Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
I was just working heavily on build designs for AO and RK, and kept thinking I'd like to use medium armor, but in only a very small number of cases, you lose at least 1 ac (more in some cases if you get debuffed and were relying on +1-to-3ac from a dex buff), not much of an incentive to wear it.
so this would cover an armor with a DEX penalty, except for +8/+1(dex) plate armor:
# Padded Armor: bludgeoning immunity, slashing resist
# Leather Armor: slashing immunity, bludgeoning resist
# Studded Leather: piercing immunity, bludgeoning resist
# Hide Armor: bludgeoning immunity and resist
# Scale Mail: bludgeoning immunity, slashing resist
# Chain Shirt: piercing immunity, slashing resist
# Chainmail: slashing immunity, piercing resist
# Breastplate: piercing immunity, bludgeoning resist
# Banded Mail: bludgeoning immunity and resist
# Half-plate: slashing immunity and resist
ie: Death Chain, Drider Exo, Shadow Steel Chain, Alzaara Guard Armor, Dwarven Heavy Robes, Chanter's Shroud, Dead Pirate's Leather, and others like it would go from +5 (lvl25) bonus AC to +6, and +6 (lvl30) would go to +7
So...
-maybe this was already done for the 1.69 and beyond patch??
-maybe just apply this to lvl30+ or 25+ named gear and crafted?
anyhow just food for thought...
so this would cover an armor with a DEX penalty, except for +8/+1(dex) plate armor:
# Padded Armor: bludgeoning immunity, slashing resist
# Leather Armor: slashing immunity, bludgeoning resist
# Studded Leather: piercing immunity, bludgeoning resist
# Hide Armor: bludgeoning immunity and resist
# Scale Mail: bludgeoning immunity, slashing resist
# Chain Shirt: piercing immunity, slashing resist
# Chainmail: slashing immunity, piercing resist
# Breastplate: piercing immunity, bludgeoning resist
# Banded Mail: bludgeoning immunity and resist
# Half-plate: slashing immunity and resist
ie: Death Chain, Drider Exo, Shadow Steel Chain, Alzaara Guard Armor, Dwarven Heavy Robes, Chanter's Shroud, Dead Pirate's Leather, and others like it would go from +5 (lvl25) bonus AC to +6, and +6 (lvl30) would go to +7
So...
-maybe this was already done for the 1.69 and beyond patch??
-maybe just apply this to lvl30+ or 25+ named gear and crafted?
anyhow just food for thought...
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Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
Once again, I could just be smoking crack, but I think they make up for it with resistance and immunity. You may get hit more often but you will take the same or less damage?
Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
pretty sure you are. ive noticed the same as celorn but i think you are forgetting the 1+8 ac light armors...those dont need a +1ac tweek like all the mediums and the 2base ac light armorBlystos Re wrote:Once again, I could just be smoking crack, but I think they make up for it with resistance and immunity. You may get hit more often but you will take the same or less damage?
*edit* but then this also opens up all the problems with the weapon disparity too...ie quarterstaff vs greatsword type stuff
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Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
I always thought that robes should have little to no damage resist on them. It makes sense for a heavy suit of plate armor to absorb damage but robes...really?
Should i charge into a battle wearing a loin cloth to protect me? IF anything make robes have no damage resist, give them something like elemental resist and AC only. Say they are magic. Then keep heavy and medium armor the way they are.
Problem solved.
DOWN WITH DEXERS!
Should i charge into a battle wearing a loin cloth to protect me? IF anything make robes have no damage resist, give them something like elemental resist and AC only. Say they are magic. Then keep heavy and medium armor the way they are.
Problem solved.
DOWN WITH DEXERS!
Amoenotep wrote:Interesting turn of events.....
Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
I always thought the same way.mgrjebbo wrote:I always thought that robes should have little to no damage resist on them. It makes sense for a heavy suit of plate armor to absorb damage but robes...really?
Should i charge into a battle wearing a loin cloth to protect me? IF anything make robes have no damage resist, give them something like elemental resist and AC only. Say they are magic. Then keep heavy and medium armor the way they are.
Problem solved.
DOWN WITH DEXERS!
xXenox
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Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
*puts down crack pipe*
pwnd.
pwnd.
Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
I'm going to have to ask you to rescind this statement as it is © Profiteers of War and Destruction (PWnD). Our lawyer will be in touchBlystos Re wrote:pwnd.
PWnD by Squishee
LinuxPup wrote:you probably just didn't realize your builds sucked
Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
Yay, my first case. . .ashsagoon wrote:I'm going to have to ask you to rescind this statement as it is © Profiteers of War and Destruction (PWnD). Our lawyer will be in touchBlystos Re wrote:pwnd.
I mean. .
Hello, i will be representing © Profiteers of War and Destruction (PWnD) in the case of "PWnD Vs. Blystos Re". I will fax you the documentation to read over.
Thank you.
Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
Altho I agree, don't forget we are in a magic heavy world. It certainly makes sense to have damage redux on anything. Then again. I think high AC should be protection enough. If you get hit in a robe you should bleed more than in a heavy armour for sure.Daltian wrote:I always thought the same way.mgrjebbo wrote:I always thought that robes should have little to no damage resist on them. It makes sense for a heavy suit of plate armor to absorb damage but robes...really?
Should i charge into a battle wearing a loin cloth to protect me? IF anything make robes have no damage resist, give them something like elemental resist and AC only. Say they are magic. Then keep heavy and medium armor the way they are.
Problem solved.
DOWN WITH DEXERS!
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Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
I would think that the devs debated long and hard about this... I would guess it comes down to the magical qualities of the armor give it the resistance and immunity. Robes just like Full Plate can be enhanced magically in this way. If you want a real-life thought about it... full platemail wont necessarily stop bullets... but cops wear non-metal vests that will.
If you wanna give robes no DR/DI then full plate should be able to be smashed in with a hammer and not flex back out cuz it crushed you and youre permanently dead... Robes should be destroyed when fireballed w/o a save... leather should wear down. And well why dont we just stick with how things are? Its D&D not You & Me.
If you wanna give robes no DR/DI then full plate should be able to be smashed in with a hammer and not flex back out cuz it crushed you and youre permanently dead... Robes should be destroyed when fireballed w/o a save... leather should wear down. And well why dont we just stick with how things are? Its D&D not You & Me.
Amoenotep wrote:korr is the greatest
Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
haha...D&D not you&me....thats funny and true.
and if you want less dexers...howbout we just have more high lvl str weapons. pre 1.69 there was a +8dagger, shortsword, and scythe...dex wins 2:1 and str has to deal with no shield.
seriously how many dexers late into the pre-wipe season -werent- using those shortswords? str toons just have a disadvantage due to item inequality.
and if you want less dexers...howbout we just have more high lvl str weapons. pre 1.69 there was a +8dagger, shortsword, and scythe...dex wins 2:1 and str has to deal with no shield.
seriously how many dexers late into the pre-wipe season -werent- using those shortswords? str toons just have a disadvantage due to item inequality.
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Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
so item durability and you have to repain it to keep it
Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
Blah, its not like the staff of ns4 was going to change this anyway, we were just throwing out our 2 cents korr. And for the record cloth in the 1200's and cloth now are different materials. With technology comes stronger cloth. Also it depends on what kind of bullet your fireing as to weather or not a plate of metal stops it.
I wasnt saying we should all have exo-skeletons and fly around with rocket launchers. I was applying logic. You did aswell but you were implying that metal and cloth then are the same as metal and cloth now.
As for magicly imbued, you are correct. Magic can do anything right? Thats why its called magic for god sake.
Tep i like your idea. I tryed to push item decay awhile back and think it would be something that is code able. It would defintely make for a reason to have a crafter to repair stuff.
I wasnt saying we should all have exo-skeletons and fly around with rocket launchers. I was applying logic. You did aswell but you were implying that metal and cloth then are the same as metal and cloth now.
As for magicly imbued, you are correct. Magic can do anything right? Thats why its called magic for god sake.
Tep i like your idea. I tryed to push item decay awhile back and think it would be something that is code able. It would defintely make for a reason to have a crafter to repair stuff.
Amoenotep wrote:Interesting turn of events.....
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Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
(Trying to bring this thread back to the original point)
Celorn, I agree with you completely. I just don't see a reason to wear anything other than Plate, or Cloth. The bonuses for all types of armor seem to be just about the same. If I'm playing a STR build, why would I want to wear something with 1 less AC if I can wear plate, and not have to spend any points into DEX. If I'm a DEX build, why wear anything other than cloth.
(Sorry for all the first person, I never did well in grammar/english in High School.)
Celorn, I agree with you completely. I just don't see a reason to wear anything other than Plate, or Cloth. The bonuses for all types of armor seem to be just about the same. If I'm playing a STR build, why would I want to wear something with 1 less AC if I can wear plate, and not have to spend any points into DEX. If I'm a DEX build, why wear anything other than cloth.
(Sorry for all the first person, I never did well in grammar/english in High School.)
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Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?
Yeah its true, but thats also min/maxing... ALL dex or ALL str. There are feats that require you to have 13 (which u can round to 14) dex, and then with items youre looking at a base dex of 18 or so. Which would mean you can wear all those medium ranged armors... at the loss of 1 AC.
I dont see a whole big deal with making them 1 AC higher... but if you change resistances or anything on them any joe bloe str toon can wear one with the right other equipment. And a dexer would loose serious AC from it
I dont see a whole big deal with making them 1 AC higher... but if you change resistances or anything on them any joe bloe str toon can wear one with the right other equipment. And a dexer would loose serious AC from it
Amoenotep wrote:korr is the greatest