Epic Spell: Hellball
-
- Addict
- Posts: 1839
- Joined: Sun Dec 18, 2005 7:11 pm
- Location: Evenshire, OK
Epic Spell: Hellball
Alright, anybody who has seen or partied with Iron Soldier that I cast this spell for...lord knows why. Its just a plain fun spell to cast, but the problem is its not all that effective. Not only is it not Party Friendly, but its not even Caster Friendly. Due to the Colossal Area of Effect and the Range, if you cast it as far away as possible and stand still, you'll still get hit by it. So the only way to avoid knocking yourself down and burning yourself is to run like mad.
Normally I don't mind running like mad, but a lot of targets aren't exactly...stationary. So when I shoot the spell at them and they run at me, I can't get away in time. And if I'm knocked down with everybody else, that really voids any benefits of knocking the others down.
Also, I feel really stupid when I kill a teammate and/or myself with a hellball on accident. >_<
Normally I don't mind running like mad, but a lot of targets aren't exactly...stationary. So when I shoot the spell at them and they run at me, I can't get away in time. And if I'm knocked down with everybody else, that really voids any benefits of knocking the others down.
Also, I feel really stupid when I kill a teammate and/or myself with a hellball on accident. >_<

Re: Epic Spell: Hellball
yep you are a menace with that spell, party friendly would be nice. Like the beholders in neg plain have critter friendly hellballs 

DOGMA: Fear is as strong as steel, while love and respect are soft and useless. Convert or destroy nonbeliever drow. Weed out the weak and the rebellious. Destroy impugners of the faith.
Re: Epic Spell: Hellball
perhaps some sort of immunity sphere spell, something where those closest to you wont be affected as well. it is a legit question...throwing all those points into spellcraft, using one of your feats, all for a spell that's pretty much makes you a suicide bomber.... perhaps the range of the spell could be expended, so it would be a viable whammy before you actually engage your opponents... that might be the easiest fix if the powers that be feel a fix is necessary. it wouldnt help it indoors, most likely, but a spell like that would probably knock a few walls (and ceilings, and floors) down anyway.
Re: Epic Spell: Hellball
Ok i took hellball and it appears something is very wrong with it i went out to NS and cast it on cr 1 goblins lol it did less then 50 damage and they all failed their saves, all damage was listed in log as sonic.
HellBall
D6*10 Positive
D6*10 Divine
D6*12 Sonic
D6*12 Acid
is what the latest thing in change log i could fins says. So it would seem my hellball is rolling only the sonic component ? on the up side im lvl 39 and was 100% safe
HellBall
D6*10 Positive
D6*10 Divine
D6*12 Sonic
D6*12 Acid
is what the latest thing in change log i could fins says. So it would seem my hellball is rolling only the sonic component ? on the up side im lvl 39 and was 100% safe
Good Day!, I Said GOOD DAY !
- Aarkon Draco
- Newbie Helper
- Posts: 492
- Joined: Sat Feb 04, 2006 12:32 am
Re: Epic Spell: Hellball
the other damage wasent listed as they died from the sonic part alone try it on mobs with more than 4 hp it works as it should its just a real pain for partys
Balion, Blade of Torm
Blystos Re wrote: "Join the Northern Coalition.
We have Motivational Posters."
Re: Epic Spell: Hellball
I am extremely unimpressed with the epic spells both this and greater ruin. But it always seems that npc hellballs are more user friendly than pc hellballs.
Vastly confused
Re: Epic Spell: Hellball
The epic hellball to me is not all the Granduer that it is suppose to be. Any of my characters dex or non, rarely take any damage, the most being 30 hitpoints to 4 or less. I think I have 1 mage that has this feat, but to me it is a waste of a feat. Increase the dc of reflex, in my opinion it (I think) has a colossol area effect and to be able to jump out of it's way seems a lil silly to me, increasing the damage output maybe will hurt me a few more hitpoints. All in all just me talking about my opinions. 

- Aarkon Draco
- Newbie Helper
- Posts: 492
- Joined: Sat Feb 04, 2006 12:32 am
Re: Epic Spell: Hellball
well if you increase one the other ( gtr Ruin ) needs a substantial increase to match a AOE with KD vs a one target for 150 if your lucky increasing gtr ruin to 200 average would be nice.
Balion, Blade of Torm
Blystos Re wrote: "Join the Northern Coalition.
We have Motivational Posters."
-
- Lord DM Supreme
- Posts: 4717
- Joined: Wed Aug 30, 2006 4:09 pm
- Location: in the mists of eternity
Re: Epic Spell: Hellball
massive amounts of damage....not party/caster friendly
thats what i like
thats what i like

-
- Addict
- Posts: 1839
- Joined: Sun Dec 18, 2005 7:11 pm
- Location: Evenshire, OK
Re: Epic Spell: Hellball
Well, it doesn't do any damage to begin with so its either one or the other.Amoenotep wrote:massive amounts of damage....not party/caster friendly
thats what i like


Re: Epic Spell: Hellball
make it a fort save 

Re: Epic Spell: Hellball
OK so at lvl 40 it dosent affect "friendly" things - thats ppl in party only ?? i only want to know because can i un leash it when defending and the NS guards wont be affected and thus i keep my faction ?
Good Day!, I Said GOOD DAY !
-
- Dungeon Master
- Posts: 1290
- Joined: Fri Jan 06, 2006 4:17 pm
- Location: Entering the dark world where devs live
Re: Epic Spell: Hellball
It will only effect enemies, red. Just to remind you its 40 caster levels pure not just being level 40.
"Wheresoever you go,
go with all your heart." - Confucius
go with all your heart." - Confucius