weird sr combat log

User-to-User support and questions to the Developers and DM team.
Locked
disastro
Spamalot
Posts: 624
Joined: Fri Oct 13, 2006 5:59 pm

weird sr combat log

Post by disastro »

Image

log says spell resisted, and yet it's "overcome by this creature's might" and i have to save. another player reported seeing the same thing, so i figured i'd post it. usually if i get Spell Resisted message that means my sr worked, unless my brains have finally turned to mush.

LinuxPup
Professor Nerfalicious
Posts: 2632
Joined: Tue Apr 26, 2005 6:18 pm

Re: weird sr combat log

Post by LinuxPup »

NS4 has a custom SR system because some NPCs have literally no chance of breaking through SR. For example, special ability spells can be given to non-casters, so they would have no chance of breaking anyones SR... so this system is put in place.
Lead NS4 developer

[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]

Sparky
Dungeon Master
Posts: 1161
Joined: Wed Jan 11, 2006 4:22 pm

Re: weird sr combat log

Post by Sparky »

Was going over the changelog for some odd reason yesterday and came across this on page 3.
Flailer wrote:Some updates today:

- Subrace SR decreased to level + 5. We felt this was a more balanced amount.
- Implemented manual method for mobs to use correct SR penetration for spells. Toolset has a limitation for spells cast as Special Abilities to be cast as a level 15 caster, maximum. Some code is now being used to handle this correctly, taking into account the actual level of the caster. Examples of it's use on current mobs are some of the dragons, Col'Grim, Unknown Evil, etc. You will still get a message 'Spell resisted' but then if the SR is handled after that correctly, you'll get the message 'The might of this creature overcomes your spell resistance'.
- Drow/duergar can be blinded by bright lights from spells. You'll get a blinded/dazed effect for two rounds and a temporary reduction in spot, AB, AC for a few rounds afterwards from the spells flare, fireball, delayed blast fireball, searing light, firestorm, flamestrike, sunbeam, and sunburst. This effect can only happen once a minute at the most (prevents spamming bright spells on drow). This effect is separate from spell resistance - you can resist a fireball, but there is no save from the blinding effect.

We're also currently trying to track down a problem with some creature spawns. If you find some spawn errors, please let us know.
Serving NS4 proper as Lathander and Sleeth as Bahamut.

Yes, I'm a DM, but your build still sucks.

Amoenotep
Lord DM Supreme
Posts: 4717
Joined: Wed Aug 30, 2006 4:09 pm
Location: in the mists of eternity

Re: weird sr combat log

Post by Amoenotep »

wtf is the change log and why the hell do i care what it says? hehe
Mask, Lord of the Shadows
Gruumsh, One-Eye
amoenotep@hotmail.com
----------------------------------
Image

Lorkar1

Re: weird sr combat log

Post by Lorkar1 »

Amoenotep wrote:wtf is the change log and why the hell do i care what it says? hehe
SHOCKER!! :shock: :wink:

disastro
Spamalot
Posts: 624
Joined: Fri Oct 13, 2006 5:59 pm

Re: weird sr combat log

Post by disastro »

LinuxPup wrote:NS4 has a custom SR system because some NPCs have literally no chance of breaking through SR. For example, special ability spells can be given to non-casters, so they would have no chance of breaking anyones SR... so this system is put in place.
ok that makes sense. thanks also for the change log extract. however this was a dwarf cleric casting firestorm, shouldnt the sr messages agree in that case?

Locked

Return to “NS4 Help and Support”