-BannyD- wrote:i think a nice fix to timestop as is would be remove the party friendly ability from it. currently you can chain together time stops so your opponent has no way of doing anything while your entire team/friendlies can run around unaffected.
change the spell to freeze all but the caster, since the caster is the only one who is actually stopping time (or rather speeding up his own). i would assume a spell that 'stops time' for the entire hoard of allies you have so they all can do amazing feats in a blink of the eye would rather epic...like the Wish spell or something that costs incredible amounts of gp, time to invest, and xp.
i dont exactly want to ruin the spell or time crystals, but the ease of crystals dropping + the power of the spell as is makes TS almost an exploit. if my suggestion was adopted (i believe this is what the spell is originally supposed to do) it would make using the spell much more thought-worthy. Will freezing my opponents be a better benefit to me than freezing my party? Can I take down this target with my own abilities while TS is running? I dunno...it makes the spell much more...selfish I guess and less powerful.
Dynmi wrote:I do like that idea on time stop, and it sounds like a nice balance as the only people in my faction that can use it a very focused bards with wizard friends (If its even scribable)
Squikker2001 wrote:How about leave TS the way it is, except only allow it to be cast a limited number of times per day based on spell foci.
disastro wrote:a truly evil way to control time stop might be to have it cost significant xp (1000 + 10% of what you have gained for this level, if you cant pay the cost no ts for youthough that wont help you against the 40 with 900,000 extra xp.
or give each successive time stop a greater chance to summon a CR (your level +10) Time Rift Guardian that is uber and aggro to the caster (if it could be made to exclusively chase the caster, that is). Rips in spacetime must be avoided and there is an entire race dedicated to this task.
nothing explicitly stopping you from casting it.. just something that makes you not WANT to spam itbut it still remains useful as a panic button once in a while.
Personally, I agree that in its current state, it is broken. Time Crystals, which were meant to be a form of control, are found VERY easily in the upper level areas. It is almost to the point that you don't need to worry about farming or buying them, because if you are leveling a high level character, you will find plenty.P. Fricebottle wrote:Banny has the best idea so far, because not only does it fix the problem but it returns Time Stop to what it originally was.
Squikker's is good too, except I don't see it as being too effective. It really only takes one time stop to win a fight (provided you have someone to bash the frozen peoples).
Disastro's xp loss, not so much. Too cruel, would completely kill the spell. No spell should cost 1k xp to cast. Ever.
As well, merely lowering the drop rate for time crystals will do little to reduce the immense stockpiles of them that exist. On the other hand, Banny's idea makes the use of timestop more reasonable, imo, if it is possible to code it as such.