Noticed the calculation was wrong in Tensor's Transform and Divine Power: were adding one extra attack they shouldn't in epic. As that attack is at full BAB, put a stop to that.
BOOOO!!!!!!!!! When do we get all +1 sticks??
But really its always been that way! I've been playing here a long time and always liked this feature as is:( I dont think it was too overpowered. Powerful yes but not overpowered. Its taken me along time to figure out some decent builds here vs epic mobs just to have them torn apart in a course of a month.
My Hands of God have been nerf'd to Pinkie fingers
Not one to complain usually. but this one hurts alot.
::DD:: Minister of Hatemongering and Enemy Carpaccio :MADD: Resident SlackMaster and KittenPuncher
if you have bab 15 pre 20 you would still get an extra atack from geting the extra ab?
Best Regards
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
just alot of nerfing going on. Hey is this game NWN or nerfed NWN. For all the minuses that have been going on is there any pluses? Good lordy come on make the GAME fun not nerfy would ya.
A new player would get lost in the clouds off nerfdom.
Lokey wrote:Just the attack. Any attack you add with the script command is at highest bab.
Yes, I know this "kills" a lot of power builds. That was the soft option.
Why did there have to be an option at all? It was fine like it was. There definitely was no clerics or mages running around tearing down Pure fighter/barb/pally builds (myself excluded ) I relize it wasnt Bioware DP in the first place but it worked fine.
I agree with Dogsoldier. Are you guys trying to make life so hard for us adventurers that we'll just stop playing? poor TC first ya turn there mightiest warriors into mice. then they're druids?
the whole server is gonna be Pure builds and wiz/sorcs soon.
*insert more ranting and raving here*
::DD:: Minister of Hatemongering and Enemy Carpaccio :MADD: Resident SlackMaster and KittenPuncher
I'm getting really close to leaving ns4 forever with all this crap... It's fun making semi-powerful builds, if you nerf it down so nothing cool can be made, what's the point of playing??
Gawd, this is giving me flashbacks of the rampant Age of Conan nerfing that drove me away from that game for now... Do the devs here not care that the players like this stuff?? why must it all our fun get drained out?
I know you're doing this for free bla bla but I think things were pretty good pre-wipe, now you're rapidly killing off all of the builds I was going to make and suggest to others one by one, are you at LEAST going to nerf the MOBs across the board so that we don't need parties of 20 people just to take down epic areas??!?
If I have understood this correctly, previously it would grant an extra atack no mater, so if you made a build that had 4, you would get 5. Now, you get the atacs of a pur mele toon no mater what, so always 4 atacs no matter if you build for 2 or 4.
Best Regards
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
You retain the amount of attacks you normally have. If you have 3 attacks as a cleric and cast divine, you still have 3 attacks, but the BAB is raised to max. I believe it was an all or none decision due to the math, either allow the incorrect 5 attacks or make it so some get stuck with 3 (or 2 in the case of pure wiz/sorc builds).
Death Dealers ::DD:: Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Bargeld wrote:You retain the amount of attacks you normally have. If you have 3 attacks as a cleric and cast divine, you still have 3 attacks, but the BAB is raised to max. I believe it was an all or none decision due to the math, either allow the incorrect 5 attacks or make it so some get stuck with 3 (or 2 in the case of pure wiz/sorc builds).
Bargeld wrote:You retain the amount of attacks you normally have. If you have 3 attacks as a cleric and cast divine, you still have 3 attacks, but the BAB is raised to max. I believe it was an all or none decision due to the math, either allow the incorrect 5 attacks or make it so some get stuck with 3 (or 2 in the case of pure wiz/sorc builds).
ok that clears up my misunderstanding.
if thats the case, thats one hell of a nerf!
If thats the case, it hurts prety badly....
Best Regards
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
so pure lvl 30 cleric casts divine power extended a lvl 5 spell
bab 30/25/20 turns to 35/30/25/35 and lasts for 20rds
it used to turn to 35/30/25/35/30
if hasted 36/31/26/36/31/26
it sucks one whole attack thrown down the toliet. no one ever complained . there were'nt clerics going and soloing HoD. I guess they just felt mages and clerics didnt need the extra punch.
But hey guess what my bard still gets 6 attacks /rd
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Alkapwn wrote:so pure lvl 30 cleric casts divine power extended a lvl 5 spell
bab 30/25/20 turns to 35/30/25/35 and lasts for 20rds
I don't even think it does that. I have a lvl 16 cleric/4 monk. When I cast Divine Power I only gain +3 AB instead of +4, and it doesn't bump me up to a fourth attack which a lvl 16 fighter/4 monk would get.
So I think a pure lvl 30 cleric would still only get 3 attacks. No clue if they would get +5 AB or not.
well ive tested it and thats the way it is and its always been (probalbly 16 odd clerics under my belt). the only change that has occured is that the bonus attack has been removed from both DP and TT
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