Epic Spell: Hellball

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P. Fricebottle
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Epic Spell: Hellball

Post by P. Fricebottle »

Alright, anybody who has seen or partied with Iron Soldier that I cast this spell for...lord knows why. Its just a plain fun spell to cast, but the problem is its not all that effective. Not only is it not Party Friendly, but its not even Caster Friendly. Due to the Colossal Area of Effect and the Range, if you cast it as far away as possible and stand still, you'll still get hit by it. So the only way to avoid knocking yourself down and burning yourself is to run like mad.

Normally I don't mind running like mad, but a lot of targets aren't exactly...stationary. So when I shoot the spell at them and they run at me, I can't get away in time. And if I'm knocked down with everybody else, that really voids any benefits of knocking the others down.

Also, I feel really stupid when I kill a teammate and/or myself with a hellball on accident. >_<
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Thorac
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Re: Epic Spell: Hellball

Post by Thorac »

yep you are a menace with that spell, party friendly would be nice. Like the beholders in neg plain have critter friendly hellballs :)
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Rusty
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Re: Epic Spell: Hellball

Post by Rusty »

perhaps some sort of immunity sphere spell, something where those closest to you wont be affected as well. it is a legit question...throwing all those points into spellcraft, using one of your feats, all for a spell that's pretty much makes you a suicide bomber.... perhaps the range of the spell could be expended, so it would be a viable whammy before you actually engage your opponents... that might be the easiest fix if the powers that be feel a fix is necessary. it wouldnt help it indoors, most likely, but a spell like that would probably knock a few walls (and ceilings, and floors) down anyway.

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Re: Epic Spell: Hellball

Post by Fezz »

Ok i took hellball and it appears something is very wrong with it i went out to NS and cast it on cr 1 goblins lol it did less then 50 damage and they all failed their saves, all damage was listed in log as sonic.

HellBall
D6*10 Positive
D6*10 Divine
D6*12 Sonic
D6*12 Acid

is what the latest thing in change log i could fins says. So it would seem my hellball is rolling only the sonic component ? on the up side im lvl 39 and was 100% safe
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Aarkon Draco
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Re: Epic Spell: Hellball

Post by Aarkon Draco »

the other damage wasent listed as they died from the sonic part alone try it on mobs with more than 4 hp it works as it should its just a real pain for partys
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Rummybum
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Re: Epic Spell: Hellball

Post by Rummybum »

I am extremely unimpressed with the epic spells both this and greater ruin. But it always seems that npc hellballs are more user friendly than pc hellballs.
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Re: Epic Spell: Hellball

Post by Nefarious »

The epic hellball to me is not all the Granduer that it is suppose to be. Any of my characters dex or non, rarely take any damage, the most being 30 hitpoints to 4 or less. I think I have 1 mage that has this feat, but to me it is a waste of a feat. Increase the dc of reflex, in my opinion it (I think) has a colossol area effect and to be able to jump out of it's way seems a lil silly to me, increasing the damage output maybe will hurt me a few more hitpoints. All in all just me talking about my opinions. :mrgreen:
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Aarkon Draco
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Re: Epic Spell: Hellball

Post by Aarkon Draco »

well if you increase one the other ( gtr Ruin ) needs a substantial increase to match a AOE with KD vs a one target for 150 if your lucky increasing gtr ruin to 200 average would be nice.
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Amoenotep
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Re: Epic Spell: Hellball

Post by Amoenotep »

massive amounts of damage....not party/caster friendly

thats what i like :)
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P. Fricebottle
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Re: Epic Spell: Hellball

Post by P. Fricebottle »

Amoenotep wrote:massive amounts of damage....not party/caster friendly

thats what i like :)
Well, it doesn't do any damage to begin with so its either one or the other. :?
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Re: Epic Spell: Hellball

Post by disastro »

make it a fort save :o

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Re: Epic Spell: Hellball

Post by Fezz »

OK so at lvl 40 it dosent affect "friendly" things - thats ppl in party only ?? i only want to know because can i un leash it when defending and the NS guards wont be affected and thus i keep my faction ?
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Re: Epic Spell: Hellball

Post by Metis »

It will only effect enemies, red. Just to remind you its 40 caster levels pure not just being level 40.
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