Why isnt the SL Tileset the underdark one?
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stuff that doesn't work right
Before I had HotU on NS3 I noticed that dyes didn't work right: they displayed as blank/black boxes, they were one-use usually, and i don't think they showed how many uses they had left when you rt-clicked them (and they may not have even shown the 2 possible dye functions i don't remember now).
has that been fixed somehow?
also, I haven't seen any dye drop yet... where do you get it?
=NR=Celorn/Jain=NR=
has that been fixed somehow?
also, I haven't seen any dye drop yet... where do you get it?
=NR=Celorn/Jain=NR=
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On another customization note, is there going to be a way to change various parts of a model like we could with weapons and armor in HotU? I absolutely loved that, and adding it to helms and shields would be great, but copying over the code from the original and just having weapon/shield model changes would satisfy me. Then again, unless the models for new things(like the recurved bows) and robes have been added through patches, it might not work. But considering robes are in, i guess most/all have.
But one thing that'd solve is "oh, he's wearing blah blah blah, time to use ..." so it'd make fights a bit more tense
and it'd also keep everyone from wearing the same stuff at newbie levels, and pieces of same stuff at higher lvls(ao helms, tagnar's helm, tagnar's sword, lagnar's hammer, etc.)
But one thing that'd solve is "oh, he's wearing blah blah blah, time to use ..." so it'd make fights a bit more tense
and it'd also keep everyone from wearing the same stuff at newbie levels, and pieces of same stuff at higher lvls(ao helms, tagnar's helm, tagnar's sword, lagnar's hammer, etc.)
Lindon Erithar
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