One of the things I was hoping on seeing in the new areas was some robes with bludgeon resistant/immune robes. Any reason why these aren't being put in?
And if the answer is 'Because robes shouldn't be able to stop a hammer blow', then why are there bludgeon resist robes up to level 13 (or is it 9)?
Imho, it really puts monks, two handed dexers, casters, and archers at a disadvantage.
Bludgeon resistant robes
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Bludgeon resistant robes
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I just want to know why MA armor and leather crafting get 3ac, 25% immune, and 15 resist... yet MA tailoring gets a shitty 10 resist instead of 15...
Adding +4ab and +2d8 magic dmg to the MA tailored gloves would really only benefit monks. Yes some warrior class could use them, but he would be knocked down to 1d3 fist dmg and 99% of the time wouldn't have improved unarmed. This would only help monks really, not any other class.
Some plain +4ac, +6dex boots would be nice.
I think some thought needs to be put into some decent gear for monks, they currently get the short end of the stick overall as far as gear goes.
Adding +4ab and +2d8 magic dmg to the MA tailored gloves would really only benefit monks. Yes some warrior class could use them, but he would be knocked down to 1d3 fist dmg and 99% of the time wouldn't have improved unarmed. This would only help monks really, not any other class.
Some plain +4ac, +6dex boots would be nice.
I think some thought needs to be put into some decent gear for monks, they currently get the short end of the stick overall as far as gear goes.
Last edited by JesterOI on Sat Jun 25, 2005 5:44 pm, edited 1 time in total.