timestop is very different. timestop has no save and a huge range. make a pure fighter and/or pure barbarian and see how useful your token is when the opponent is more than a footstep away. the fighter token is arguable impossible to save, but it at least has a DC and is capped at uses per day. barbarian token isnt all that powerful.Ebenezer Grymm wrote:Stunning fist, knockdown, pure fighter knockdown tokens, pure barb stuns, even assassin death attack are all things that disable, your opponent cant heal, loses dex bonus, etc. How is Time Stop any different, except that fact that it costs one of your spells per rest, and a crystal?
timestop has a huge range. it doesnt make you waste another round before you can do damage again (as the fighter or barb item does...going from item useage to melee) either.
and yes i am going to give you the Flesh 2 Stone argument. its a will save, and actually...i think thats all that needs to be known.
stunning fist, knockdown, death attack...all need to hit first and then succeed verse a check on the opponent to work. fighter token and barb token needs the opponent to be close and then succeed verse a check on the opponent to work. timestop needs a crystal to work...i dont really see a problem.
*edit* oh yea, and no...everyone doesnt get access to these things and dont think you're three feats you spent are something others dont have to go through. KD requires two feats or 6monk levels...Stun fist requires a high wisdom and/or a couple feats to work...death attacks.........................pure fighter token needs 2feats to get that high DC...pure barb token needs high con to get a good DC which can mean feats invested.
mages are still the most powerful class in NWN. heh, you should just be glad timestop is actually enabled at all.