Queltor wrote:MasterYoda wrote:a mages main offense is there ability to et aq1-3. by taking that away for a DC boost isnt going to help make pure casters at all. in fact u give that to a mage and ill keep my aq. well see how quick u wish u had aq as well.
honestly a raise in DC and mabey a familiar like companion would be great but taking away there feat progression would be silly.
I don't understand your resistance. You complain about something being taken away... nothing is. I'm suggesting something be added. It would still be a player's choice to bypass AQ3 in favor of Great stat X... if you don't think an additional +3 to your DCs (Great stat VIII vs. Great stat X) is worth it, don't do it.
Right now there's very little incentive to spend ten feats to max your DCs. I'd like to change that and make it (perhaps) worthwhile.
This is about greater player choice, not less.
this is not whats going on. By forcing a player to take certain feats to get a "pureclass" bonus is retarded. if thats the casae then we need to rework all the tokens then. cause i guess being pure isnt enough to get the pure tokens.
feat requirements , big horrible idea IMO. Yeha the dcs mabey need a boost but in reality what do u need dcs for ? wait?
pwk > wail
hmm.... what other spells ....
igms? oh wait .... no saves.
great thunderclap? hmmm
PWS > great thunderclap.
if u play a mage right u dont need dcs. u need skill.
personally i think if more poeple learned how to play there class rather than whining on the forums about something would make the game a lot less horrible.
I dont play barbs. I dont have many melee classes . u know why?
cause i suck at them. but imnot coming on here whining about barbs are too strong, nerf kd , they got too many hp.
pure class token.
the token is the key word there. not pure class feat progression chart. not idiots guide to leveling a caster for purists. its a token. the token should do something.
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Now abou tan actual token... lets take a look at what we got availible for us.
here are some suggestions.
21- Become a pure sorc. Pure sorc gains 10% concealment. they gain another 10-% every 4 levels up to 40 giving them a ultimate +50% conceal. ( reasoning behind this is there a melee soft class. as they progress in the magical tree they learn how to keep themselves concealed at all times to avoid assassination attempts. )
25- Improved casting. the caster 3 times a day can cast a Maxd IGMS 4 times a day from this token. ( This is just aditional firepower. as the caster gains knowledge in there abilities. the caster learns to keep spells on scrolls for him at all times. ) this igms for resist and despell purpouses is caster as caster level.
29- Epic Spell - Arcanic Intervention. 1 time a day the caster can use divine intervention. The caster gains lvl/4 * 5 giving them a max sr of 50. The caster also gains +300 temp hp. and gains immunity to knockdown for lvl/2 rounds. Upon the end of the duration of the spell as it fades the caster looses 500hp and loses 20 ac and is silenced for 15 seconeds. ALong with this there buffs are completely stripped. ( This is like for example. a mage throws EVERYTHING they have at someone in one shot. but usually afterwards ( asuming the enimy didnt live through it and shred him to pieces ) is incredibly weak and tired. (this completely overpowered buff will leave the mage completely helpless for plenty of time for a melee to destroy them. thus keeping there base powerfull while there focus is still there.)
32- Spell Focus : Epic spells. The caster gains 3 aditional epic spells a day. the token can be made with 5 uses per day and a radial menu that has every epic spell. they are cast from the token as a sorc with all feats and skills maxxed in order to buff its duration) IE> it can cast a mummy dust as powerfull as having necro > imp necro > epic necro feats. This is also ballanced cause u still need the focuses while leveling and for dc boosts to anythign other than these 10th level spells. So it isnt giving anyone free feats.
38- Mind Body and Spell. The caster becomes semi planar with there infusion of arcanic magic with there soul. They gain these abilities for 2 game hours.this ability can only be used 1 time every 8 game hours. ( 8 hours from the end of the buff )
* Imunity to : Hamper Movement
* Imunity to : Death Magic
* Imunity to : Knockdown
* Imunity to : Blind
* Imunity to ; Disarm
* Haste
* -8 con
the neg con res[presents his weakened state by constant channling of magic.
40 - Path of the magi
the caster chooses a token can only choose one and never switch it.
Legendary Conjurer:
Token wiht 1 use per day with 3 diff familiars on it. i feel these summons should rival between the deaths acomplis and the black devil. not unstoppable but powerfull. and one of each type like
Legendary Familiar: Red Dragon : actual dragon with stats of a 45 summon.
Legendary Familiar; Titan : Grey Render avatar but beefey as hell. Mabey give him a mean warhammer.
Legendary Familiar; Demon of the Void : Use the Celestial avenger av but insstead of being a awesome looking angel chick , mabey a demon looking chick with a scyth. mabey demon wings.
Legendary Transmutitor :
Token
( Cant be used in combat )
( Cant be used if u have a Void Crylstal in your inventory )
use 1x per day
Summon Void Crystal
Void Crystal is non drop and is able to replace a Time Crystal in the using of time stop.
THis is to represent the mages direction in transmutation.
Legendary Evocator :
a token with 20x per day max IGMS csted as a level 40
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Now i dont know how hard this would be to script but this is a very even set of stuff. They get mad crazy in 1 focus and get great magical immunities. THe end token allows them to focus into one school of magic to ultimatly become a mad trans focused , or a summoning machine or even a unmatched supply of insane firepower. This would still let mages decide which way they wanted to go and gives them more choices on how to focus.
Thats my 2cents
end rant