Sparky wrote:In PnP, Barbs are given a base land speed increase of 10 feet per round. That's roughly 33% for a medium sized humanoid wearing medium or light armor. Why Bioware choose only 10% I cannot say. We have tried to take steps with the Pure Class Bonuses to bring Barbs up to speed, but only time will tell.
If you want to bring up other fun wierd Bioware-isms when compared to PnP.
Why don't you move 33% slower wearing Heavy Armor?
Why does evasion work at all when you're wearing greater than Light Armor or a shield?
Why are Monks and Pallies allowed to reclasss into Monk/Pally after multiclassing out of it?
How come a Tower shield gives AC and not total concealment instead. (By 3.0 Rules, not 3.5 which is currently the case.)
How come restorative spells and ressurecting spells weren't given their proper increased casting time?
How come many spells weren't given an exp or materials cost, as in PnP?
And a big one, God oh God, why to bonuses of the same type generally stack and not overlap? (Ex, enhancements, moral, ect..)
Those are some of the questions I've asked myself at some point. The answer probably is a combination of laziness and making things more fun or simple or simply time constrains.
My oh my!!! I've never played 3ed pnp, but I see now that almost all my builds could be would be totaly screwd if bioware patched to true pnp rules
Best Regards
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
Rework my builds? My bard devours shadowdancers... I love it when they use stealth mode.... or as I like to call it "walk slowly".
But for non-bards it can impossible to almost impossible to hear a good shadowdancer coming (or leaving) without Amplify...
My only problem with shadowdancers is when they spam hips quickly so nobody can attack them... even if they're visible the whole time... its nothing short of a exploit... period.
That's an interesting idea... I honestly don't know. My bard is dex-based so he should have a good initiative... of course pretty much all SDers are too
I'd be all for removing shadowdancer from the server completly. Altho I know most wouldnt agree with me, I think the class is a one trick pony, with an I win button. Spam that hide so no one can attack, even if their visable the whole time. Plus we have so many items that add hide and move silently both together, boots, robes, and capes. Then don't include enough items to detect for the common player to find that halfling uber hiding build. Wouldn't bother me at all to remove shadow dancer. I like original posters ideas though.
There are some pretty decent wiz gear items out there, but you have a good point on DC's after a certain point casters fizzle out. The only thing that's effective is bigbys, summons, and buffs for partys. Now that everyones making anti-bigbys builds it's kind of rediculous seeing as death spells and mind effecting are pretty much useless as well.
Last edited by Core on Fri Mar 30, 2007 6:51 pm, edited 1 time in total.
Ebenezer Grymm wrote:4. How can anyone say Pale Masters should be evil? I can see that line of thinking if this were a RP server, but last time I checked this is a PvP server.
You're not really helping your point here. Although you had some other legitimate concerns, you just supported why we want Pale Masters to be evil. This is a PvP Server, which therefore needs a lot of balance. The balance of Good (Paladins/Champions of Torm) and Evil (Pale Masters/Blackguards) has been tipped towards Evil as they can cheat the PvP system and nullify their good counters by being neutral, which not only does it make little sense RP-Wise, but also disrupts the balance of Neversummer 4's PvP System.
They should also force Champion of Torms to be Good as well... not that it would change much since they're very few of them, but still.... think of the Blackguards.
LinuxPup wrote:They should also force Champion of Torms to be Good as well... not that it would change much since they're very few of them, but still.... think of the Blackguards.
Thats a good point as well. But most CoT's are Paladins so it would have little effect, but still a good point nevertheless.
Core wrote:I'd be all for removing shadowdancer from the server completly. Altho I know most wouldnt agree with me, I think the class is a one trick pony, with an I win button. Spam that hide so no one can attack, even if their visable the whole time. Plus we have so many items that add hide and move silently both together, boots, robes, and capes. Then don't include enough items to detect for the common player to find that halfling uber hiding build. Wouldn't bother me at all to remove shadow dancer. I like original posters ideas though.
There are some pretty decent wiz gear items out there, but you have a good point on DC's after a certain point casters fizzle out. The only thing that's effective is bigbys, summons, and buffs for partys. Now that everyones making anti-bigbys builds it's kind of rediculous seeing as death spells and mind effecting are pretty much useless as well.
SDs can be countered by elf builds with high wisdom and the right spells. SDs do have enough weak points, to make it not too über.
Although I agree with you, it shouldn't be possible to spawn hipsing. The same applies to everything else too tho: like KD. There should be a refresh pause in between.
And I'm all for making PM evil only. Although I don't understand why CoT should get the same treatment. As they don't have to be smitten to be killed. They aren't immune to criticals.
Kirg wrote: Although I don't understand why CoT should get the same treatment. As they don't have to be smitten to be killed. They aren't immune to criticals.
you dont have to smite pale masters to kill them either. theres lots of ways to kill a pale master (some of them quite easy too).
and if you dont see why a Champion of (lawful good!) Torm ought to be good... then you must be one of those people who thinks blackguards maybe dont need to be evil.
Well, I've seen the Champion of "Torm", always more like the Champion of the neutral or good deity you chose at the beginning.
But that isn't the point. CoTs can be killed without having to resort to the tricks for killing a PM "easily", which only a reduced group of classes has access to. That is why it isn't needed for them to be good only.
Besides most CoTs in NC won't be neutral anyway.