Ok wrighting this for new players really like myself. I was disarmed today defending my city(well done raiders good fight) and my weapon was picked up by the enemy, now it was returned thank the gods but with the item drops scaled right back do we think this is a good idea.
I mean it was well done no weapon till they get there relics but what if they were not a nice player this could have a very bad effect on the moral of new players i know i was devastated to find mine gone just my 2 cents worth any ideas or feedback.
Disarm and the effects
- PeregrineV
- Relic Raider
- Posts: 862
- Joined: Mon Aug 01, 2005 1:26 am
- Location: San Antonio, TX
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The change log has the new disarm rules.
So for someone to have disarmed you, they had to be close to your level, and the percentage chance of it hitting the ground was made.
Zing said:
Disarm Feat Update:
Here's how disarm now works on this server for Player Characters.
On a successful disarm event:
-If the Attacker is level 20 or greater then a check is made for a +/- 5 levels difference between the Disarmer and the Disarmee.
-If the Attacker is less then level 20 then a check is made for a +/- 3 levels difference between the Disarmer and the Disarmee.
If the above check fails (ie a bigger than allowable difference in levels) then the disarmed item hits the owners backback and may not be reequipt until the owner rests.
If the terms of the level check are met a percentage chance of the weapon hitting the ground is calculated:
For attackers under level 25 this is 30% (70% chance it will hit the backback)
For attackers level 25 and over this is 50% (50% chance it will hit the backback)
If a whip was used to do the disarm the above percentage is gains a +20% (50% and 70% respectively) chance of causing the weapon to hit the ground.
Any weapon disarmed after passing the level check becomes unidentified and unequippable until the owner rests. (items caused to be unidentified by disarm are reidentified on rest)
Open-handed monk disarm works in exactly the same way as above. Disarmed weapons will hit the owners inventory or the floor - never the attackers inventory.
So for someone to have disarmed you, they had to be close to your level, and the percentage chance of it hitting the ground was made.
Zing said:
Disarm Feat Update:
Here's how disarm now works on this server for Player Characters.
On a successful disarm event:
-If the Attacker is level 20 or greater then a check is made for a +/- 5 levels difference between the Disarmer and the Disarmee.
-If the Attacker is less then level 20 then a check is made for a +/- 3 levels difference between the Disarmer and the Disarmee.
If the above check fails (ie a bigger than allowable difference in levels) then the disarmed item hits the owners backback and may not be reequipt until the owner rests.
If the terms of the level check are met a percentage chance of the weapon hitting the ground is calculated:
For attackers under level 25 this is 30% (70% chance it will hit the backback)
For attackers level 25 and over this is 50% (50% chance it will hit the backback)
If a whip was used to do the disarm the above percentage is gains a +20% (50% and 70% respectively) chance of causing the weapon to hit the ground.
Any weapon disarmed after passing the level check becomes unidentified and unequippable until the owner rests. (items caused to be unidentified by disarm are reidentified on rest)
Open-handed monk disarm works in exactly the same way as above. Disarmed weapons will hit the owners inventory or the floor - never the attackers inventory.
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Metis
- Dungeon Master
- Posts: 1290
- Joined: Fri Jan 06, 2006 4:17 pm
- Location: Entering the dark world where devs live
Zing came up with a fantastic compromise to this and it isnt going to change. Search is your friend but I will list it here anyways.
Disarm Feat Update:
Here's how disarm now works on this server for Player Characters.
On a successful disarm event:
-If the Attacker is level 20 or greater then a check is made for a +/- 5 levels difference between the Disarmer and the Disarmee.
-If the Attacker is less then level 20 then a check is made for a +/- 3 levels difference between the Disarmer and the Disarmee.
If the above check fails (ie a bigger than allowable difference in levels) then the disarmed item hits the owners backback and may not be reequipt until the owner rests.
If the terms of the level check are met a percentage chance of the weapon hitting the ground is calculated:
For attackers under level 25 this is 30% (70% chance it will hit the backback)
For attackers level 25 and over this is 50% (50% chance it will hit the backback)
If a whip was used to do the disarm the above percentage is gains a +20% (50% and 70% respectively) chance of causing the weapon to hit the ground.
Any weapon disarmed after passing the level check becomes unidentified and unequippable until the owner rests. (items caused to be unidentified by disarm are reidentified on rest)
Open-handed monk disarm works in exactly the same way as above. Disarmed weapons will hit the owners inventory or the floor - never the attackers inventory.
How perfect is that..thread locked
//edit
to fast for me
Disarm Feat Update:
Here's how disarm now works on this server for Player Characters.
On a successful disarm event:
-If the Attacker is level 20 or greater then a check is made for a +/- 5 levels difference between the Disarmer and the Disarmee.
-If the Attacker is less then level 20 then a check is made for a +/- 3 levels difference between the Disarmer and the Disarmee.
If the above check fails (ie a bigger than allowable difference in levels) then the disarmed item hits the owners backback and may not be reequipt until the owner rests.
If the terms of the level check are met a percentage chance of the weapon hitting the ground is calculated:
For attackers under level 25 this is 30% (70% chance it will hit the backback)
For attackers level 25 and over this is 50% (50% chance it will hit the backback)
If a whip was used to do the disarm the above percentage is gains a +20% (50% and 70% respectively) chance of causing the weapon to hit the ground.
Any weapon disarmed after passing the level check becomes unidentified and unequippable until the owner rests. (items caused to be unidentified by disarm are reidentified on rest)
Open-handed monk disarm works in exactly the same way as above. Disarmed weapons will hit the owners inventory or the floor - never the attackers inventory.
How perfect is that..thread locked
//edit
"Wheresoever you go,
go with all your heart." - Confucius
go with all your heart." - Confucius
im gonna add my 2 cents. if you dont like your weapon dropping, then you should get on your knees and kiss Zings feet.
before he made his changes, a monk with disarm could not only make your weapon frop, but it would go directly to their inventory instead of the ground. and if a lvl 40 wanted to be real mean they could disarm a lvl 1 before killing him. I lost many morningstars fighting disarmers when i first came here because of that.
The way disarm works now is perfect. as for new ppl not knowing how it works, they should expect it to be worse, as the above problems were bioware standard. also knwledge is your friend, the changes are listed in the changelog and the wiki.
before he made his changes, a monk with disarm could not only make your weapon frop, but it would go directly to their inventory instead of the ground. and if a lvl 40 wanted to be real mean they could disarm a lvl 1 before killing him. I lost many morningstars fighting disarmers when i first came here because of that.
The way disarm works now is perfect. as for new ppl not knowing how it works, they should expect it to be worse, as the above problems were bioware standard. also knwledge is your friend, the changes are listed in the changelog and the wiki.
Torm - God of Loyalty and Duty