N.C wizards

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trent
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Post by trent »

well said but still ... I think adding the wizard class would help us on so many ways

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Post by kingfatzo »

Netrom.dk wrote: That was almost enough to get me excited to play a little again, just to prove you wrong.... I wonder how a pure wizard will do against a pure Monk with just a few SR feats....
LMAO ! that was awesome :D

trent wrote: when I log on with a N.C toon 99% of the player base is hostile.
dont worry trent, we still like the NC guilds :wink:

and i must say, good luck in getting changes made, your going to need it :)
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MasterYoda
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Post by MasterYoda »

lol I was thinking of making a NC build just for the new plains.

I saw the new ones and was like holy crap, divine casters are good again.

and I have gone heads up with some of ur guildmates, not too shabby but definatly need some help. mabey some guidance.

and if u want mage spells so bad make a bard.

u can still get the uber cheese 3 round timestop.

why not let nc have palemasters? blackguards even?

*points up*that was sarcasm :)
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Post by P. Fricebottle »

trent wrote:oooo you picked the weakest faction so deal ... screw you lol .... I'm gonna fight to get N.C on the same lvl as the other factions ... and I didn't mean to throw you into the mix lol I'm just trying to create a popular topic to get the devs attention.
The Northern Coalition is not the weakest faction, in my opinion at this moment its The Circle. Their PrC doesn't even function properly, while you have the Champion of Torm (which I might add) is rather awesome.

Mystral Ascendancy lacks the Travel Domain (don't deny its importance), Barbarians, Druids, Monks, Paladins, and Rangers.

The Northern Coaltion lacks what the Mystral Ascendancy has, rogues and mages.

Ragnar's Kin lacks the Earth Genasi, Half-Ogre, and all other power sub-races that belong to Humans, Elves, and Halflings.

Last Alliance lacks a PrC period, an ally, and is full of noobs (don't deny it, thats where they all go).

The Circle lacks a proper function PrC, and mages just like you! So, they're like you minus the fact they're missing a good PrC. Oh yeah, they also don't have jobs unlike you.

Shadow Legion lacks jobs as well, and their PrC is only so-so. I mean, you can get a good combo with an Assassin but its not like its one of the top-dog PrCs like RDDs, PMs, etc.

Last, but not least, is the Ancient Ones. The only job they have is an Exterminator one that is utterly useless. However, other than that, they only lack Paladins.

I'm guessing that you fought a group (actually I recall a conversation that went about something like that on shout) of DcN/Slaves and were angry that they had nearly everything while NC didn't. Then you made this post, claiming that NC was a sub-par faction. Below other the others, well, its not. Its actually at the same level as the others, although a faction or too might seem all high and mighty.


trent wrote:you wanna make the factions extream then lets rip pally out of evey other faction but N.C ...... druids should only be T.C rogues should only M.A/S.L ..... monks should only be L.A wizards should only be S.L and sorcs M.A .... clerics domains should be nerfed to relfect each faction .(like it used to be for T.C) .....
What about RK? Bah, always forgetting the dwarves ain't ya? Paladins are Zealots, loyal to the end to their lord. Protecting the weak. They belong in the Last Alliance to protect the original inhabitants of Aetheria. Also, what of the Dwarven Paladins? The Gold Dwarves? You're sensing the pattern, some factions they belong in. Although I know you never meant that realistically, its still a rash statement.

Theres a little thing called balance, that Bioware took a sledgehammer to and murdered. NS4 has come very close to resurrecting it, but its still a dream. Balance is crucial, so they need to balance the realistic aspect of Aetheria with the fair & sensible aspect.
trent wrote:the above would prolly require a wipe lol .... after the recent nerfs I'm just trying to lvl the playing field alittle .
The playing field is nearly level, you just need good players. Do you remember CLAD's old days? Do you? They suffered the same restrictions, but they took those restrictions and created a guild that pounded the server with the fist of law and good. If they can do it, so can you.
trent wrote:whats so wrong with giving us wizard? .... why does it effect other guilds/factions? ... we might take some of the population from your faction? ... when I log on with a N.C toon 99% of the player base is hostile.
Now you know how I feel. Few people are loyal to RK, because they can't deal with not having their Half-Ogre buff build. Or their Earth Genasi tank, etc. 99% of the player base is a rash number, but I get your point. I can tell you right now, mine isn't as close to yours. But thats because RK is allied to AO, take a careful look at a player list with an RK character and you'll see most of the likes are people from AO.

The thing thats wrong with giving NC wizards is there is no logic behind it. NC is a city of good, they need no mages to bring down the hammer of justice on the wicked. Nor do their allies of The Circle, who also need no mages to bring justice to the cruel sorcerors of the Mystral Ascendancy. Thats where the realistic part of the server places a barrier, why would The Circle ally with someone who uses the very same thing that they fight against?
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Myrdyr
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Post by Myrdyr »

While story-wise, I like that NC doesn't have arcane magic other than that of bards, it does hurt NC as a faction. While I wouldn't advocate for adding wizards or sorcerers, I think barbarians and rogues would fit (they multiclass especially well with bards). Druids and rangers have been suggested in the past, though I think druids aren't as good a fit.

Another idea is to increase the job bonuses a bit. I noticed that the Border Patrol isnt even listed in the wiki :(

P. Fricebottle
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Post by P. Fricebottle »

I've never built an NC character.

What can I say? I've lived a sheltered life. Only factions I've ever lived in are LA, SL (one character for one level and never went back), and RK. I'm a loyalist :D .
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Post by JesterOI »

I think that like bards, rogues should be allowed in every faction.
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MasterYoda
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Post by MasterYoda »

I agree with jester....

Both TC and NC would have alot more to go for with rouges and there are goodly rouges out there *Hides from boba fett*

None the less NC has some awesome Builds that can be pounded out .....

and clad was the $#|^ back in the day.

Another thing that can cause someone to think a area has nothing to offer is the players from it.

No offense to either of the guilds there but neither are pvp based guilds. Neither can hold up ( most of the time ) vs any other guild in afight.

With said point above you will allways feel beat down when u and 6 fon members go heads up woith jez and maddox from slaves.

they have real awesome pvp builds and i think that thats where your lacking as a faction.

the builds r there u just need to find them.
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P. Fricebottle
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Post by P. Fricebottle »

Amoenotep wrote:full SR feats on a pure monk is 70SR. which means there is no caster that can touch it......none.
Bigsbies, a powerful spell, now bypass Spell Resistance. So technically, a mage can touch a monk without even having to worry about the 70 SR. But other than that, it seems the damage spells would be absorbed by the SR as you said. However, bigbies are very effective of holding a monk still so your summon can try and beat the crap out of them.

Mostly true statement though.
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Mr. O'Dearly
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Post by Mr. O'Dearly »

bigbys checks are based on discipline and tumble both of which monks have.

Qui
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Post by Qui »

pure cleric vs pure wizrd = dead wizard im thinking.
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Post by Mr. O'Dearly »

actually in pure cleric vs pure wizard, the wizard uses bigby, cleric doesn't stand a chance.

but still... monks rip casters to pieces....

P. Fricebottle
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Post by P. Fricebottle »

Qui wrote:pure cleric vs pure wizrd = dead wizard im thinking.
That was terrible logic my friend. I have a pure cleric, and his bane is wizards. Clerics have neither tumble nor discipline, and although I payed double for both, I still don't have enough to save a bigsby check even if I roll a 20...
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Post by kingfatzo »

wow i must say i am enjoying this...many good points indeed ! :)
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Post by -BannyD- »

MasterYoda wrote:the builds r there u just need to find them.
i think this is the biggest point that i tried to point out earlier just not so blatantly...thank you Havok :)
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