The Epic Quest

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ATI
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The Epic Quest

Post by ATI »

This I came up with earlier on a discussion...but what about this....

Keep the system as it is now for lvl 1-20, since there is sorta balance and equality at these levels anyways. then at lvl 21 give the chars a quest that propels them into a new character set of rules once you finish The Epic Quest.

However, make there be an epic quest for each faction diety (this requires serious time, for coders, i know). Once a char, above lvl 20 finishes the epic quest, then that char has reached ascension. From that point on the character should be given what I call the Epic rule set.

The Epic ruleset would have unnerfed spells, better item availability, better weapons, better skills, so forth. A just reward for truly going through an EPIC quest.

Conditions:

Have to be lvl 21

More to be added once more people give me ideas

Epic Theory:

When a character turns epic it's supposed to mean something. The chars are truly god like or on their way to being god like. At this fated juncture in a hero's path, the epic char should be given the ability to truly ascend to epic portions. After completing a truly hard task, then the character would be given an item to symbolize his ascension to the truly Epic

Next, make the epic item, more like a badge of honor (an actual item that is no drop, assuming that the no drop bug was fixed). The item can't be stolen. The epic char would be able to have normal items at a decreased price in their own factions (because of their epic qualities, and reputation). Also, this would open up Epic lvl quests (in areas that only epic chars can get access to). Also, this could open up a secret shop in Avendell that only epic chars have access to which give really Awesomly powered weapons for sale. This I think would be really cool.

Problems:
Most likely PvP would be ridiculous between epic chars and non epic chars...Which is the way it should be.

Could lead to more griefing...however, it could also lead to epic leagues of justice designed to take out griefers.

Could make the game a whole lot harder for the devs to code. ( I know guys, but i think the tradeoffs could be Monumental :D)

This is more towards the end of beta in my mind. But would be fun to see if it was implemented.

This is my preliminary sketch of the epic theory. Think of it as a massive reward for finishing a very hard quest at lvl 21. Something like slaying the ancient dragon in PnP. This could solve all the nerfing problems and so forth. If people knew they had something like this to look forward to at lvl 21...I think people would work HARD to get there. And I mean seriously...this should be an EPIC quest....tanamount to killing g1, back in the OLDE days, with a party of 8 required and tons of ressurects and heals needed.
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ATI
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Post by ATI »

Jees...there are 47 reads and I don't even get a good idea post on here... I guess this one was a stinker?
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dond
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Post by dond »

well, we don't really have any idea what layout/storyline the epic areas are gonna be.

so ya, no comment :P

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Post by Knightwing4 »

*gives thumbs-up*

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Sakad the II
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Post by Sakad the II »

I like the sound of this idea
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ATI
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Post by ATI »

Tell me dev's what ya'll think about this one?
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Post by Grom »

I think that well.. having a quest as big as that on lvl 21 would make the rest kind of... i dunno.. seems more of like a lvl 35-40 quest to me. But then again the reward of getting these awesome items wouldn't be quite the same..hmm, as it is now though you spend a couple hours up on giant mountain and your close to lvl 20 in notime. I think some kind of defenition of "awesome" is in order... if you get items at lvl 21 that makes you pretty much invulnerable to a lvl 20...that wouldn't be such a good idea imo. Also I think that kind of a quest would serve better as one that you don't do in a party but on your own. I mean how hard was g1 with a 20 ppl party? :shock:
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bongoblue
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Post by bongoblue »

Hmm. I've always felt that Epic characters should have epic things to do.

Sounds like a good idea to me.

More incentive to make level 21.
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Post by Mad_Bovine »

Maybe a better idea would be upon completing the epic quest (Maybe soloing the leader of the faction aligned opposite of your own) the item level restrictions for your char are dropped. This would help keep it balanced to some degree. Especially if it is coded so that any damage or spells cast in the battle that were not from the soloing char would nullify the kill.
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DarkElvenKin
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Post by DarkElvenKin »

That could to a lot of griefing though, make it so that whoever does the highest % of damage gets the kill, so an obnoxious char can't wait till you almost kill and take 1 swing to piss you off.
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Post by Throst54 »

people whine enough about how powerful high lvl characters are.. what? that's how it shoudl be? oh, ok then.
while i dont think they need to be made even more powerful, it would make things quite interesting.

problem tho... if it turns up being that it doesnt work out and no1 likes it? that is going to be a crapola load of wasted work.

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CaSuaLTieS-A7X
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Post by CaSuaLTieS-A7X »

nice idea...that sounds awesome
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