palemaster summon...

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Nemesis Revised
Newbie Helper
Posts: 358
Joined: Tue Dec 17, 2002 8:34 am

palemaster summon...

Post by Nemesis Revised »

i've come to a conclusion that palemaster needs better summon. PM is pretty weak at fighting and at spellcasting so that should leave the fighting to its summon. I would suggest:

1) Boost the summon's overall fighting ability
2) Remove the power attack feat they have

Seriously, they're not even good at fighting (low AB, low damage rolls); then when they switch to power attack, they're AB drops further more :(

Anyway, if I was given a chance to define the palemaster summons, it would probably be like this:

Animate Dead - Skeleton Warrior, Zombie Warrior
SUmmon Undead - Elite Skeleton Warrior, Elven Mummy
Summon Greater Undead - Zombie Lord, Vampire Monk (the fella at the duskhaven crypts)
--> When the PM hits epic, perhaps give it a chance to have bigger summons something as tough as a baalor perhaps?

- Just some suggestions, hope you consider it.

TheBestDeception
Developer
Posts: 811
Joined: Sun Jul 11, 2004 2:18 pm
Location: New York City, NY
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Post by TheBestDeception »

Currently under review...please be patient.
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer

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