I have some ideas for some Drow Presiteges....

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Matron Emeruasia
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I have some ideas for some Drow Presiteges....

Post by Matron Emeruasia »

First off since the Nerfing of darkness and the nerfing of Clerics Drow just ain't all what they were cracked up to be........

with that being said I had some ideas if this can be implemented into a quest or some way find a way to implement a couple of Presitege classes for the drow race that will make playing a drow more interesting....

after all Drow are supposed to be this feared evil race of elfs are they not, so it is said in all of the forgotten realms series of books anyway.....
_____________________________________________________________
the first Presitege is an Arachnomancer (http://drowcampaign.roleplaynexus.com/p ... ancer.html)

Many creatures of the Underdark are drawn to the power of the spider and that of the master of spiders—the arachnomancer. The attractiveness of the arachnomancer class depends more on the candidate’s race, culture, and personal interest than it does upon the class. However, all arachnomancers are spellcasters—specifically arcanists. Clerics with the spider domain sometimes multiclass in arcane studies just so they can develop as arachnomancers.
Most drow worship their spider goddess Lolth, and they tend to extend that reverence to most of spiderkind as well. Thus arachnomancers usually enjoy high standing in drow society. Many other Underdark races, such as aranea or chitines are spiderkind themselves (this also includes the Arachnoid creature, drider vampire, wraith spider, chwidwencha, bebilith (demon), drider, ettercap, phase spider, monstrous spider, retriever (demon), spider swarm, neogi, shadow spider, spellgaunt, choldrith, , myrolochar, subterranean (hairy and sword) spiders, and yochlol), so they particularly enjoy the abilities that this prestige class grants them.



Special
Abilty
Poison save bonus, Speak with spiders, Spider magic
Spiderform (S, M, L)
Poison touch (1d4 Str)
Command spiders
Spiderform (T, H), Webwalking
Poison touch (1d6 Str)
Wall of webs 1/day
Spiderform (G)
Poison touch (1d8 Str)
Spider blast

Hit Die: d6

Requirements:

* Alignment: Any Evil.
* Base Save Bonus: Fortitude +4
* Skills: Climb (+3), Knowledge (nature) (+4)
* Spells: Able to cast spider climb, summon swarm, and web as arcane spells
* Special: The candidate must undergo a scarification ritual

Class Skills: Climb, Concentration, Craft (any), Hide, Knowledge (arcana), Knowledge (nature), Knowledge (Underdark local), Jump, Move Silently, Spellcraft, and Spot

Skill Points/Level: 4 + INT Modifier

Scarification Ritual
To demonstrate his seriousness and devotion to the study of arachnemancy, a candidate for this prestige class must undergo a scarification ritual that involves scarring his flesh with brands and rubbing dark ash or other pigmentation into the wound to create a raised, dark scar. The end result of this rite is a face well marked with a spider insignia.

Class Features

* Weapon and Armor Proficiency
Arachnomancers gain no proficiency with any weapon or armor.

* Spells per Day:
At 1st, 3rd, 4th, 6th, 7th, 9th, and 10th level, an arachnomancer gains new spells per day (and spells known, if applicable) as if he had gained a level in a spellcasting class in which he belonged before he added this prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chances of turning or rebuking undead, metamagic or item creation feats, or the like). If the character has more than one spellcasting class before becoming an arachnomancer, the player must decide to which class to add each arachnomancer level for the purpose of determining spells per day, spells known and overall caster level.

* Poison Save Bonus: [Ex]
An arachnomancer adds his class level to all saves against poison.

* Speak with Spiders: [Su]
The arachnomancer can communicate with any spiderkind as a free action. Mindless creatures can communicate and understand only extremely simple concepts (one word at best), but they generally don’t try to eat someone who communicates with them.

* Spider Magic:
Add the following spells to the character’s spell list (or to each spell list, if he has more than one)
0 level
* Stick
1st level
* Summon Small Monstrous Spider
2nd Level
* Spiderskin
* Summon Medium Monstrous Spider
3rd Level
* Neutralize Poison (spiders only)
* Poison
* Summon Large Monstrous Spider
4th Level
* Giant Vermin (spiders only)
* Repel Vermin
* Summon Huge Monstrous Spider
5th Level
* Spider Plague
6th Level
* Summon Gargantuan Monstrous Spider
7th Level
* Spider Shapes
8th Level
* Summon Colossal Monstrous Spider
9th Level
* Shapechange
* For the summon spells listed it is as summon monster except the spell summons one monstrous spider of the indicated size, 1d3 monstrous spiders one size category smaller, or 1d4+1 monstrous spiders two size categories smaller.
* Spider plague is as insect plague but summons spider swarms instead of locusts swarms.
* Spider shapes is as animal shapes but allows transformation into monstrous spider form only.
Spider magic spells are added to the character’s class list of spells, so he may choose them whenever he has the opportunity to acquire new spells of the appropriate level. He does not automatically learn them (in the case of a spellcaster who keeps spellbooks) or know them (in the rare case of a spellcaster who does not keep spellbooks).

* Spiderform: [Su]
Beginning at 2nd level, an arachnomancer may transform himself into a Small, Medium, or Large monstrous spider three times per day. At 5th level, he can also take the form of a Tiny or Huge monstrous spider, and at 8th level, he can take the form of a Gargantuan monstrous spider. This ability functions like polymorph, except the indicated forms are the only ones available and the duration of the change is up to 10 minutes per arachnomancer level. Resuming normal form requires a standard action, but does not provoke attacks of opportunity.

* Poison Touch: [Ex]
The arachnomancer can secrete poison as a free action. When he first gains this ability at 3rd level, his touch deals 1d4 points of Strength damage. The damage increases to 1d6 points at 6th level, and to1d8 points at 9th level. In each case, a successful Fortitude save (DC 10 + arachnomancer level + arachnomancer’s Con modifier) halves the damage, to a minimum of 1 point. The arachnomancer’s poison cannot be harvested or saved for any purpose.

* Command Spiders: [Su]
At 4th level, an arachnomancer gains the ability to compel any spider or spiderkind creature in the same way that an evil cleric can command or rebuke undead. The arachnomancer can attempt to command spiders a number of times per day to 3 + his Charisma modifier. He is treated as a cleric of a level equal to his character level (not arachnomancer level) for the purpose of turning checks and turning damage.

* Webwalking: [Su]
Beginning at 5th level, an arachnomancer can ignore webs (magical and nonmagical) as if affected by a freedom of movement spell. He can climb webs at his normal land speed without needing to make a Climb check and walk along webs without needing to make a Balance check.

* Wall of Web: [Sp]
At 7th level, an arachnomancer gains the ability to make a wall-like barrier of webs once per day. Unlike the webs produced by the web spell, those in the wall of webs are resistant to fire and as tough as steel. A wall of webs functions like a wall of iron spell (caster level equals the arachnomancer’s level), except that the arachnomancer can use his webwalking ability to move through the wall unhindered, and any other creature can use freedom of movement to do the same.

* Spider Blast: [Sp]
Once per day, a 10th-level arachnomancer can produce a 50-foot-long, cone-shaped blast of extremely poisonous, normal sized spiders. Every creature within the area of the blast takes 5d4 points of damage and must make 1d4 Fortitude saves against poisons (DC 10 + arachnomancer level + arachnomancer’s Con modifier; 1d6 points of Strength damage for both initial and secondary damage). Each creature is allowed a Reflex save at the same DC for partial effect: Success means the victim takes half damage and need make only one Fortitude saving throw against poison (although the second saving thrown normally required against a poison’s secondary effect still applies.) The spiders fade away at the end of the arachnomancer’s turn.
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The Second is The Drow Judicator
(http://drowcampaign.roleplaynexus.com/p ... cator.html)

A mortal imbued with fiendish cruelty, the drow judicator is a knight most foul. This unholy warrior is steeped in the divine energy of Selvetarm, the Spider that Waits, self-appointed Champion of Lolth. Consort of demons and demonic arachnids, the drow judicator is hated and feared by all, especially other male drow who are jealous of the heights of power to which he has risen.
Drow judicators must make an unholy pledge to Selvetarm and then survive the rites of entry to adopt the prestige class. At least a little schooling in spellcasting is required, but only the toughest and meanest sorcerers and wizards can survive the entry requirements. Clerics often attempt to take on the drow judicator’s mantle as well, as do fighters, rangers and rogues who have taken levels in a spellcasting class.
Typically, an NPC drow judicator serves a higher ranking cleric of Lolth, although he chafes to be the sole authority. Drow judicators and assassins usually fill the ranks of a high priestess’s hand-picked murder team.

Hit Die: d8

Requirements:

* Race: Drow
* Alignment: Any Evil.
* Base Attack Bonus: +5
* Skills: Intimidate (+4), Knowledge (religion) (+4)
* Feats: Combat Reflexes, Lolth’s Meat
* Spellcasting: Able to cast 1st level arcane or divine spells
* Special: The candidate must survive the rites of entry administered by clerics of Selvetarm or Lolth

Class Skills: Concentration, Craft (any), Diplomacy, Handle Animal, Heal, Intimidate, Knowledge (arcana), Knowledge (religion),Profession, Ride, Spellcraft, and Survival

Skill Points/Level: 2 + INT Modifier

Class Features

* Weapon and Armor Proficiency
Drow judicators are proficient with all simple and martial weapons, with all types of armor, and with all types of shields except tower shields.

* Spells per Day:
At every third drow judicator level, the character gains new spells per day (and spells known, if applicable) as if he had gained a level in a spellcasting class in which he belonged before he added this prestige class (for male drow, this is usually an arcane spellcasting class, although male clerics of Selvetarm sometimes become drow judicators). He does not, however, gain any other benefit a character of that class would have gained (improved chances of turning or rebuking undead, metamagic or item creation feats, or the like). If the character has more than one spellcasting class before becoming a drow judicator, the player must decide to which class to add each drow judicator level for the purpose of determining spells per day, spells known and overall caster level.

* War Strike: [Su]
War is the ultimate expression of Selvetarm’s power, so its lessons are the very first that the drow judicator learns. Beginning at 1st level, he can attempt a war strike with one normal melee attack. If he hits, he deals 2d6 points of Constitution damage in addition to his regular damage. The target may attempt a Fortitude save (DC 10 + drow judicator level + drow judicator’s Cha modifier) to halve the Constitution damage. This ability is usable once per day.

* Command Spiders: [Su]
As a special dispensation from Lolth, Selvetarm can grant his judicators the ability to command spiders. When a drow judicator reaches 2nd level, he gains the ability to compel spiders in the same way as an evil cleric rebuke or command undead (see the Player’s Handbook). The judicator can attempt to command spiders a number of times per day equal to 3 + his Cha modifier. He is treated as a cleric of a level equal to his drow judicator level for the purpose of turning checks and turning damage.

* Selvetarm’s Blessing: [Ex]
At 2nd level and above, a drow judicator receives a +3 profane bonus on all saving throws.

* Selvetarm’s Wrath: [Su]
Beginning at 4th level, a drow judicator may attempt to deliver extra damage with one normal melee attack. On a successful attack, he deals 1 extra point of damage per judicator level. For example, an 8th-level drow judicator armed with a longsword deals 1d8+8 points of damage, plus any additional bonuses (for high Strength, magical effects, or the like) that would normally apply. This ability is usable once per day at 4th level, twice per day at 7th level, and three times per day at 10th level.

* Spider Servant:
At 5th level, a drow judicator can call for a Spider Servant (see below for details).
A spider servant is a spiderlike monster. He may also choose to call an 8-HD Large fiendish monstrous spider, a fiendish sword spider, a myrlochar, or a phase spider. (See the Monster Manual or Monsters of Faerûn for these creatures statistics.) He can use this spider servant as a guardian or a mount at his discretion. The spider servant gains HD and special abilities based on the drow judicator’s class level.
The drow judicator may only have one spider servant at a time. Should his servant die, he may call for another after 24 hours. The new spider servant has all the accumulated abilities due a servant of the character’s current drow judicator level.

# Drow Judicator Level: The character’s level in the drow judicator prestige class
Bonus HD: These are extra Hit Dice appropriate to the creatures type (vermin for a Large monstrous spider or sword spider, outsider for myrlochar, or magical beast for a phase spider). Each bonus Hit Dice gains a Constitution modifier and improves the creature’s base attack and base save bonuses, as normal.
Natural Armor Adj.: The number noted here is an improvement to the servant’s existing natural armor bonus. It represents the prenatural toughness of a drow judicator’s servant.
Str Adj.: Add this figure to the servant’s Strength score.
Int Adj.: Add this figure to the servant’s Intelligence score.
Improved Evasion: [Ex] When subjected to an attack that normally allows a Reflex saving throw for half damage, a servant takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Saving Throws: For each of its saving throws, the servant uses its own base save bonus or the drow judicators, whichever is higher. The servant applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that the drow judicator may have (such as from magic items or feats).
Share spells: At the drow judicator’s option , he may have any spell (but not any spell-like ability)he casts upon himself also affect his spider servant. The spider servant must be within 5 feet of him at the time of casting to receive this benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the spider servant if the latter moves farther than 5 feet away and will not affect the creature again even if it returns to the drow judicator before the duration expires. Additionally, the drow judicator may cast a spell with a target of “You” on his spider servant (as a touch range spell) instead of on himself. The drow judicator and his servant can share spells even if the spells normally do not affect creatures of the servant’s type.
Speak with Drow Judicator: The drow judicator and his spider servant can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Blood Bond: The spider servant gains a +2 bonus on all attack rolls, checks, and saves if it witnesses the drow judicator threatened or harmed. The bonus lasts as long as the threat is immediate and apparent.
Spell Resistance:The Spider servant’s spell resistance equals the drow judicator’s class level + 15. To affect the servant with a spell, a spellcaster must get a result on a caster level check (1d20 + caster lever) that equals or exceeds the servant’s spell resistance.

# Spider’s Grace: [Sp]
At 8th level, a drow judicator gains the ability to take on the attributes of a spider for up to 10 minutes once per day. While this ability is active, the character can climb on surfaces as if subjected to the spider climb spell, and he receives a +4 insight bonus on Hide and Move Silently checks. He also gains a bite attack and deals 1d4 points of damage and is poisonous. The bite is a secondary natural weapon that can be used once per round at the drow judicator’s highest base attack bonus, with the standard -5 penalty for a secondary attack. The Fortitude save DC for the poison is 18 + the drow judicator’s Con modifier, and it deals 1d6 points of Strength damage both for its initial and secondary damage.

# Judgment: [Su]
At 10th level, a drow judicator gains the ability to judge all creatures within 100 feet of him that he can see. Those he finds wanting are immediately targeted with a horrid wilting effect (caster level 18th; save DC 18 + drow judicator’s Wis modifier). The drow judicator can base his decision on any parameters he chooses. This ability is usable once per day as a standard action.

********Special Note********

this class can only be achieved by implementing the Test of Lolth
(http://drowcampaign.roleplaynexus.com/testoflolth.html)

Lolth is a fickle and cruel goddess, believing that the drow race is best served by constantly struggling against each other. To this end, she tests some of her more exceptional followers to determine if they are worthy of her patronage -- and worthy of their lives. This test, known as the Test of Lolth, is given to any Lolth-worshiping drow upon reaching 6th level, although sometimes she waits until the subject is 7th or even 8th level.

Part of the test is about Loyalty. Usually Lolth plants thoughts in the mind of a friend, family member, or ally of the subject, leading him to believe he has been chosen for a special favor from the Spider Queen. (If the subject of the Test has no suitable friend, family member, or ally, Lolth chooses a cleric that has shown insufficient zeal.) In return, he must destroy one of "Lolth's enemies" (the drow actually being tested). Lolth instructs the dupe to ambush the target, slaying the enemy of the Spider Queen. When the target is attacked, she hears whispers from Lolth that she is being tested and the outcome of the battle determines whether she succeeds or fails. It is a test of loyalty whether or not the subject is willing to kill an ally if the Spider Queen tells her to do so.

The rest of the test is about power and resourcefulness -- whether or not the subject is strong and clever enough to defeat a powerful foe. For NPCs, the dupe in the test is always of creature with the same CR as the subject of the test. For PCs (because they are stronger than an NPC of the same level), the dupe is always a creature with a CR three higher than the test subject's character level. The fight is usually difficult and the test subject often has to expend all her resources to survive and vanquish her foe (who must be slain in order to satisfy Lolth).

If the subject passes the test, she gains a +2 morale bonus on attacks, saves, and checks for one month. She may claim any items she wants from her fallen enemy.

If the test subject is killed, Lolth sucks her soul dry.

If the test subject fails to defeat her opponent, refuses to fight, or is defeated but left alive, she is turned into a Drider and usually departs her home in shame. Other drow are used to these disappearances and those that fail are rarely spoken of again.

If the dupe of the test wins, Lolth may reward him (with the moral bonus for passing the test), wipe his mind of the events, or even expose him for his attack on another drow (while drow society is used to these interpersonal conflicts, the rule is to not get caught, so someone discovered in this manner is usually executed for incompetence).

_____________________________________________________________


Please let me know what you as Devs think about these ideas I am willing to help make this happen.


Hail Lolth Bringer of Chaos!

May Spiders feast on your soul!!!!

$chase$
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Post by $chase$ »

just because this was a well thought out . NO complaining crybaby post . and its so long. i will make sure it gets DEV attention.
ty for trying to help and not the same old ns4 crybaby and complain way
Auril - God Of Trickery
good thing im the DM then.............................lol

P. Fricebottle
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Post by P. Fricebottle »

WOW, that is amazingly long. What I was wondering is if its possible to add in prestige classes without hak paks though.

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Alain
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Post by Alain »

most likely it isnt. if it is, it will take a very long time to implement. interesting ideas though. Im with Chase that this post should be shown to the Devs, even if nothing can come of it, and it is nice to see an idea posted in such a manner (no wining, bickering, spam, etc.).

One thing I would like to say though, is that (in my opinion at least) clerics werent nerfed, so much as they were put back how they were supposed to be.
Torm - God of Loyalty and Duty

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Matron Emeruasia
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AH!

Post by Matron Emeruasia »

Someone had told me you guys nerfed them not that it would be a bad thing cause that just means challenging myself somemore so that the Character meant more to me which I have no problem with..heh..I am glad to see that they weren't nerfed and now I will remake Emeruasia Of House Del'Armgo and make her a better priestiest of Lolth then she once was! Thank you

Death Dealer1
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Post by Death Dealer1 »

i can kill any drow in a few rounds....lol.
if i didn't do it...someone else would have.

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Netrom.dk
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Post by Netrom.dk »

We cannot add anything like this without a hak, so that will not happen on NS4.

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mgrjebbo
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Post by mgrjebbo »

one question to devs/dm's, is ecl 3 really fitting for the drow subrace now with all its vulnerability to light spells and such, and the fact that a drow cleric is blinded by its own spells?

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CrazyJ
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Post by CrazyJ »

They'd have to reduce Svirf & Gith ECL too. I believe that the ECL is present due to the SR.

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Flailer
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Post by Flailer »

Yeah, we're currently looking at a couple ways of improving the drow a bit. Stay tuned.
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