Cleric Death Domain.....

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Alain
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Post by Alain »

I wasnt in on the decision, so dont take my word as law, but it was most likly left out because as a death cleric you are already receiving a substantial bonus to your undead summons.

Instead of getting a good undead companion, you now get boosted undead summons. you are able to cast these summons as many times per day as you slot.

Just my thoughts....

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Kromix
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Post by Kromix »

this has been like this since day 1 on the server, i have has 2 death domain clerics before the actual buffing of summons that zing did... and this has been bugged and not looked over it since....


the only reason to have a death domain cleric is to really be a summoner... i mean.. WOOT phantasmal killer... it does NOTHING!!! and WOOT enervation for the nothing!!!!


taking death domain shoudl give you the summon shadow. and also taking death domains makes you loose the ability of either having haste, stoneskin, or imp invis as a main spell...
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MasterYoda
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Post by MasterYoda »

Alain wrote:I wasnt in on the decision, so dont take my word as law, but it was most likly left out because as a death cleric you are already receiving a substantial bonus to your undead summons.

Instead of getting a good undead companion, you now get boosted undead summons. you are able to cast these summons as many times per day as you slot.

Just my thoughts....


true and i dont disagree at all but at the same side doesnt taking pale master levels increase your undead ...... even black guard.

i dont think that that should be the reason why the cleric should not get this ability.

this is the first time i have seriously tried to make a non cheese build. Now that i attempt i find out that a major part of the build ( thinking the summon would probbally be better than the regular summons availiable to a pure classed cleric ) has not been nerfed, but been taken away all together.

I even took healing as the other domain to make it even less cheese.

I feel that this is an isue that should be looked at since we ( and i mean we as a community ) are tired of seeing the same power builds running sround all the time. With this being said i dont see why it is such a big deal to have those power builds running around 24/7 if when someone tries to build a fun build they get discouraged when they find out that a major part of their build has been altered or taken away to the point where they have to scrap the whole build and start anew.

When i forst started playing here i tried a mage......then soon realised that there were no familliars.

Druid next....... no animal companions........

ok fine i started building power builds.

Now i stop to try to make a good build to prove that with all the ..... well we will call it "Equalizing" of certain abilities there can still be one ..... Pure class none the less and i get immiadiatly discouraged to find out that it has once again been altered to uslenessness.

This is not a post to change the way the devs work since it has been proven time and time again that u guys know what you are doing, but i do not think that it is fair for people to gripe about power builds when there are so many good fun builds out there that are being hindered for the sake of ballance.

Srry for the long post.

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MasterYoda
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Post by MasterYoda »

Bump.
TGPO wrote:Man, dont u hate it when yoda is right

Amoenotep wrote:yeah....he's a little right :(


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Carnaugh
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Death/Evil Domain Bonuses

Post by Carnaugh »

Alain wrote:as a death cleric you are already receiving a substantial bonus to your undead summons.


What is it exactly? Is it substantial?

I was levelling a Death/Evil Domained Cleric/Black Guard while a friend had a Bard/Pale Master with Necro Focus feats. We were the same level and had similar Prestige levels (generally I was actually higher BG then he PM). And we would summon the same Undead (Zombie or Skeleton) but his always had higher stats. From what I could tell (based on some assumption of what he was getting for his Necro focus feats) I was getting +1 Str/Dex/Con from the Death domain. Which would hardly seem the definition of substantial.

disastro
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Post by disastro »

Lokey THE VOLUNTEER wrote:Ran out of will to live making summons.


thats your answer right there. making this stuff takes time effort and energy, they dont spring fully formed from the heads of the devs. lokey THE VOLUNTEER decided to take a break from it all.

for my part thank you for all the cool summons y'all DID make.

Alkapwn
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Post by Alkapwn »

The Death domain Does give a bonus to undead summons . level 5 cleric Death Cleric w/ Necro sf/gsf try it out. That is the most uber summons a level 5 can get. I perfer the bonus of death for Mummy Dust etc. then rather having the Out of the box summons Death domain clerics get. Just my opinion. hmmm. Too bad its impossible to get Black Devil and ESF necro that would be the craziest summon ever. :twisted:
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Post by disastro »

for the record i think death domain gives your summon +2 to several stats. i havent been able to find much difference between death domain cleric mummy dust vs wizard mummy dust other than a few stat points. (both similar level casters, both with all the necro feats, cleric additionally had death domain).

i think if you want a cleric domain that buffs your undead pet you are better off with any of several other domains... like the ones that give invis, haste, stoneskin, cats grace, etc. think of the overall benefit to your summon as opposed to a couple of points on a stat here or there.

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Post by Alkapwn »

All depending on the build your going for naturally. Obviously if yer going for Cleric as yer main Class you wouldnt waste a domain on a summons. Summons for the most part are just distractions while a caster gets his spells off. As fer BG i think i saw a more signifacant boost then +2 with death Domain . Im pretty sure my devil got +2ac and +4ab . he would have ended up somewhere around 52ac and 70ab w/massive dmg bnses. I think he does 70dmg avg without crit . I havent played him in a long time but definitely alot of fun to watch my 33lvl toons summon rip apart a 40level lol
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disastro
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Post by disastro »

Alkapwn wrote:All depending on the build your going for naturally. Obviously if yer going for Cleric as yer main Class you wouldnt waste a domain on a summons.


point taken, death domain seems better suited for the one level dip builds. ah, yet more reasons to hate my lvl 30 death domainer. it seemed like such a good idea at the time, heh.

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Aarkon Draco
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Post by Aarkon Draco »

not to drift too far off topic i think all the cleric domains can use a rework to make domains other than trickery & travel more appealing. i know the dev team has nwn2 and some of the domain powers and spells in nwn2 might serve as a guide to them to adjust the nwn1 domains.

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Post by P. Fricebottle »

I think I made a Topic about this a while back.
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Kromix
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Post by Kromix »

i think the devs Purpously want to avoid this topic... or else they would post something constantial and not beat arround the bush.

the point of this Tread is:

Clerics With the Death Domain recieve a Shadow as a main spell. this Shadow is not a familiar, yet it is treated like one.
this shadow comes to play just like the SD shadow and the BG Summon do yet they are still not treated like a summon.

Clerics With The Death Domain should get this Supporting Summon and be leveled at par with the other summons as taking this domain takes away the ability to get another beneficial and critical spell for which this summon should make up for.
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Kurth
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Post by Kurth »

*lol don't hit me, just saying it isn't a high enough priority*

At this point, I think NS4 is pretty done. Granted my highest toon right now is 13, but 3 yrs 20/20 hind sight tell me an astronomical, incomprehensible
amount of "stuff" was fixed, updated, upgraded, added, completed, etc etc.

I'm only 13 atm. If I recognize this with just 13 lvls under my belt, I'm pretty sure this opinion of mine will only strength the more I grind.

So at this point, the list of "stuff" needing to happen is pretty small. So I'm counting my blessings ^_^

/HUGE rantage/tangent
*I'm not the best at building toons*and don't have the best memory*

This is how I look at it.

A couple months before NS4 beta came out, complaints aggregated in the forum about a "lack" of focus on NS3.

A couple of months into NS4 beta, the -last- updates were made to NS3 (hence 3.5). A lot of people complained in beta about our bug reports and questions not being answered.

Well, with 3 years 20/20 hind site, an incomprehensible amount of "stuff" was updated, fixed, added, completed, etc.

Now, word on t3h street is that NS5 will pwn. A lot of people cannot wait to get their hands on NWN2 so they can learn the building differences. (shoot, I have a 1024 bit cracker running on my "copy" right now (kurty's poor!))

When NS4 beta started, a lot of die hards vowed never to leave. Sh* Kromix, you were one of them ^_~ <3 NS3.5 held a lot of peoples attention for a long long time -- and still does.

Following my tangential logic, NS5 is in the works. People will complain that not much is being done for NS4. Frankly I hope NS4 dev is -done- or extremely reduced. Moore's law mates.

So, time to get the last and final request in. Get tactical and prioritize what would make or brake the game for you in order to keep playing during NS5 beta or forever.

*like havok said, sorry for the long post*
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Ryddwillow
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Post by Ryddwillow »

Ya kurth and SL still doesnt have jobs. You need to see the server as a whole. :shock: :shock: :shock: :shock: :shock:

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