This is just for melee weapons:
Code: Select all
Simple
Mace (B) 1d4 20*2 //Lowered the damage a little because it should do less damage than a martial weapon.
Sickle (S) 1d4 20*2 //Lowered the damage a little because it should do less damage than a martial weapon.
Club (B,S) 1d8 20*2 //Added Slashing, trying to balance it with the morningstar.
Martial
Handaxe (S) 1d6 19-20*2 // Tried to balance it with the others.
Light Hammer (B) 1d6 19-20*2 // Same as the handaxe.
Light Flail (B) 1d6 18-20*2 // Tired to make it even with the others.
Longsword (S) 1d6 18-20*2 //Same as light flail
Rapier (P) 1d6 18-20*2 //Same as light flail
Scimitar (S) 1d6 18-20*2 //Same as light flail
Greataxe (S) 2d6 20*3 // Just modified the damage roll.
Halberd (P) 2d6 20*3 // Removed the Slashing damage to balance it with the Great axe and heavy flail.
Heavy Flail (B) 2d6 20*3 // Balanced it with the other 2.
Exotic
Whip (S,P) 2d4 19-20*2 // It was useless and worst than the small/martial, so i pimped it up.
Bast4rd Sword (B,S) 1d10 20*3 // It was useless and worst than the medium/martial, so i pimped it up.
Dwarven Waraxe (B,S) 1d10 20*3 // It was useless and worst than the medium/martial, so i pimped it up.
Katana (P,S) 1d10 18-20*2 // It was useless and worst than the medium/martial, so i pimped it up.
Dire Mace (B,P) 1d10/1d10 20*3 // Added damage type, modified the damage and critical roll.
Double Axe (S,P) 1d10/1d10 20*3 // Added damage type and modified the damage roll.
Two-Bladed Sword (B,S) 1d10/1d10 19-20*2 // Added damage type and modified the damage roll.