Possible Rewards for PK

Post your tips, ideas for improvements, requests for new features, etc. here
Locked
Stormwarden
Noob
Posts: 14
Joined: Mon Jun 07, 2004 4:09 pm

Possible Rewards for PK

Post by Stormwarden »

As it stands pkilling has no solid reward other than fun really. What NS needs is a reward system. They base their reward system on points that they receive when they kill a player. These points can be thought of as special experience points, like job points, except they only apply to gaining rewards for playerkilling.

When you kill someone low level you get very few points, possibly 1 point minimum. When you kill someone of equal level or higher you get bonus points based on the opponents level.

Example Formula
(2*Player Killed Level) - Your Level ) * 5 = Points Earned

So if someone Level 1 killed a Level 1 you earn 5 points
Level 3 kills a Level 1 you earn -5 points or 1 point as a minimum.
Level 20 kills a Level 19 you earn 80 points.
Level 30 kills a Level 20 you earn 50 points.
And so on...


The choices for spending these points can be exactly like jobs where powers are granted based on faction or they can provide a list of powers you can purchase with your points. Also they can have set special powers that only the top 5 or 10 people with the most points have, thus people are constantly fighting for those powers and if someone does not play for a long period of time, their powers are most likely gone as other players have surpassed them.

The only way I can think of to prevent abusing this system though is to make players that have been killed lose experience from the death. This will prevent players from being able to make multiple character and logging them on with two computers and constantly killing them for alot of points. In addition, when a player is Pk'd they will need to be reset to their hometown's rift shard, this way someone cannot bind to a place like the Wastes of Angmar, with both characters and continue to slay one another at level 1 without any loss.

Dorian_ertymexx
Noob
Posts: 12
Joined: Mon Jun 28, 2004 9:34 am

Post by Dorian_ertymexx »

If this should be implemented, I strongly suggest penalties for killing weaker characters. Otherwise newbies will never get anywhere and oldies will massacre newbies for the share gain.

I can hear some voices raised against this: It is not realistic. Well, neither are dragons and magic swords, their in the game to be fun and exciting. So should these rules be.

Another point to note is that PK-ing fellow faction members should incur heavy penalties (possibly the same as the gain would have been for faction enemies?), and PK-ing faction allies should also be penalised heavily. Killing your allies does not look good in politics.

Personally I am against PK-ing, and I never do it myself, but I do see Stormwardens point; Prestige is won by great warriors and lost by cowards who kill civilians and surrendering foes.

HealingBreeze
Pk Bait
Posts: 75
Joined: Mon Jun 28, 2004 12:14 am

Post by HealingBreeze »

It is not realistic. Well, neither are dragons and magic swords
Magic is a highly subjective term - for example, if you took some of today's acid edging techniques to a blade(really sharp), soaked it in a little phosphoresent chemical, and swung it around in the 1400's, that would be a DAMN magical piece of steel that 'glowed with an unholy light, slicing through man as if he were made of air"

Kinda off topic, but there ya go :wink:

OneManArmy
Noob
Posts: 21
Joined: Mon Jun 28, 2004 4:39 am
Location: France

Post by OneManArmy »

So you mean that due to technologie we will be able, just by moving our hands around and saying few little words, to summon an Half celestial warrior in like year 2608 ? :lol:

All joke aside, i like your point.

For PvP rewards, all i fear is those incoming exploits/griefs/abuses that will come with it. I think PvP shall stay a trivial thing as it is now. You know what i mean ... when that lv30 guy from one faction will powerlevel a new char from an ennmy faction just by letting his lv1 killing over and over the lv30 cause theres no death penalities ... And its just one example.
French r evil !!! That's what Moira say =)
I'm fine with that Lady.

HealingBreeze
Pk Bait
Posts: 75
Joined: Mon Jun 28, 2004 12:14 am

Post by HealingBreeze »

So you mean that due to technologie we will be able, just by moving our hands around and saying few little words, to summon an Half celestial warrior in like year 2608 ?
Well, hypothetically, were nanotechnology to evolve far enough, one could use a vocal/physicaly based command (moving and seaking) in order to have said nanites carry out a function, be that repairing tissue (ala heal), sharping a knife (ala Keen Edge), or creating something new from surrounding elements (ala a summong spell. Whoever said they're organic? maybe they're bionic). Anyway, that's only one explanation, using current technology extrapolation.

Wow, I'm such a geeb for actually typing all this out. :lol:

Stormwarden
Noob
Posts: 14
Joined: Mon Jun 07, 2004 4:09 pm

Post by Stormwarden »

Thats exactly why you impose a death penalty and also have them auto-rebind back to their home town shard. This will make abuse tough and extremely tedious. You can also add something called a "Trophy" which has been used on many MUDS. It basically makes the exp/points you get for killing the same player over and over decrease every single kill.

For the purpose of playerkilling you can make it when you kill the same player in the same week (7daysx24 = 168 hours period) you get half the exp reward and no additional prestige points. You kill the same person a 3rd time, you gain 25% the experience and no prestige award. The 4th time you gain nothing.

You cannot really eliminate the abuse of the pkilling system but you can make it extremely difficult to abuse. This way not only does the person need to have a high level character to constantly kill, they can only do it once per week and thus they would need a huge supply of high level characters to kill, and those characters would lose experience as they died as well.

Now a character could pull this off, it is not impossible. But there comes a point where it is just alot easier to go out and pkill real players and this is about that point. I already see alot of enemy faction characters running around now and when we exit beta and have 4 servers once again, I'm sure I will see even more.

Locked

Return to “NS4 Ideas and Suggestions”