Elves

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Dynmi
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Elves

Post by Dynmi »

Could it at all be possible for, say, Sun, Moon, Wild, and drow to have different advantages at different times of day? A while back ago I had a game called "Arcanum" and how it worked was that Sun Elves gained something during the day, but at night they lost that advantage, and vice vesa for the moon elves.

Something like:

At night(Or underground) Moon Elves and Drow gain a plus to some roll (Or spell slot)

During the day(Or in the woods) Sun and Wild Elves get the same or similar bonus.
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LinuxPup
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Post by LinuxPup »

That would be cool.
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P. Fricebottle
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Post by P. Fricebottle »

Cool idea, but I don't know how that would work with the coding. Not much of a scripting person for NWN so I wouldn't really know. Apparently theres some time script going on for the shops so it might be possible, depends on the bonuses.
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Dynmi
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Post by Dynmi »

I'm glad you guys like the idea, I havn't put much thought into it yet, however I wouldn't imagine the bonus to be anything huge, an extra spell slot at most. Or +1 or 2 to saves depending on what type of elf.

It doesn't necessarily have to be just elves either I just don't know enough about the other races to determine anything on my own...

I'm sure Half orc would be some type of night time bonus, Dwarves (Ive never ever made a dwarf.) I'd leave humans alone, and give Half elf the sun elf bonus. Things of that sort.
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P. Fricebottle
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Post by P. Fricebottle »

Since we're brainstorming...

Dwarves & Gnomes
+1 to Fortitude while Underground
-1 to Reflexes while in Forests

Spell slots doesn't seem do-able really, but a +1 to saves, AB, etc. does.
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