low damage weapons

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Aarkon Draco
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low damage weapons

Post by Aarkon Draco »

while making a non rogue kurki user it has become apparent to me that using a kurki at low levels is nigh impossible without being a rogue or having effects like divine might. this could be countered by adding some low level kurkis ( and other realy low damage weapons like whips ) with elemental damage. the first kurki with elemntal is the lvl 16 accountants blade from RK .

the kurki and whip are especaly in need of this as they do slashing wich is widely resisted by most mobs. at lvl 12 90% of my attacks on a tree smasher did no damage and i crited it once for a whopping 8 points. at this rate it would take someone about 30 min to kill one smasher. the higer level kurkis are good and need no modification but for low levels your almost forced to use a diffrent weapon to level.

id suggest at lvl 5 they have 1 or 2 points of elemental at 9 1d4 points and at 13 1d6 points true the lvl 16 kurki has 1d6 also but it also has keen thus making it more powerful. this adjustment would have very minor effects on balance IMO but go a long way to make these weapons more viable as a choice for even the lowbie player.

you could even place restrictions on them so say clerics paladins rogues ect (thoes with extra sources of damage) cant use the new weapons and thus create a imbalance of sorts. that and it would be nice to see some more class specific items like ragnars gear ect but for the lowbies too ;)
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Re: low damage weapons

Post by Nyeleni »

Aaargh, Kukri not KuRki. Sorry but after reading 10x the wrong version my eyes almost popped ;). The problem with the dexer weapons is low strength sometimes. It's not even the weapon. Don't know if they really need a boost though. It's the balance of the game that dexers get low dmg output and high AC. Unless they abuse the rapier heh...
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Re: low damage weapons

Post by Nognog »

it's normal that tree smasher is tough, it has hard skin :) and I think he has bludge resist (if you play a lowbie monk, try it). Monk damage is the lowest for the very bad crit range (and the DR system -/20 can absorb it all).

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Re: low damage weapons

Post by Celorn »

solution: use rapier or shortsword to level? (or dagger if you don't have access to those weapons), you're only gonna have +1 ab over a rapier till EWF anyhow...
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Aarkon Draco
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Re: low damage weapons

Post by Aarkon Draco »

theres a big diffrence betwien low damage monk using fists doing 4-8 per hit and no damage ranger kukri user doing 0 - 4 per hit. use a diffrent weapon you say ... well that negates the whole point doesent it. the point was to let the devs know that at low levels the whip and kukri are worthless and need some ajustment. its a minor change and nothing that would throw the whole balance of the server off. i went and got my toon 2 of the bandit kukris of life stealing .. tho sadly you need to damage the target for the vamp regen to work so its almost pointles on them aswell. if this were a RP server ( yes i know its not ) this would be a even bigger issue as a WM of the kukri wouldent use a diffrent weapon as he is trying to attain mastery of the kukri. im just asking for a bit of love for the low end versions of these weapons.
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Re: low damage weapons

Post by Nognog »

yes, well sometimes 0 damage with monk too.. but at least things will get better for you at high levels, like in amazons. The best kukri is the deathbite right? It's a nice weapon theorically, but i've found it useless in planes like hod, neg, and positive, the first 2 because the cold damage is absorbed, and the last because the mobs have all slash resist. It's not totally wrong, the kukri is a light weapon, looks suited for rogues, monk weapon masters , halflings , etc.. In an rp point of view it's right that bigger weapons like lumi smiter do much better.

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Re: low damage weapons

Post by Nyeleni »

I think kukri is an excellent PvP weapon, as most players tend to equip pierce or more rarely bludgeoning protection. But in MvP its really not that good.

And sorry Aarkon I thought you were talking about all kukris not just the low lvls one. Im sure you have more insight into it.
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Re: low damage weapons

Post by Nognog »

think he meant only low level weapons

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Re: low damage weapons

Post by Twiggy »

Aarkon Draco wrote:while making a non rogue kurki user it has become apparent to me that using a kurki at low levels is nigh impossible without being a rogue or having effects like divine might. this could be countered by adding some low level kurkis ( and other realy low damage weapons like whips ) with elemental damage. the first kurki with elemntal is the lvl 16 accountants blade from RK .

this was the first paragraph.......so the first thing you would have read.....after reading this again i am pretty if not definitely sure that he is talking about low lvl kukris..i don'tknow could just be me though :roll: :)
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Re: low damage weapons

Post by Daedalus »

It is not the weapons themselve that are a problem. All lowbie dex based build save pallys and clerics have low damage. It is part of playing a dexxer, you work through low levels with bad ac and dmg but later on you can have much higher ac then any str based build, that is what it mean to be dex based. Applying a low lvl dmg bonus to finessable weapons would make them overpowered at low lvls, you may not think a few extra points of damage can make much different but it causes str based build to become more redundant as their low lvl prowess is lost. Str build have all lvl good damage and an average ac, going dex is tougher but for a bigger reward why should we make dex based builds more powerful? I mean they already have to suffer through dex/dodge clashes with boots in order to balance their ac a bit. I personally reckon there is no need for this, if you want the late game benefits fo being a dexxer you need to have patience we shouldnt make it easier for them to level up compared to strength based toons. If you are having problems leveling either get into a party or use a different weapon type, 1ab aint gonna make much different. Suggesting this is the same as siggesting giving caster more ac earlier on to help them level. Mages can be a PAIN to level early on due to low ac and spells per day but you get into a party and you level much easier. Mages have to suffer through low level anguish to get high level rewards so why should dex builds be any different?
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Re: low damage weapons

Post by Twiggy »

hey i just want to remind u guys of one thing........this is low lvl toons we are talking about....not that big of a deal.....and raise your hand if you LIKE grinding through lvls.......i personally don't think this a big deal to ask for....and low lvl over/under balanced shouldn't matter that much...cause in a few days your gonna be passed that lvl and on and upwards from their......so instead of saying your lvl 10 dexer is way to powerful for my lvl 10 str builder who in a few hours will be lvl 12 (exaggeration don't nit pick that point) begin by saying hey it doesn't matter let me get to 40 so i can complain about something that is a bit more lasting...
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Re: low damage weapons

Post by Celorn »

Well, my point is that the problem is NOT the weapons but the resistance mobs have. It's a well known fact that in the main land of Aetheria, most mobs in the lower and mid levels have a lot of slash resistance, therefor trying to hit them with a slashing weapon with no strength behind it results in really low damage, sometimes none at all (This can even happen to level40 toons trying to fight the negative boss with a slashing+cold weapon only).

Simply switching to a piercing or bludging weapon in order to levelup is the only logical choice until you have beefed up crits and damge in the later levels, and fight mobs with less (or no) slashing resist.

For fixing weapons themselves, it's not just kukri's that would need to be altered/added but kamas and other dex-able slashing weapons, and using the same logic, even other axes and other swords will be low damage as well so they could be changed as well to help out str builds with slashing weapons.
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Re: low damage weapons

Post by JesterOI »

lol... "kurki"

The only weapon feat worth taking is Improved Crit anyway. Unless you're a WM.

Take the feat from Weapon Focus and throw it into a second Improved Crit on a different weapon.

As for the Treesmashers... Lose the slash and bludg protection, then boost their AC by 2 or 3 and add 100hp :P
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Re: low damage weapons

Post by Daedalus »

Twiggy wrote:and raise your hand if you LIKE grinding through lvls
Its part of any D&D game, making it easy would defeat the purpose of the game.
Twiggy wrote:cause in a few days your gonna be passed that lvl and on and upwards from their
so we are we complaining we need to buff low lvl items?
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More of a bitter mercy.

But a mercy none-the-less.
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Re: low damage weapons

Post by Twiggy »

Daedalus wrote:so we are we complaining we need to buff low lvl items?


i have no idea what u just said there....and every dnd game isn't purely pvp...which this server is for the most part.....so there is no point in grinding through the lvls.....most action happens at 40 anyway..
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burrahobbit wrote:We wake in the morning and piss excellence in FoN.....We win because we have better players, not builds....I think I'm starting to get this condescending thing down :lol: :lol:

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