i think travel domain fits right into thisusing hidden tunnels and magic to travel rather than cumbersome (and dangerous) roads
Travel Domain for MA
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Travel Domain for MA
i think MA should be allowed to take travel domain
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Yes, the travel domain does fit with MA according to that description. However, what Throst said doesn't fit. MA does not need to have the GOOD domain, along with a few others relating to good things. Saying that they are "power-hungry" is not good of enough reason why they should have all domains. In fact, all factions are power-hungry if you think about it. So does that mean the TC hippies should get all domains as well?
P. Fricebottle wrote:Yes, the travel domain does fit with MA according to that description. However, what Throst said doesn't fit. MA does not need to have the GOOD domain, along with a few others relating to good things. Saying that they are "power-hungry" is not good of enough reason why they should have all domains. In fact, all factions are power-hungry if you think about it. So does that mean the TC hippies should get all domains as well?
first off, there was a reason i said "nearly", and secondly, MA would be the faction that experiments, delves, researches etc etc things, which was my arguement... power hungry refers to that, in the same way you would say that TC strives for balance (and then could arguebly have death domain)
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JesterOI wrote:Death is one of the easiest ways of balancing stuff out...
well... it can be... a cleric with healing and death or protection and death could me made logically to fill in the gaps to help nature find equalibrium.
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that would be a nice RP attribute. pick the deity for your cleric and you can have access to any of their domains no matter what the requirements are for your faction. this could also make ppl that worship say Bane or Lolth unable to join factions where their domains or the deities themselves are blocked like NC or TC.
if i didn't do it...someone else would have.
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yeah, but see my idea is to remove the domain restrictions altogether and replace it with a deity restriction.
If you join MA as a cleric, then you must chose an MA deity as your god. your domains must match his domains.
For instance, you want to join MA, you must choose a deity fron this list:
Bane
Cyric
Talos
Beshaba
Umberlee
Mask
Bhaal
Nerull
You decide Bane is your kinda god. Now you must pick domains from this list (note that NWN didnt include some of these: maybe replace them or just delete them):
Destruction
Evil
Hatred
Law
this way it adds some RP and a reasoning behind domain restrictions that even the "game lawyers" can deal with.
If you join MA as a cleric, then you must chose an MA deity as your god. your domains must match his domains.
For instance, you want to join MA, you must choose a deity fron this list:
Bane
Cyric
Talos
Beshaba
Umberlee
Mask
Bhaal
Nerull
You decide Bane is your kinda god. Now you must pick domains from this list (note that NWN didnt include some of these: maybe replace them or just delete them):
Destruction
Evil
Hatred
Law
this way it adds some RP and a reasoning behind domain restrictions that even the "game lawyers" can deal with.
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