Spell School Specialization & Pure Spellcaster

Post your tips, ideas for improvements, requests for new features, etc. here
Locked
MetalDragon
Noob
Posts: 13
Joined: Thu Jan 19, 2012 9:40 am

Spell School Specialization & Pure Spellcaster

Post by MetalDragon »

+ X DC for the choosen school.
+ X DC if pure spellcaster.
:roll:

mining
Absentee Ballot Dev
Posts: 2411
Joined: Wed Oct 14, 2009 5:09 am

Re: Spell School Specialization & Pure Spellcaster

Post by mining »

I don't understand what you're trying to say there.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

MetalDragon
Noob
Posts: 13
Joined: Thu Jan 19, 2012 9:40 am

Re: Spell School Specialization & Pure Spellcaster

Post by MetalDragon »

At level one, the wizards can choose an specialization into a spell school, it adds one additional spell slot per spell level. I'm saying that it'd be nice that if the wizard chooses an specialization, let's say evocation, he would gain a +X (number) bonus to spell save DC for all spells cast from that school (in this case evocation).
The second point is clear i think, +X (number) bonus to spell save DC for all spells cast, if the spellcaster is pure (40 levels of spellcaster).

For example, if the X is 2: a Wizard level 40 specialized in evocation will get a +2 bonus to spell save DC for evocation spells and +2 bonus to spell save DC for all spells.

Bargeld
PKer
Posts: 1249
Joined: Tue Dec 11, 2007 8:29 am

Re: Spell School Specialization & Pure Spellcaster

Post by Bargeld »

And a specialized pure would get +4 in your example? That's a 52 dc theoretical cap, whew.

Something to keep in mind is how toons that already exist are effected by changes like this. If I was a guy that dumped a +4 book (most likely more books too) into my favorite dc 48 caster, only to find out it's now inferior, i'd be upset.

Also, wizard only? Could it apply to all arcane pures, or any pure caster class?

A twist on it would be to give pure specialists +6 in order to forego the 3 feats. Being just pure gets you +2 all schools DC and maybe specialists, non-pure would get +2 or +4 to their school DCs.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000

Amoenotep
Lord DM Supreme
Posts: 4717
Joined: Wed Aug 30, 2006 4:09 pm
Location: in the mists of eternity

Re: Spell School Specialization & Pure Spellcaster

Post by Amoenotep »

being a specialist limits the schools you can have....like, necro can't use conj and stuff like that
Mask, Lord of the Shadows
Gruumsh, One-Eye
amoenotep@hotmail.com
----------------------------------
Image

Rufio
PKer
Posts: 1046
Joined: Fri Jul 18, 2008 3:00 pm

Re: Spell School Specialization & Pure Spellcaster

Post by Rufio »

The school specialization bonus is a really common suggestion on most modules, and from everything I have seen, it is not possible.

I can't speak for the devs here, but from what I have read, there is no way for the module to detect if a character has specialized in a school when a spell is cast.


In regards to dc bonuses on pure casters, I am opposed to any bonuses given exclusively to pure classes. I hate that there is already precedent for this with Fighters, Barbarians, and Paladins. I think those classes should have just been given some bonuses that all characters can use, similar to the Ranger improvements. I don't mind giving a bonus to purists that scale with your class level and peak at 40 if you do want to go pure though. In regards to wizards, there are already some good incentives to go pure. Bigby spells are much more effective on pure casters, they can use party friendly hellballs, and they have enough spell penetration levels that they don't have to mords everyone to ensure they will beat spell resistance.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}

Lokey
-2 Penalty in Daylight
Posts: 3094
Joined: Mon Dec 16, 2002 6:49 pm
Contact:

Re: Spell School Specialization & Pure Spellcaster

Post by Lokey »

NWNx_something or leto can dig that out so it's possible.

Desirable: don't think so as extra casting/level is really nice. Spec illusion = lose enchantment. That's mass haste, but that's what bards are for (still have haste and retreat). You lose some nice leveling spells, but it's not a bad tradeoff (on ns3, it's a no-brainer to take). There's another one where you don't lose that much too, i.e. svirf can live without illusion probably.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.

Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

Rufio
PKer
Posts: 1046
Joined: Fri Jul 18, 2008 3:00 pm

Re: Spell School Specialization & Pure Spellcaster

Post by Rufio »

you can specialize in necromancy pretty painlessly. You lose access to divination, which means no true seeing, c/c, or see invisibility, but it isn't that bad if you are not a spotter and don't mind using items to see invisible things.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}

Alkapwn
PKer
Posts: 1132
Joined: Sat Aug 12, 2006 7:59 pm

Re: Spell School Specialization & Pure Spellcaster

Post by Alkapwn »

Most of my wizards are already illusion school. 1+slot /spell lvl is pretty good trade off for one maybe 2 spells in the opposing chool.
::DD:: Minister of Hatemongering and Enemy Carpaccio
Image
:MADD: Resident SlackMaster and KittenPuncher

MetalDragon
Noob
Posts: 13
Joined: Thu Jan 19, 2012 9:40 am

Re: Spell School Specialization & Pure Spellcaster

Post by MetalDragon »

I didn't say that it was only for wizards. But only the wizards can get spell school specialization, since taking a specialization means that you can't use spells of another school, i'm asking if they could get an additional bonus to spell DC, because the 1 spell slot isn't worth it. The second proposition is that all the pure spellcaster would get a bonus to spell DC. The +2 is just an example, since critical failure (1's) is disabled, and spellcasters have to waste 3 epic feats into auto quicken, the best DC for a level 9 spell is: 10+9+(19 <-> 23)+6(ESF)= 44 <-> 48, (including books); i don't see how a bonus of +1 o +2 to all pure spell casters and +1 or +2 to wizard's specialized school would break the game, i'm pretty sure that people can get very good saves, specially the ones of NC, they could get around 50 for all the saves or even more, w/o items, making them the ideal caster killer (pally/cot/something else). Also, other classes can get good saves vs spells, using spellcraft and items.

Alkapwn
PKer
Posts: 1132
Joined: Sat Aug 12, 2006 7:59 pm

Re: Spell School Specialization & Pure Spellcaster

Post by Alkapwn »

They don't need it in my opinion. I have a handful of pure wiz and sorcs and they really are effective as is. From a pvp perspective it really wouldnt make too much a difference as most well built 40's would never be susceptible to DC based spells anyhow and pvm you'd still be flinging missles and reflex save spells anyhow. Wiz doesnt have great saves but can dish out 300 dmg /rd at range and counter any spell being cast at them anyhow.

pure csters get a partyfriendly hellball that sandbags enemies and does decent damage on top thats a pretty sweet perk :D
::DD:: Minister of Hatemongering and Enemy Carpaccio
Image
:MADD: Resident SlackMaster and KittenPuncher

Locked

Return to “NS4 Ideas and Suggestions”