PVP is a good aspect of Neversummer. However, I think there should be an additional rule applied to these encounters. A player killed in a PVP battle between two different parties should not be allowed to re-spawn and rejoin his group while the battle is ongoing. He was killed and dead is dead. He should not be able to rejoin a group with the advantages of full health and buffs. It is unfair to those involved in the battle who through skill and good game play have not died. After one side is victorious then sure. No problem. This is just my opinion some may like it, some may not. Just thought I would throw it out there.
Max
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I disagree. If one party has clerics in it, their role is to heal/raise/rez their companions. If your party of fighters beats down my party and I'm a cleric with the ability to raise my meatshields err... companions before you strike me down, I'm going to do it.
That request is like saying "Please don't use your damaging spells mr. mage" or "Please don't use your high critical nasty sword that you worked so hard for mr. fighter."
That request is like saying "Please don't use your damaging spells mr. mage" or "Please don't use your high critical nasty sword that you worked so hard for mr. fighter."
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I don't think he was saying that a Cleric shouldn't be able to use a Rez spell. If I read it right, Max was saying that in a group fight, just for example, between Okies and the CLAD. If one of the CLAD members dies and respawns to a shard that is nearby, he should not be allowed to run back to the fight and hop right back in.
Sorry Max, but this is not going to happen. It's part of the world, Dead is NOT Dead here. (hrmm now thats an Idea, a Hardcore server). Respawning and coming back to life is part of the world. One of the stories the Devs put up about a guard in the NC illustrates this nuance about NS4.
Although most of the time, fights are over long before anyone can run back to it. It may not seem like a long run up the mountain trail from Avendel when you're just lvling, but when there is a fight going on, it can take forever.
Sorry Max, but this is not going to happen. It's part of the world, Dead is NOT Dead here. (hrmm now thats an Idea, a Hardcore server). Respawning and coming back to life is part of the world. One of the stories the Devs put up about a guard in the NC illustrates this nuance about NS4.
Although most of the time, fights are over long before anyone can run back to it. It may not seem like a long run up the mountain trail from Avendel when you're just lvling, but when there is a fight going on, it can take forever.
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Yes Quiett, that is what I meant. Sorry I didn't clarify that better. You are right that most fights are overwith before the respawned player can return. I was just thinking about those instances where the spawn point was very close. For instance, Avendale and the Dark Forest. I thought it would be nice if there could be a three or four minute delay after a person is killed in PVP. This would be long enough to keep them from joining combat, but not long enough to really delay game play. This probably won't happen, but I thought I'd throw it out there anyway. Thanks for your comments.
Max
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i agree, the whole..."when is dead really dead?" question that no one can have a good answer for. obviously the only "real" way to do it is to roll up a new character on death, but i doubt anyone here would want that.
aside from that, heavy XP penalties and/or a fugue plane would closer simulate falling in battle and rushing right back with the same power, gear, and memories. but i doubt anyone here wants that either.
the only other way that I can think of is if each PC takes responsibility and does not rejoin the fight right away, or log off and get a stronger character, et.al. but i doubt thats going to happen either.
result: a free for all, mindless pvp 24/7. an arena mod with a few quests. its really up to the players.
aside from that, heavy XP penalties and/or a fugue plane would closer simulate falling in battle and rushing right back with the same power, gear, and memories. but i doubt anyone here wants that either.
the only other way that I can think of is if each PC takes responsibility and does not rejoin the fight right away, or log off and get a stronger character, et.al. but i doubt thats going to happen either.
result: a free for all, mindless pvp 24/7. an arena mod with a few quests. its really up to the players.
First of all the situation you're describing won't happen often. It requires a long fight with multiple people, where one of the early casualties has a very nearby spawn.
But the rarity such event is just a detail to think about, the reality is that there are rift shards and those allow people to respawn. If it weren't the case we might get kicked of the server at death and the character wiped :p, and thank god NWN isn't PnP where u roll a new character upon death. So before asking the devs to impede a players right to respawn in the name of what you think is fair in a few rare cases, think about the dynamics that respawn creates, especially in a city raid where the defenders spawn very close by and the attackers very far. This is a similar situation as in a capture the flag match in a first person shooter game, it means the closer you get to the enemy's base the more heat you'll get from respawning players that u killed.
But the rarity such event is just a detail to think about, the reality is that there are rift shards and those allow people to respawn. If it weren't the case we might get kicked of the server at death and the character wiped :p, and thank god NWN isn't PnP where u roll a new character upon death. So before asking the devs to impede a players right to respawn in the name of what you think is fair in a few rare cases, think about the dynamics that respawn creates, especially in a city raid where the defenders spawn very close by and the attackers very far. This is a similar situation as in a capture the flag match in a first person shooter game, it means the closer you get to the enemy's base the more heat you'll get from respawning players that u killed.