Word of Faith
Word of Faith
Bring WOF back.
We need to put these damn dexers in their place. WOF was our one balancer that was restricted by one's devotion to be pure cleric (if you were crazy enough) so that you could penetrate the SR's from your opponent's cleric. It gave mages something worthy of their spell mantle to absorb. It gave us a way to defend ourselves from a solo COT or RDD that would normally mop the floor with our faces. It allowed our fun/creative or str builds a chance to be useful in pvp to hit OP cheese monkeys.
I dont know why I would play a cleric at this point especially since AVA/UEF is scribbable and already autostripped by mords.
And before you haters start whining about how WOF was op, and how we still have implosion and harm... just shut up.
DC spells on this server are just dumb, i'm sorry. Every build can CC spellcraft and take a couple feats to make thier toon immune to DC 48 spells.
Harm is just a bad version of IGMS.
Just bring WOF back and fix remove blindness and then you've revived the great balancing team pvp dynamic that is now lacking.
We need to put these damn dexers in their place. WOF was our one balancer that was restricted by one's devotion to be pure cleric (if you were crazy enough) so that you could penetrate the SR's from your opponent's cleric. It gave mages something worthy of their spell mantle to absorb. It gave us a way to defend ourselves from a solo COT or RDD that would normally mop the floor with our faces. It allowed our fun/creative or str builds a chance to be useful in pvp to hit OP cheese monkeys.
I dont know why I would play a cleric at this point especially since AVA/UEF is scribbable and already autostripped by mords.
And before you haters start whining about how WOF was op, and how we still have implosion and harm... just shut up.
DC spells on this server are just dumb, i'm sorry. Every build can CC spellcraft and take a couple feats to make thier toon immune to DC 48 spells.
Harm is just a bad version of IGMS.
Just bring WOF back and fix remove blindness and then you've revived the great balancing team pvp dynamic that is now lacking.
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Re: Word of Faith
Hear! Here!
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Re: Word of Faith
Completely agree here.
And another thing.. oh wait.. I am being a hater.. shutting up.
And another thing.. oh wait.. I am being a hater.. shutting up.


"Once you start down the dark path of nerfing, forever will it dominate your destiny. Exceptions to this are few. "
Re: Word of Faith
Have to agree
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Re: Word of Faith
i agree
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Re: Word of Faith
fifthed.
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Re: Word of Faith
I'll drink that...I meant to that...the fifth that is...WoF not so much.
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Re: Word of Faith
Clearly you haven't been fighting those mates of yours who do nothing but run away and spam Heals and G.Restore.Bishop99 wrote:I dont know why I would play a cleric at this point especially since AVA/UEF is scribbable and already autostripped by mords.

The problem with nerfs lately is that there never seems to be a good middle ground. Everything that gets changed seems to go from 10 to 2 instead of finding a nice 5. RK job item changed from 1 turn to 2 rounds... the thing has a DC of 30 for crying out loud, you'd almost have to purposely have to build a toon in order to fail that. the RDD dragon fear gets moved to where it's a DC 15 ranks lower than what the shifter dragons get, with no way to build in a higher one, even tho the shifters only need 10 shifter and the RDDs need 30 RDD. 15 ranks is so far below as to be a joke. Usually my response when hearing a nerf is like: OK ya, I guess that's something that's pretty nasty and could be toned down, but then I test the change and find it's been moved from overpowered to basically useless. WOF is much the same, it was crazy powerful, and now it's not worth casting. I just wish we could find something in between on a lot of this stuff.
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Re: Word of Faith
I'll trade you shifter dragons for rdd dragons.
but WoF! lets not loose sight of our topic in favor of a beaten horse!
but WoF! lets not loose sight of our topic in favor of a beaten horse!
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Re: Word of Faith
Rainswept wrote:Clearly you haven't been fighting those mates of yours who do nothing but run away and spam Heals and G.Restore.Bishop99 wrote:I dont know why I would play a cleric at this point especially since AVA/UEF is scribbable and already autostripped by mords.![]()
The problem with nerfs lately is that there never seems to be a good middle ground. Everything that gets changed seems to go from 10 to 2 instead of finding a nice 5. RK job item changed from 1 turn to 2 rounds... the thing has a DC of 30 for crying out loud, you'd almost have to purposely have to build a toon in order to fail that. the RDD dragon fear gets moved to where it's a DC 15 ranks lower than what the shifter dragons get, with no way to build in a higher one, even tho the shifters only need 10 shifter and the RDDs need 30 RDD. 15 ranks is so far below as to be a joke. Usually my response when hearing a nerf is like: OK ya, I guess that's something that's pretty nasty and could be toned down, but then I test the change and find it's been moved from overpowered to basically useless. WOF is much the same, it was crazy powerful, and now it's not worth casting. I just wish we could find something in between on a lot of this stuff.
...you do realize that's what clerics are supposed to do, yes?
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Re: Word of Faith
My point was that there are still plenty of reasons to play clerics, I assumed you'd agree.
As for WoF let me reiterate that I think it was overpowered and now it is useless. I'd like to see something in the middle.
As for WoF let me reiterate that I think it was overpowered and now it is useless. I'd like to see something in the middle.
Chernobyl_Glow wrote:the players in AO/RK are evil two headed trolls in real life who kick their dogs and speed through school zones
Shamedmonkey wrote:I can feel myself get stupider.
Re: Word of Faith
Yes, caus the medival crusading priests where famous for their lac of curage and mercyfullness in combat...Shamedmonkey wrote:Rainswept wrote:Clearly you haven't been fighting those mates of yours who do nothing but run away and spam Heals and G.Restore.Bishop99 wrote:I dont know why I would play a cleric at this point especially since AVA/UEF is scribbable and already autostripped by mords.![]()
The problem with nerfs lately is that there never seems to be a good middle ground. Everything that gets changed seems to go from 10 to 2 instead of finding a nice 5. RK job item changed from 1 turn to 2 rounds... the thing has a DC of 30 for crying out loud, you'd almost have to purposely have to build a toon in order to fail that. the RDD dragon fear gets moved to where it's a DC 15 ranks lower than what the shifter dragons get, with no way to build in a higher one, even tho the shifters only need 10 shifter and the RDDs need 30 RDD. 15 ranks is so far below as to be a joke. Usually my response when hearing a nerf is like: OK ya, I guess that's something that's pretty nasty and could be toned down, but then I test the change and find it's been moved from overpowered to basically useless. WOF is much the same, it was crazy powerful, and now it's not worth casting. I just wish we could find something in between on a lot of this stuff.
...you do realize that's what clerics are supposed to do, yes?
:p
In the first edition of Dungeons and Dragons, the cleric character class was a simulation of a soldier devotee of a sacred order who received spell powers from divine sources, to be a spellcaster who was not a magician and who also had physical power between that of the magic-user and the fighter (for instance, was able to use all armor and shields).
The addition of the paladin, then a subclass of fighting man, in 1975's Supplement I - Greyhawk, created game rules for a second type of sacred soldier. The difference between the two is that clerics are drawn more from the motif of a fighting priest of Christian Europe (as their weapon selection, weapons that do not draw blood, is based on Catholic dictum regarding priests on Crusade), and paladins represent the holy knight, such as Percival or Roland. From a purely game mechanic standpoint, clerics are focused on wide and varied manifestation of divine miracles and their behavior varies as per which deity the cleric serves, whereas paladins serve only good powers and are stronger warriors with fixed miraculous blessings. The cleric, while based on Medieval European crusading priests, is obviously meant to be adapted to numerous fantasy campaign worlds (although this was only officially done in Second Edition rules, unless one views Dragon magazine articles as canon[citation needed]).
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Re: Word of Faith
I'll wait for when the devs finish doin what they're doin with WoF. As in all things it takes time.
THEN I'll complain and bellyache that they've ruined clerics. But not until then.
I don't know how to solve the dex problem without removing the changes to blindness. At the same time, I'm really loving playing drow characters again. I don't know how many times Bunson {FoN} got killed by the lvl 16 mobs in cradles because of blindness from a flamestrike or a fireball.
At the moment, the way this engine works, the availability of books to increase stats, and items and pots to cast cat's grace, there are very few builds that would actually benefit from wearing heavy armor. In fact I can only think of two reasons that a character would want to; you're dex is so atrocious as to be unredeemable (very difficult to achieve, probably only on pure fighters or barbs) or you want the extra spell slots the hvy armor provides.
I think a good fix for this would be to increase the TYPES of damage immunities and resistances on heavy plate. For example, heavy plate should get resistances to all three types of physical damage in my opinion. Heavy and half plate always consisted of three different layers of protection, and although I think the original game reflected this in how it had a higher armor class associated with it, the purpose of that is lost once you get characters into epic levels as dexterity and other abilities and feats begin to surpass the benefits that mundane items provide. Don't have to necessarily scale back the armor modifiers but that might be something worth looking at as well.
Anyway as usual I got off topic.

I don't know how to solve the dex problem without removing the changes to blindness. At the same time, I'm really loving playing drow characters again. I don't know how many times Bunson {FoN} got killed by the lvl 16 mobs in cradles because of blindness from a flamestrike or a fireball.
At the moment, the way this engine works, the availability of books to increase stats, and items and pots to cast cat's grace, there are very few builds that would actually benefit from wearing heavy armor. In fact I can only think of two reasons that a character would want to; you're dex is so atrocious as to be unredeemable (very difficult to achieve, probably only on pure fighters or barbs) or you want the extra spell slots the hvy armor provides.
I think a good fix for this would be to increase the TYPES of damage immunities and resistances on heavy plate. For example, heavy plate should get resistances to all three types of physical damage in my opinion. Heavy and half plate always consisted of three different layers of protection, and although I think the original game reflected this in how it had a higher armor class associated with it, the purpose of that is lost once you get characters into epic levels as dexterity and other abilities and feats begin to surpass the benefits that mundane items provide. Don't have to necessarily scale back the armor modifiers but that might be something worth looking at as well.
Anyway as usual I got off topic.
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Re: Word of Faith
yes you did... but a worthy tangent in my opion.. as to WoF.. I await the continuing development by our overworked staff.cRaZy8or5e wrote:At the moment, the way this engine works, the availability of books to increase stats, and items and pots to cast cat's grace, there are very few builds that would actually benefit from wearing heavy armor. In fact I can only think of two reasons that a character would want to; you're dex is so atrocious as to be unredeemable (very difficult to achieve, probably only on pure fighters or barbs) or you want the extra spell slots the hvy armor provides.
I think a good fix for this would be to increase the TYPES of damage immunities and resistances on heavy plate. For example, heavy plate should get resistances to all three types of physical damage in my opinion. Heavy and half plate always consisted of three different layers of protection, and although I think the original game reflected this in how it had a higher armor class associated with it, the purpose of that is lost once you get characters into epic levels as dexterity and other abilities and feats begin to surpass the benefits that mundane items provide. Don't have to necessarily scale back the armor modifiers but that might be something worth looking at as well.
Anyway as usual I got off topic.
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