Class restrictions after leaving a faction?
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- Noob
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Class restrictions after leaving a faction?
So I want to make a palemaster/monk so I start out as a wizard then take the palemaster class and join the MA then I want another class that is restricted so the character leaves the faction to get his other class. and levels them both. Can this be done? He got what he came for and he becomes an outcast loosing jobs and such faction connected items to learn his full potential. or should he stop leveling in the palemaster class when he leaves the faction? I'd prefere leveling them both. or just letting anyone who is a outcast take anything he wants, since they leave their faction to see their own personal goals. like realising his own draconic blood line or just getting so seduced by the necromancer arts, or perhaps just has five generations of assasin in his family?
On another note, one of the things tossed around has been not being able to progress in the faction specific PrC's if they outcast themselves. We are looking for greater incentives to stay loyal in faction, not perks for proving that your a back stabbing so an so.
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I agree, although most of the faction traitors I've seen are LA, and as such have no PrC to lose.
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- AggieDan
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Actually, this got me to thinking...
You know, how in the OC for Hordes of the Underdark, if you rested in an unsafe place there was a chance of someone sneaking up on you?
How about assasins and trackers from each town... Bounty hunters if you will that can possibly spawn when a traitor sleeps.
I'm guessing Shadow Legion would send assasins, The Cricle would send a ranger, Mystral Ascendency a rogue, Ancient Ones a dragon.
Though, more likely to trigger based on location as well. If you turn against The Circle a ranger would try to pick his battles in the outdoors where he is strongest. Likewise a dragon could swoop down as well.
Of course, I'm thinking maximum effort, minimum XP (if any) for a kill of the bounty hunter.
And anyone that attacks a bounty hunter that is not going after them is tagged to receive two bounty hunter visits for every bounty hunter they attack. Or more... This would act, I believe, to further outcast someone that turned against faction, since those that party with them never know whether it is safe to party with them and let them rest.
And have the bounty hunters get stronger the more of them you defeat.
You know, how in the OC for Hordes of the Underdark, if you rested in an unsafe place there was a chance of someone sneaking up on you?
How about assasins and trackers from each town... Bounty hunters if you will that can possibly spawn when a traitor sleeps.
I'm guessing Shadow Legion would send assasins, The Cricle would send a ranger, Mystral Ascendency a rogue, Ancient Ones a dragon.
Though, more likely to trigger based on location as well. If you turn against The Circle a ranger would try to pick his battles in the outdoors where he is strongest. Likewise a dragon could swoop down as well.
Of course, I'm thinking maximum effort, minimum XP (if any) for a kill of the bounty hunter.
And anyone that attacks a bounty hunter that is not going after them is tagged to receive two bounty hunter visits for every bounty hunter they attack. Or more... This would act, I believe, to further outcast someone that turned against faction, since those that party with them never know whether it is safe to party with them and let them rest.
And have the bounty hunters get stronger the more of them you defeat.
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This already happens in NS4..with NPCs and PCs! ;]AggieDan wrote:Actually, this got me to thinking...
You know, how in the OC for Hordes of the Underdark, if you rested in an unsafe place there was a chance of someone sneaking up on you?
This is interesting, but:How about assasins and trackers from each town... Bounty hunters if you will that can possibly spawn when a traitor sleeps.....
---->8-snip---
two bounty hunter visits for every bounty hunter they attack. Or more... This would act, I believe, to further outcast someone that turned against faction, since those that party with them never know whether it is safe to party with them and let them rest.
And have the bounty hunters get stronger the more of them you defeat.
1. the server doesn't need more threads to lag it down any more than it is at high capacity! ;]
2. PCs do a much better job at bounty hunting, and it's 1000x more fun!