An extra option in the merchant dialogue.

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Lorkar1

An extra option in the merchant dialogue.

Post by Lorkar1 »

Would it be possible to add an option to continue with a merchant instead of having to close out a conversation and try to start a new one? I would think that might ease alot of frustration among the peasants that are concerned with the merchants not responding.

Mestophalies
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Post by Mestophalies »

Just so you know, you dont have to log out.

When he states for you to exit conversation, just click on the merchant again and you are iniciating a new transaction. :wink:
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CrazyJ
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Post by CrazyJ »

Yeah, but then you have to wait for the merchant to notice you again.

Lorkar1

Post by Lorkar1 »

I am aware of that, but when the server is full and there hasn't been a reset for a while, the merchants tend to be difficult to activate. And I figured this might be a short term solution to a widespread issue.

Myrdyr
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Post by Myrdyr »

What circumstances are you thinking of? The only thing I can think of is some sort of option to just identify all unidentified items in your inventory.

Lorkar1

Post by Lorkar1 »

I was thinking of a dialogue option that would allow you to return to the menu after you ID, purchase or sell something. As far as ID'ing all of the un'ID'd items I had a thought about that as well. I was thinking of an object that would ID you like the book would, for the same price as a merchant, in all of the places that Elvin stands. For all of those that did not put points into lore for whatever reason.

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Post by Igor »

good idea! :D

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Post by Kirg »

Bad idea, if several PCs are waiting to talk to the merchants, only one would be able to. Even if I would be in favour to get a loop going, it wouldnt be nice to the waiting adventurers.

Lorkar1

Post by Lorkar1 »

I am not sure I see your point. I have been able to speak with merchants when others have been using the merchant. You just cant do it while they are in the process of speaking. Which would be easy to time since their dialogue pops up in you dialogue box as well. Adding the option to continue wouldn't change all that much except to streamline the process. Which would serve to make it a faster experience than having two players clicking on the merchant at the same time cancelling each other out.

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Post by Kirg »

You can speak to them when the chests are open, but then the dialog option is interrupted. Oh ok, I thought you would keep them always occupied. I see your point now. You wouldnt have to start a new dialogue again. Nvm :D.

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Post by Squikker2001 »

How about some sort of lever or something that will Instantly cancel a transaction if the merchant has your items, and just dump them all back in your inventory?

I have lost several things to a reset when the merchants are being... difficult.
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Wolfarus
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Post by Wolfarus »

I think the root of this suggestion lies in the time period when the server has been running 5+ hours w/o a reset, and its been resonably full for the duration. The merchent / ferry merchant lag gets absolutely horrible, and the game-play lag isnt far behind on the scale of horribleness.

Why not impliment an auto-reset script for the server, say every 4 hours?
Dm's could also turn it off if they are running a long event, or an event close to the reset time (although they could still reset the server before the event manually, if needed)

This would save allot of the early morning / late night players a big irritation (since dm's tend not to come around until mid morning)
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Post by watchwood »

The idea has been talked about and shot down already.
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Lorkar1

Post by Lorkar1 »

A cancellation lever I don't believe is needed since your items go back to inventory when you exit the building.

Auto-reset would be nice but it is not the subject at hand here. I will take a look through the forum to see which thread can resurrected...provided it isn't locked. lol

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Post by Myrdyr »

Lorkar1 wrote:A cancellation lever I don't believe is needed since your items go back to inventory when you exit the building.
Nope. Leave the building and any identify or sale transaction you have in progress remains - you do not get your items back by leaving the building. If you do it before a reset or logging out, you can reenter the building and complete the transaction. The problem is that sometimes the npc won't respond in which case you lose your items.

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