Quarter Staffs...
Quarter Staffs...
I think a majority of the populous would agree that the Q-staff is near the bottom of desirable weaponry.
I myself have always loved the look of a Staff and appreciate that there are many high level ones to choose from.
What are the chances we can get Staffs changed to dual damage type comparable to Flail and Halberd? It still wouldnt be
on par with either weapon as its crit range and modifier would be lower in each case but they would become a far more useful
weapon without having to change anything property wise. And it would add some variety to weapons used server wide.
Thoughts?
I myself have always loved the look of a Staff and appreciate that there are many high level ones to choose from.
What are the chances we can get Staffs changed to dual damage type comparable to Flail and Halberd? It still wouldnt be
on par with either weapon as its crit range and modifier would be lower in each case but they would become a far more useful
weapon without having to change anything property wise. And it would add some variety to weapons used server wide.
Thoughts?
Re: Quarter Staffs...
Staves. And unless you put some sharp point like a spear on it, they wouldn't have any piercing or even less slashing dmg.
But maybe changing the crit range and the multiplier would be an option.
But maybe changing the crit range and the multiplier would be an option.

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Re: Quarter Staffs...
Yes STAVES. You found a typo, way to be a douche. Besides a Q-staff could very well have spikes in the ends much like the Flail. But if you want to play the technicallity game we'll be here all day. But you got the point and thats what matters. They need some help. They are a sad, sad item and it would be great to have some variety to the weapon choices we see out in the field of combat.Nyeleni wrote:Staves. And unless you put some sharp point like a spear on it, they wouldn't have any piercing or even less slashing dmg.
But maybe changing the crit range and the multiplier would be an option.
Re: Quarter Staffs...
I 2nd that idea. Q-staves need some love. A x3 crit multiplier or 19-20 crit range would be really nice.
Re: Quarter Staffs...
A 2H weapon with base d6 damage... how awesome 8(
Technically... Stave is for arcane classes, quarterstaff is for monks (and others).
I agree it is a sad, sad weapon when compared to others out there. The tricky part is the Blackstaff spell which needs to be taken into consideration. I believe that other threads have covered this topic from that angle. Blackstaff can be used on either quarterstaff or stave.
Technically... Stave is for arcane classes, quarterstaff is for monks (and others).
I agree it is a sad, sad weapon when compared to others out there. The tricky part is the Blackstaff spell which needs to be taken into consideration. I believe that other threads have covered this topic from that angle. Blackstaff can be used on either quarterstaff or stave.
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Re: Quarter Staffs...
Get someone to hack the engine so they work as described. They'd still probably be terrible though.
Better qstaff = shifter/elemental weapon only.
Better qstaff = shifter/elemental weapon only.
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Re: Quarter Staffs...
Quarterstaff isn't bad because the lategame ones have decent damage and work well with Blackstaff.
I certainly wouldn't use it for any random build, but that's called powercreep - you don't want one weapon to always be the choice.
I certainly wouldn't use it for any random build, but that's called powercreep - you don't want one weapon to always be the choice.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: Quarter Staffs...
But isnt that the way things are now? I'd say there are 8, maybe 10 weapons Max that people build around and are commonly used. Why? Because they are the 1) Most Powerful and 2) Most versatile. Wether they are dual Damage type or high Crit range there is always a reason for a given weapons popularity.mining wrote:Quarterstaff isn't bad because the lategame ones have decent damage and work well with Blackstaff.
I certainly wouldn't use it for any random build, but that's called powercreep - you don't want one weapon to always be the choice.
My case for Qstaff is that even with a bump from a functionality standpoint there will still be slightly better options. But none the less, it BECOMES an option.
Re: Quarter Staffs...
Quarterstaff is a very good option for a cleric/monk/WM. As is spear. It's an option I've used before with satisfying results. There's a few other melee clerics builds where a quarterstaff is still a viable option when feats for martial/exotic weapons are difficult to implement.
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Re: Quarter Staffs...
After your first WM level you have access to all but exotic weapons free of charge. And unless you're going for some novelty build ANY one who is counting on doing a resonable amount of damage goes Flail/Halbred. Considering the damage differences, its plain silly not to.Ajantis. wrote:Quarterstaff is a very good option for a cleric/monk/WM. As is spear. It's an option I've used before with satisfying results. There's a few other melee clerics builds where a quarterstaff is still a viable option when feats for martial/exotic weapons are difficult to implement.
Re: Quarter Staffs...
Not to state the obvious, but then you have already taken wep focus and wepon of choise, so unless you plan on atleast 13 wm lvls, that dosent work.Tobias wrote:After your first WM level you have access to all but exotic weapons free of charge. And unless you're going for some novelty build ANY one who is counting on doing a resonable amount of damage goes Flail/Halbred. Considering the damage differences, its plain silly not to.Ajantis. wrote:Quarterstaff is a very good option for a cleric/monk/WM. As is spear. It's an option I've used before with satisfying results. There's a few other melee clerics builds where a quarterstaff is still a viable option when feats for martial/exotic weapons are difficult to implement.
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Re: Quarter Staffs...
they thought about making it finessable in that last patch they did some odd years ago....then they just said f-it its too much work.
Re: Quarter Staffs...
A skillfully crafted metal war-weapon should be your weapon of choice over some ornate walking stick. Those who do wield quarterstaves effectively are perhaps for the novelty and 1337. It's a fun option though, I wouldn't knock it. Besides, what build would rely entirely on the quarterstaff? It a very good second option after the bow or spear when you need a bludgeoning weapon and your fists are worthless (and a shield is impractical and don't have martial/exotic/racial weapon feats).
Temet Nosce
We follow the righteous path, the path of Helm.
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Re: Quarter Staffs...
The small and medium weapon diversity isn't too bad. Some are just easier to get than others, so they are built around more often.
On the other hand, with large weapons there is almost no reason to use anything other than a heavy flail, halbred, or scythe. Even the purifier halbred doesn't really stack up to talisid's flail unless you just want some damage type diversity or think you can take advantage of the dispel ability. With double weapons everyone just uses the dire mace (it seems like the death dire mace was balanced for when dire maces still did x2 crits by giving it more damage dice. Now that it has x3 crits it has an advantage over all the other double weapons)
I don't think that quarterstaves need to be improved in particular, but I want to note that quaterstaves don't have any better non-crit damage than any other two-handed weapon. It is only when using a focused blackstaff that they start doing better damage. The bahamut lightning staff seems to trick people into thinking it does a lot of damage, but if you add up all the damage dice, it doesn't do any more than any other +6 or +7 two-handed weapon. On top of that, it has some piercing vulnerability. The archmage staff or staff of abominations are actually much better for a blackstaff mage.
On the other hand, with large weapons there is almost no reason to use anything other than a heavy flail, halbred, or scythe. Even the purifier halbred doesn't really stack up to talisid's flail unless you just want some damage type diversity or think you can take advantage of the dispel ability. With double weapons everyone just uses the dire mace (it seems like the death dire mace was balanced for when dire maces still did x2 crits by giving it more damage dice. Now that it has x3 crits it has an advantage over all the other double weapons)
I don't think that quarterstaves need to be improved in particular, but I want to note that quaterstaves don't have any better non-crit damage than any other two-handed weapon. It is only when using a focused blackstaff that they start doing better damage. The bahamut lightning staff seems to trick people into thinking it does a lot of damage, but if you add up all the damage dice, it doesn't do any more than any other +6 or +7 two-handed weapon. On top of that, it has some piercing vulnerability. The archmage staff or staff of abominations are actually much better for a blackstaff mage.
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Re: Quarter Staffs...
The archmage staff is awesome.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.