Bludgeon resistant robes

Post your tips, ideas for improvements, requests for new features, etc. here
Locked
User avatar
Flailer
-2 Penalty in Daylight
Posts: 2503
Joined: Wed Oct 08, 2003 11:54 am
Location: Central Virginia

Bludgeon resistant robes

Post by Flailer »

One of the things I was hoping on seeing in the new areas was some robes with bludgeon resistant/immune robes. Any reason why these aren't being put in?

And if the answer is 'Because robes shouldn't be able to stop a hammer blow', then why are there bludgeon resist robes up to level 13 (or is it 9)?

Imho, it really puts monks, two handed dexers, casters, and archers at a disadvantage.
Flailer
NS Developer

None of us is as dumb as all of us.

JesterOI
Resident Spam King
Posts: 1016
Joined: Wed Jan 15, 2003 4:14 am
Location: SPAM!!!ville
Contact:

Post by JesterOI »

I just want to know why MA armor and leather crafting get 3ac, 25% immune, and 15 resist... yet MA tailoring gets a shitty 10 resist instead of 15...

Adding +4ab and +2d8 magic dmg to the MA tailored gloves would really only benefit monks. Yes some warrior class could use them, but he would be knocked down to 1d3 fist dmg and 99% of the time wouldn't have improved unarmed. This would only help monks really, not any other class.

Some plain +4ac, +6dex boots would be nice.

I think some thought needs to be put into some decent gear for monks, they currently get the short end of the stick overall as far as gear goes.
Last edited by JesterOI on Sat Jun 25, 2005 5:44 pm, edited 1 time in total.
LVL 69 LFGS!!!
Image
Image
The Hasselhoff 4 3v3r!!! Metis n3v3r!!!

izzle2
Noob
Posts: 24
Joined: Sat Feb 05, 2005 12:42 pm

Post by izzle2 »

Hey Flailer, you should check out the monastery sometime. Bludg robes galore. :shock:

Locked

Return to “NS4 Ideas and Suggestions”