5e
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Post by cRaZy8or5e »

Well maybe there are some good ideas to work off of. Though the uber 20 rd buff would be enough for an AQ sorc to kill an entire party of meleers without getting scratched.

Would be funny to watch though.
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Post by lord_modred »

yoda, im gonna disagree with you here. yeah, maybe a mage can still be a good mage if you dont rely on save based spells... but frankly it's an issue of it being boring as hell only using maybe 4 or 5 different spells all of the freaking time. In fact thats one of the reasons that contributed to me leaving NWN for other games, it just got way too repetitive for me. having a wider variety of options is just simply more fun.
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Post by spinsane »

if u play a mage right u dont need dcs. u need skill.
Did anyone else find this line as amusing as I did?



Token-based abilities don't really fit with the Pure Mage theme. The Idea of the token on other purists is to make that class able to apply its class abilities better. IE, A fighter with Warlord Rumble uses the Rumble so that he can get an opportunity for some free attacks.

What token could possibly mean anything for a wizard? They already have all the spells they need, they just need these spells to not be useless. Making the spells not useless relies upon improving DCs and uncapping some spells.

Besides, the opportunity cost of using a token is casting a spell, undermining feats like AQ and Epic Spells. They need a static bonus (like DC boosting and uncapping of key spells).
Last edited by spinsane on Fri Nov 23, 2007 4:46 pm, edited 1 time in total.

-BannyD-
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Post by -BannyD- »

ooh...what if Black Blade of Disaster was allowed for pure casters
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Post by Go'f »

The pure mage could add spellcraft to there DC at a same rate everyone else adds it to there save... it's already in the system, it's self balancing and makes a simple solution

Also here are a few ideas for the pure mage additional power based on spells that are not implemented... add in at appropriate level

* increased carry capacity or a private weightless bag of holding style thing as justified by level 1 spell tensers floating disk

* immunity to grease, tangle, various fogs, and other specific spells as justified by level 2 spell levitation

* immunity to drowning as justified by level 3 spell water breathing

* X/Day Mega Taunt ability as per level 4 spell emotion

* Teleport (to a user selected location, chosen from a small number of viable locations as per Dragon/Boat/DE/Dwarf tunnel style travel **relics dropped**) as per level 5 spell teleport

* Defensive Roll/Epic dodge like avoid death by direct damage once per day as per a level 6 continency of level 3 blink

* no save Hold a single target [invulnerable for SHORT duration] as justified by level 7 spell 'force cage'

* (Short) immunity to Criticals as per level 8 iron body

* Create +6 book of INT/CHA as per level 9 spell wish usable by self only and at appropriate XP cost

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Post by -BannyD- »

well, cant say i like all those ideas Red-Mane...but that book idea is really cool

i kind of like the bag of holding thing too
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Post by spinsane »

yeah, I dig on wish, I don't know about the others. I'd prefer Premonition to just be scaled with level, so it has a use in PvP. The others are all taken care of with rods/wands.

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Post by MasterYoda »

i just ant to see something happen to the casters.... i will so delevel my sorc and bring the noise >:D
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Aarkon Draco
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Post by Aarkon Draco »

why de level just make a new one thats half the fun
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