Warlord's Rumble DC Cap?

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LinuxPup
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Warlord's Rumble DC Cap?

Post by LinuxPup »

I hope to not regret this suggestion since I'm making a pure fighter myself, but perhaps there should be a cap on the DC? Something like 100 or so...

DCs of 130 seem pretty silly to me, and even a DC of 100 will KD most level 40s most of the time.
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Post by $chase$ »

i think thats the point
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Post by Sparky »

That is the point.
The DC there is really to give you a false sense of hope.
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Post by Cluster »

So the faction with the most pure fighters wins?

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Post by Amoenotep »

sure...except pure fighters go down fast
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Post by Mr. O'Dearly »

Just so we don't misrepresent this, according to the change log its not a save; its a check...
A two round knockdown if you fail a discipline check equal to the Fighter's Discipline check
Nothing unreasonable about that if you ask me...

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Post by Cluster »

Sparky wrote: The DC there is really to give you a false sense of hope.
This says to me that there is no save or check. Regardless of what the change log tells you.

Can a Dev verify this so there is no more doubts?

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Post by LinuxPup »

No there's a save... its just REALLY high.
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Post by Sparky »

Being the person who thought up and then tested the actual implementation of the ability by Shield, I can indeed confirm there is a skill check, as I am also the one who wrote the change log.

And for today's lesson on basic DnD terminology.
DC = difficulty class. IE, the check or save you need to roll to withstand some or all of the effects of a particular ability or spell.
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Post by Malik »

Whats DnD stand for?

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Post by Hunny-bunny »

lmao


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Post by Mental »

$chase$ Posted: Mon Jul 16, 2007 3:43 pm Post subject:

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i think thats the point
I could make the pure fighter without the kd item and kill most of whats around. I know before pure fighters needed a boost to help em out, but this save vs the kd item is too overpowered. You guys may disagree, but the save is just way too high. Anyway thats just my thought, but im just another plaer :).

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Post by Queltor »

Warlord's Rumble is a wonderful token that works as intended.

The save is discipline vs. discipline. That isn't impossible to save against. There are many caster builds with 43 ranks of discipline, just like fighters. You lose this save when you wear items that augment something other than discipline and don't have a high strength.

There are many things pure fighters can't do. Knocking you down is one of things they're good at.

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Post by -BannyD- »

we have a blackguard with about 100discipline, its possible to save against.
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Post by LinuxPup »

Depending on the pure fighter, we had a guy with ~105 discipline who failed just about every time. The DC was 130 though.
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