2 shifter thoughts
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More info for you on this thread.
http://www.nsrealm.com/boards/viewtopic.php?t=1113
I disagree with you on the idea of all classes being available in all factions.
I just can't see a Paladin being part of the Shadow Legion, or a Rogue being part of the Northen Coalition. Some of the choices make sence, others I don't see the logic, but hey, that's just me.
http://www.nsrealm.com/boards/viewtopic.php?t=1113
I disagree with you on the idea of all classes being available in all factions.
I just can't see a Paladin being part of the Shadow Legion, or a Rogue being part of the Northen Coalition. Some of the choices make sence, others I don't see the logic, but hey, that's just me.
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Those that know binary, and those that don't.
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Ok, the pally thing in SL I can see...at least if you go by the traditional paladin rules...I always viewed paladins more as a holy warrior...a fighter dedicated to a god...that god wouldnt necessarilly have to be a good one, just like a cleric can be good or evil, and any combination...I could envision a Paladin of Lloth...although that would require a bit of work on some core rules, so I can understand leaving that one out 
A rogue in NC...they could be a spy, a scout, a defense planner for the city by setting traps to slow raiders...rogue does not mean chaotic or evil...they took the right step renaming it from theif, but I think adventurer would be a more suitable name...they are the classic jack of all trades class.
A monk dedicated to nature is hardly stretching the imagination...take a look at chinese martial arts, there are a whole range of martial arts based around animals or other things found in nature...flowing water for example...I could very easilly see a druid/shifter/monk concept working from an RP standpoint.
Arashi

A rogue in NC...they could be a spy, a scout, a defense planner for the city by setting traps to slow raiders...rogue does not mean chaotic or evil...they took the right step renaming it from theif, but I think adventurer would be a more suitable name...they are the classic jack of all trades class.
A monk dedicated to nature is hardly stretching the imagination...take a look at chinese martial arts, there are a whole range of martial arts based around animals or other things found in nature...flowing water for example...I could very easilly see a druid/shifter/monk concept working from an RP standpoint.
Arashi
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Shifter AC
Seeing as I just got shiny new eq, thought I'd actually see what AC my shapes have now. All numbers are with barksin cast. Basically I never wander around without it.
Normal Druid = 33
Minotaur=27 (whimper)
Harpy=33(or 31 can't remember now)
Gargoyle=31
Red Wyrmling=26
Bear=21
So AC isn't much of a problem aside from Minotaur (which really needs it to be a melee shape) and wyrmling, but the damage from the unarmed shapes is looking sickly as str from gauntlets won't boost and don't get to add weapon properties in. (+d10 piercing, +d10 crits)
Normal Druid = 33
Minotaur=27 (whimper)
Harpy=33(or 31 can't remember now)
Gargoyle=31
Red Wyrmling=26
Bear=21
So AC isn't much of a problem aside from Minotaur (which really needs it to be a melee shape) and wyrmling, but the damage from the unarmed shapes is looking sickly as str from gauntlets won't boost and don't get to add weapon properties in. (+d10 piercing, +d10 crits)
- AlienOverlord
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Since the patch I've been running my now level 16 shifter build around. I use drider form (next level i get humanoid forms) and while my ac is really too low (30) I have 40% blud resist and 10/- blud resist (don't even have level 16 gear yet) so even a tree smasher only hits for 4-8 points damage. I use ikd and a solo tree smasher is cake, but i just took out 3 solo (and an ogre and a chunker)and it cost me maybe 10 potions but it was doable. Monk would make it more competitive with the druid builds but with a little extra thought the shifter is useable and certainly very useful in parties.
We'll see how good my build is when she gets undead form. With equipment I'll be able to have 50% resist to all damage types (physical) and another 20/- to boot. Hitting stuff will be a bit of a problem though...but monk wouldn't help there.
We'll see how good my build is when she gets undead form. With equipment I'll be able to have 50% resist to all damage types (physical) and another 20/- to boot. Hitting stuff will be a bit of a problem though...but monk wouldn't help there.
You will need a high Dex to use the minotauer shape. If you have 19 in dex and a pair of boots with +5 dex your minotauer would have 34 AC 
A high Dex will also help the risen lord.
The most efficient shapes I have tried so far is the drider and kobold as they both use piercing weapons. Most of the critters in NS have high slash immune/resist. The hardest critters are the undeads as you need bashing weapon to damage them and only the Rakshasa (and golem?) have bashing weapons. Not sure if the wyrmling breath is usefull against them undeads as I try to avoid them and let the clerics take care of the walking dead.
The minotaur shape will get allot more usefull when you get the epic one. If you have improved knockdown you will get an extra +8 tohit because of the size and other PC's will get -8 when trying to knock him down

A high Dex will also help the risen lord.
The most efficient shapes I have tried so far is the drider and kobold as they both use piercing weapons. Most of the critters in NS have high slash immune/resist. The hardest critters are the undeads as you need bashing weapon to damage them and only the Rakshasa (and golem?) have bashing weapons. Not sure if the wyrmling breath is usefull against them undeads as I try to avoid them and let the clerics take care of the walking dead.
The minotaur shape will get allot more usefull when you get the epic one. If you have improved knockdown you will get an extra +8 tohit because of the size and other PC's will get -8 when trying to knock him down

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Rogues can be of any alignment, including LG and LN. This means the role of a rogue is a lot more varied than the stereotypical Thief. I can see no good reason why a lawful rogue should be rejected by NC.Quiett wrote:... or a Rogue being part of the Northen Coalition. Some of the choices make sence, others I don't see the logic, but hey, that's just me.
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Unless the epic minotaur is the size of a dragon, your statement is incorrect. The minos I know are only 1 size larger, meaning a mere +4 to hit with IKD.Epistaxis wrote:The minotaur shape will get allot more usefull when you get the epic one. If you have improved knockdown you will get an extra +8 tohit because of the size and other PC's will get -8 when trying to knock him down
On another note, I have been hearing the Rakshasa's are good against mages...what sort of spell immunity do they have?
Rakshasa
Str: 17, Dex: 20, Con: -
THP +30/AC 27
Merge Armor, Merge Items, Merge Weapon
Damage Reduction 15/+5, Immunity: Level 8 and Lower Spells
+15 Spellcraft, +11 Move Silently, +10 Hide and Spot, +5 Discipline
Dispel, Ice Storm, Mestil’s Acid Breath
Rakshasa Staff +5
(Bonus Feats: Dodge, Knockdown, True Seeing, Improved Saving Throws Universal: +2, 1d10 Fire Damage)
They make awesome magekillers...immunity to level 0-8 spells...kinda limited in their offense though, its either ice storm or acid breath...
Str: 17, Dex: 20, Con: -
THP +30/AC 27
Merge Armor, Merge Items, Merge Weapon
Damage Reduction 15/+5, Immunity: Level 8 and Lower Spells
+15 Spellcraft, +11 Move Silently, +10 Hide and Spot, +5 Discipline
Dispel, Ice Storm, Mestil’s Acid Breath
Rakshasa Staff +5
(Bonus Feats: Dodge, Knockdown, True Seeing, Improved Saving Throws Universal: +2, 1d10 Fire Damage)
They make awesome magekillers...immunity to level 0-8 spells...kinda limited in their offense though, its either ice storm or acid breath...
shifter shapes can be customized server side.......
i think there was an idea awhile back to have custom ns shapes for circle druids/shifters. (if there wasn't, there it is!)
that would help with balancing alot of nwn's hardcoded 'features', just add your own features to factions that are lacking without resorting to the powerbuilds.
(im still waiting for a 10wiz/30 pm to be viable! ie. a real badass demilich and caster lvls checks for pm on my spells!)
i think there was an idea awhile back to have custom ns shapes for circle druids/shifters. (if there wasn't, there it is!)
that would help with balancing alot of nwn's hardcoded 'features', just add your own features to factions that are lacking without resorting to the powerbuilds.
(im still waiting for a 10wiz/30 pm to be viable! ie. a real badass demilich and caster lvls checks for pm on my spells!)
u mean a good rogue? cuz i can see them rejecting a lawful evil one....Denort wrote:Rogues can be of any alignment, including LG and LN. This means the role of a rogue is a lot more varied than the stereotypical Thief. I can see no good reason why a lawful rogue should be rejected by NC.Quiett wrote:... or a Rogue being part of the Northen Coalition. Some of the choices make sence, others I don't see the logic, but hey, that's just me.
not to mention... no evidence to not let rogues into NC isnt evidence...
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You are right, I was sure that the epic mino were 2 sizes larger. But even +4 extra tohit is good to have especially with the shifters normal low tohitTheBestDeception wrote: Unless the epic minotaur is the size of a dragon, your statement is incorrect. The minos I know are only 1 size larger, meaning a mere +4 to hit with IKD.
On another note, I have been hearing the Rakshasa's are good against mages...what sort of spell immunity do they have?

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Hehe, the epic minotauers tohit is even with IKD only about 30 at level 22 (at least that is what I have with bull str). The shifters tohit is really lousy and I do not think you have to fear these extra +4 when in mino shape. You will have an easy time hitting that big cow as the AC is in the lower end compared to the rest of the epic shapes.sep caldessian wrote:DEVS:
Is there going to be a work-around for spamming IKD to get a higher AB, or is that considered a compliment to the shifter class since there are no shifter/monks allowed (whic is fine by me).
You have to remember that the shifter/druid do not get the +str from gloves/gauntless that everyone else can use to improve the tohit. Maybe it is more fair to completely remove the str gloves as the shapeshifters is not able to used them while shifted

And not to forget the nice save bug that clears the action queue. The shifter will have to hit that IKD button a million times in combat. It allmost feels like diablo sometimes when allot of peoble are loggin on/off during an encounter
