Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post your tips, ideas for improvements, requests for new features, etc. here
Celorn
Relic Raider
Posts: 873
Joined: Thu Jan 08, 2004 2:09 pm
Location: Underground
Contact:

Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post by Celorn »

I was just working heavily on build designs for AO and RK, and kept thinking I'd like to use medium armor, but in only a very small number of cases, you lose at least 1 ac (more in some cases if you get debuffed and were relying on +1-to-3ac from a dex buff), not much of an incentive to wear it.

so this would cover an armor with a DEX penalty, except for +8/+1(dex) plate armor:

# Padded Armor: bludgeoning immunity, slashing resist
# Leather Armor: slashing immunity, bludgeoning resist
# Studded Leather: piercing immunity, bludgeoning resist
# Hide Armor: bludgeoning immunity and resist
# Scale Mail: bludgeoning immunity, slashing resist
# Chain Shirt: piercing immunity, slashing resist
# Chainmail: slashing immunity, piercing resist
# Breastplate: piercing immunity, bludgeoning resist
# Banded Mail: bludgeoning immunity and resist
# Half-plate: slashing immunity and resist

ie: Death Chain, Drider Exo, Shadow Steel Chain, Alzaara Guard Armor, Dwarven Heavy Robes, Chanter's Shroud, Dead Pirate's Leather, and others like it would go from +5 (lvl25) bonus AC to +6, and +6 (lvl30) would go to +7

So...
-maybe this was already done for the 1.69 and beyond patch??
-maybe just apply this to lvl30+ or 25+ named gear and crafted?

anyhow just food for thought...
ImageImage

Blystos Re
PKer
Posts: 1021
Joined: Wed May 03, 2006 3:33 pm
Location: This Is DAERON!!!

Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post by Blystos Re »

Once again, I could just be smoking crack, but I think they make up for it with resistance and immunity. You may get hit more often but you will take the same or less damage?

-BannyD-
Spamalot
Posts: 642
Joined: Mon May 24, 2004 11:21 pm

Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post by -BannyD- »

Blystos Re wrote:Once again, I could just be smoking crack, but I think they make up for it with resistance and immunity. You may get hit more often but you will take the same or less damage?
pretty sure you are. ive noticed the same as celorn but i think you are forgetting the 1+8 ac light armors...those dont need a +1ac tweek like all the mediums and the 2base ac light armor

*edit* but then this also opens up all the problems with the weapon disparity too...ie quarterstaff vs greatsword type stuff
-Slave- [GM]
Psycho Banny and all his forms

Image

User avatar
mgrjebbo
PKer
Posts: 1439
Joined: Sun Mar 12, 2006 12:22 am
Contact:

Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post by mgrjebbo »

I always thought that robes should have little to no damage resist on them. It makes sense for a heavy suit of plate armor to absorb damage but robes...really?

Should i charge into a battle wearing a loin cloth to protect me? IF anything make robes have no damage resist, give them something like elemental resist and AC only. Say they are magic. Then keep heavy and medium armor the way they are.

Problem solved.

DOWN WITH DEXERS!
Amoenotep wrote:Interesting turn of events.....

Daltian
Relic Raider
Posts: 791
Joined: Sun Jan 05, 2003 7:27 pm
Location: Split, Croatia

Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post by Daltian »

mgrjebbo wrote:I always thought that robes should have little to no damage resist on them. It makes sense for a heavy suit of plate armor to absorb damage but robes...really?

Should i charge into a battle wearing a loin cloth to protect me? IF anything make robes have no damage resist, give them something like elemental resist and AC only. Say they are magic. Then keep heavy and medium armor the way they are.

Problem solved.

DOWN WITH DEXERS!
I always thought the same way.
xXenox

Blystos Re
PKer
Posts: 1021
Joined: Wed May 03, 2006 3:33 pm
Location: This Is DAERON!!!

Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post by Blystos Re »

*puts down crack pipe*

pwnd. :oops:

ashsagoon
Wheres the donation box?
Posts: 177
Joined: Mon Jan 28, 2008 1:40 pm

Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post by ashsagoon »

Blystos Re wrote:pwnd. :oops:
I'm going to have to ask you to rescind this statement as it is © Profiteers of War and Destruction (PWnD). Our lawyer will be in touch ;)
PWnD by Squishee
LinuxPup wrote:you probably just didn't realize your builds sucked

diddy33
Newbie Helper
Posts: 464
Joined: Tue Nov 13, 2007 5:19 pm

Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post by diddy33 »

ashsagoon wrote:
Blystos Re wrote:pwnd. :oops:
I'm going to have to ask you to rescind this statement as it is © Profiteers of War and Destruction (PWnD). Our lawyer will be in touch ;)
Yay, my first case. . .
I mean. .

Hello, i will be representing © Profiteers of War and Destruction (PWnD) in the case of "PWnD Vs. Blystos Re". I will fax you the documentation to read over.

Thank you.
Image

User avatar
Nyeleni
Relic Raider
Posts: 890
Joined: Mon Apr 02, 2007 12:31 am
Location: Europe

Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post by Nyeleni »

Daltian wrote:
mgrjebbo wrote:I always thought that robes should have little to no damage resist on them. It makes sense for a heavy suit of plate armor to absorb damage but robes...really?

Should i charge into a battle wearing a loin cloth to protect me? IF anything make robes have no damage resist, give them something like elemental resist and AC only. Say they are magic. Then keep heavy and medium armor the way they are.

Problem solved.

DOWN WITH DEXERS!
I always thought the same way.
Altho I agree, don't forget we are in a magic heavy world. It certainly makes sense to have damage redux on anything. Then again. I think high AC should be protection enough. If you get hit in a robe you should bleed more than in a heavy armour for sure.
Image
Aiya Mielikki! CELEB ALCONTARI CUYO ANANN!

For the Glory of Torm! Clericus Liberatus Anno Dominis - Gloria Triadis!

Korr
PKer
Posts: 1049
Joined: Wed Jul 18, 2007 1:59 am
Location: Lawrence, KS

Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post by Korr »

I would think that the devs debated long and hard about this... I would guess it comes down to the magical qualities of the armor give it the resistance and immunity. Robes just like Full Plate can be enhanced magically in this way. If you want a real-life thought about it... full platemail wont necessarily stop bullets... but cops wear non-metal vests that will.

If you wanna give robes no DR/DI then full plate should be able to be smashed in with a hammer and not flex back out cuz it crushed you and youre permanently dead... Robes should be destroyed when fireballed w/o a save... leather should wear down. And well why dont we just stick with how things are? Its D&D not You & Me.
Amoenotep wrote:korr is the greatest :(


ImageImage

-BannyD-
Spamalot
Posts: 642
Joined: Mon May 24, 2004 11:21 pm

Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post by -BannyD- »

haha...D&D not you&me....thats funny and true.

and if you want less dexers...howbout we just have more high lvl str weapons. pre 1.69 there was a +8dagger, shortsword, and scythe...dex wins 2:1 and str has to deal with no shield.

seriously how many dexers late into the pre-wipe season -werent- using those shortswords? str toons just have a disadvantage due to item inequality.
-Slave- [GM]
Psycho Banny and all his forms

Image

Amoenotep
Lord DM Supreme
Posts: 4717
Joined: Wed Aug 30, 2006 4:09 pm
Location: in the mists of eternity

Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post by Amoenotep »

so item durability and you have to repain it to keep it ;)
Mask, Lord of the Shadows
Gruumsh, One-Eye
amoenotep@hotmail.com
----------------------------------
Image

User avatar
mgrjebbo
PKer
Posts: 1439
Joined: Sun Mar 12, 2006 12:22 am
Contact:

Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post by mgrjebbo »

Blah, its not like the staff of ns4 was going to change this anyway, we were just throwing out our 2 cents korr. And for the record cloth in the 1200's and cloth now are different materials. With technology comes stronger cloth. Also it depends on what kind of bullet your fireing as to weather or not a plate of metal stops it.

I wasnt saying we should all have exo-skeletons and fly around with rocket launchers. I was applying logic. You did aswell but you were implying that metal and cloth then are the same as metal and cloth now.

As for magicly imbued, you are correct. Magic can do anything right? Thats why its called magic for god sake.

Tep i like your idea. I tryed to push item decay awhile back and think it would be something that is code able. It would defintely make for a reason to have a crafter to repair stuff.
Amoenotep wrote:Interesting turn of events.....

Quiett
Looking for group
Posts: 119
Joined: Mon May 03, 2004 7:14 am
Location: The MillyWays. Having dinner at a table near DV.

Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post by Quiett »

(Trying to bring this thread back to the original point)

Celorn, I agree with you completely. I just don't see a reason to wear anything other than Plate, or Cloth. The bonuses for all types of armor seem to be just about the same. If I'm playing a STR build, why would I want to wear something with 1 less AC if I can wear plate, and not have to spend any points into DEX. If I'm a DEX build, why wear anything other than cloth.


(Sorry for all the first person, I never did well in grammar/english in High School.)
There are 10 types of people in the world.

Those that know binary, and those that don't.

http://www.albinoblacksheep.com/flash/posting.php

Korr
PKer
Posts: 1049
Joined: Wed Jul 18, 2007 1:59 am
Location: Lawrence, KS

Re: Add 1 ac to all non-robe and non-heavy armors (8+1 ac)?

Post by Korr »

Yeah its true, but thats also min/maxing... ALL dex or ALL str. There are feats that require you to have 13 (which u can round to 14) dex, and then with items youre looking at a base dex of 18 or so. Which would mean you can wear all those medium ranged armors... at the loss of 1 AC.

I dont see a whole big deal with making them 1 AC higher... but if you change resistances or anything on them any joe bloe str toon can wear one with the right other equipment. And a dexer would loose serious AC from it
Amoenotep wrote:korr is the greatest :(


ImageImage

Locked

Return to “NS4 Ideas and Suggestions”