Spell Modifications/Adjustments

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MLoki
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Post by MLoki »

Bigby's Clenched Fist could use a rework. I believe it used to do knock down and the way it is currently it barely does any damage and has no other noticable effects. I currently have a mage with Epic Spell Focus: Conjuration but only the 7th level Bigby's Grasping Hand and the 9th level Bigby's Crushing Hand have any affects on Mobs or other Players. I actually extend the 7th level Bigby to use as an offensive 8th level spell because the 8th level one is so bad. I know these spells were balanced to be more effective for those that specialize in them and not as usefull for non specialized mages but perhaps something can be done about Bigby's Clenched Fist to make it more useable again. I don't consider the KD effect to be overly powerfull when other spells in that level range can do far worse including several Save or Die effects.

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watchwood
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Post by watchwood »

On the other hand, save vs death spells can be countered pretty easily with death ward. KD is a lot harder to counter, and pretty much makes you screwed against melee warriors.
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Post by Amoenotep »

redoing bigby's was discussed by a couple of us, but other things needed to be done first before a major undertaking like this was started.
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MLoki
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Post by MLoki »

After playing a mage with Epic Spell Focus Conjuration and a high Int for awhile I do believe the 7th and 9th level versions are well balanced since they only seem to work about 50% of the time. Some builds can easily avoid the spells while others that are not balanced well can be easily affected by them. Against mobs they are alot less usefull but knowing which Bigby to use against which mobs helps out some. While other mobs ignore those spells completely.

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Core
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Post by Core »

Bigby's is evocation isn't it

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Post by Kirg »

Nope, not on Aetheria, here it's a conjuration... That is why it can be dismissed.

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MLoki
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Post by MLoki »

That's also why it bypasses SR. It is a summons that is doing the damage and various effects.

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Post by disastro »

actually i read somewhere on the boards that a stilled dismissal was a good way to get out of a bigby. however i've tried memorizing a stilled dismissal and it can not be cast while held by a bigby.

i also tried an auto stilled dismissal, same problem. am i mistaken about this or otherwise doing something wrong?

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Post by Alkapwn »

Depends on the bigby. If your held fast I beleive only way 2 get around it would have autostill and silenced Dismissal? But even that may not work. It may be hardcoded to disallow casting of anykind
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Post by VagaStorm »

disastro wrote:actually i read somewhere on the boards that a stilled dismissal was a good way to get out of a bigby. however i've tried memorizing a stilled dismissal and it can not be cast while held by a bigby.

i also tried an auto stilled dismissal, same problem. am i mistaken about this or otherwise doing something wrong?
After beeing pwnd MANY times by those hand I have found that the only thing truly working is a quickend dismissal cast as soon as you see the hand coming agenst you, or if you can get of an action with the hand on you, a rod of dismissal can be used. It dos not seem like tha hand even gets to make a save if you get a dismissal off.
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Post by Binkyuk »

Correct, unlike creature summons bigby hands have no save against dismissal, which is why scrolls and rods are effective against them.

And yes, get rods of dismissal from your local arcane crafter. Until (and unless) you get autoquicken, memming a quickened dismiss as a level 9 spell is very expensive as counterspells go (though i suppose it is an aoe counterspell).

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Post by kgb »

Animate Dead

Looking for cosmetic change to the Animate Dead spell.

It is a very useful spell and while the spell's name says it all - it would be nice if the summoned creature is alignment-based in line with other summons.


At the moment you get a choice between a Summoned Zombie and Summoned Bones (Skellie)

Perhaps good-aligned clerics can animate a "celestial" or avenging version of the Lost Order and one of those floating-light "thingies" (very technical!) seen in positive plane which i forget.

Evil-clerics would remain with the status quo. :(

Neutral "helmed horror" and a ghost (like from Hallowtop) look alike.

Any other suggestions of what could make good substitutions for the above? Obviously those who play from a total rp perspective won't touch the spell if they're from NC and good. But for those of us who are a little less squeamish it would add character to what is a neat spell for low level clerics and mages.

I realise it's not high priority just a thought to keep playability fresh and add to the comprehensive work already undertaken by the Devs and DMs.


thanks
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LinuxPup
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Post by LinuxPup »

I don't see why good clerics wouldn't be summoning undead too...
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Post by VagaStorm »

LinuxPup wrote:I don't see why good clerics wouldn't be summoning undead too...
Yeah, Id say.... Ever read lotr where aragorn gets help from the dead.
floating-light "thingies"
I belive you are talking about the lanter acron, which clerics with good domain can summon as a lvl 5 spell, and I don't think you whana see more of it :p

Hound Acron, can we give that one a weapon? As he is now, hes kind of useless as he dos to litle dmg to be of much use, I am an aasimar with good domain and greater spellfocus, yet still he dos wery litle dmg, 1-4 +9 max buffed. A weapon that can be buffed would be wery nice.
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Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
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Mr. O'Dearly
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Post by Mr. O'Dearly »

VagaStorm wrote: Hound Acron, can we give that one a weapon? As he is now, hes kind of useless as he dos to litle dmg to be of much use,
:0

...

The hound archon is frickken awesome!!!!!!/?!?!??!?!?

I'll give you a hint....

his strength isn't in doing damage... ;)

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