Lumi [censored] Sword

User-to-User support and questions to the Developers and DM team.
User avatar
Aarkon Draco
Newbie Helper
Posts: 492
Joined: Sat Feb 04, 2006 12:32 am

Lumi [censored] Sword

Post by Aarkon Draco »

is this right? a lvl 35 weapon has the same damage ( well almost ) as a lvl 25 weapon?

Dread Pirate's Blade
From Neversummer 4 Wiki

Special Properties

Additional Damage: +2d10 Slashing Damage
Elemental Damage: +1d10 Cold Damage, +2 Acid Damage
Enhancement: +5
Massive Criticals: 2d8 Damage
Keen
Light: Low (10m) Blue

Lumi Smiter
From Neversummer 4 Wiki

Special Properties

Additional Damage: +2d10 Slashing Damage
Elemental Damage: +1d10 Sonic Damage, +2 Positive Energy Damage
Enhancement: +7
Massive Criticals: 2d10 Damage
Keen
Light: Bright (20m) White

the only diffrence is the type and enhancment and mass crit?

granted the types are either non resistable or hard to resist on the lumi blade but the same bonus slashing for lvl 25 as a 35? shouldent it be +2d12 slash for the lumi? take a look at the hope crusher a lvl 30 weapon it has 2d12 blunt bonus damage

User avatar
Nolan Silvermoon
Wheres the donation box?
Posts: 212
Joined: Thu Nov 10, 2005 6:17 pm
Location: U.S.A Heartland

Post by Nolan Silvermoon »

I wouldn't rely on the wiki for the absolute knowledge base for items and such. It has been known to have mistakes and misprints. (imo) 8)

User avatar
Nyeleni
Relic Raider
Posts: 890
Joined: Mon Apr 02, 2007 12:31 am
Location: Europe

Post by Nyeleni »

No, its right, the big difference shouldnt be the damage but the EB. And Im glad its like that, I wouldnt want some lvl40 weapons like in NS3.5 who make a character hit like the lumi lord instead of just getting a bit better.
Image
Aiya Mielikki! CELEB ALCONTARI CUYO ANANN!

For the Glory of Torm! Clericus Liberatus Anno Dominis - Gloria Triadis!

User avatar
Aarkon Draco
Newbie Helper
Posts: 492
Joined: Sat Feb 04, 2006 12:32 am

Post by Aarkon Draco »

while i can see your argument what of the hope crusher hammer? its lvl 30 lower than the lumi sword yet has better stats

perhaps instead of 2d12 for the lumi they can add 1d10 pierce to it also thus making it a bit better and more inline with a lvl 35 weapon

this would aslo make it more like its big brother the lumi greatsword wich has 2d12 slash 1d12 pierce 1d10 sonic 2 positive 2d12 mass crit +7 enhancment

i would also keep in mind its a exotic weapon that requires a extra feat just to use the hope crusher and others like it ( chanters blade rapier) dont yet are lower level and have better stats.

User avatar
Nyeleni
Relic Raider
Posts: 890
Joined: Mon Apr 02, 2007 12:31 am
Location: Europe

Post by Nyeleni »

But it has sonic and positive dmg, which is not so easy to resist in pvp. And most mobs dont have either. I don't think it's worse than the hope crusher. Besides the [censored] Sword has a higher crit. range and the hammer is +6...
Image
Aiya Mielikki! CELEB ALCONTARI CUYO ANANN!

For the Glory of Torm! Clericus Liberatus Anno Dominis - Gloria Triadis!

User avatar
Aarkon Draco
Newbie Helper
Posts: 492
Joined: Sat Feb 04, 2006 12:32 am

Post by Aarkon Draco »

crit range? what of the chanters blade rapier? 18-20 crit range +2d12 piercing ect ect

not to mention slashing is the most resisted type of damage of them all

sonic can be resisted by any resist element spell a epic energy resist feat (10 points of sonic for one feat)and a couple different pieces of armor the positive is marginal at best 6 points on a crit from a WM 4 if your not a WM.

and back to the hammer if you do crit with its minimal threat range its x 3 or x4 if its a WM so that 2d12 becomes 6 or 8 d12.

i relay can appreciate your arguments but the fact is its a weak lvl 35 weapon and needs adjustment.

User avatar
Nyeleni
Relic Raider
Posts: 890
Joined: Mon Apr 02, 2007 12:31 am
Location: Europe

Post by Nyeleni »

Well I agree. The rapier has too many advantages as per now. And the Hammer..., well it is devastating when it lands a critical damage.

Although I admit that it might be better in direct relation, I might point to other weapons as well. What about handaxes, daggers etc.? The [censored] Sword is certainly better served than those :).

And sure the elemental resistance is an option, but it wears away. And I don't know if it is really a good idea to invest into epic elemental resistance: sonic. There are better options. Although now with the barbarians loose and their sonic damage, maybe not...
Image
Aiya Mielikki! CELEB ALCONTARI CUYO ANANN!

For the Glory of Torm! Clericus Liberatus Anno Dominis - Gloria Triadis!

User avatar
Aarkon Draco
Newbie Helper
Posts: 492
Joined: Sat Feb 04, 2006 12:32 am

Post by Aarkon Draco »

i fully agree some weapons need more versions as you mentioned this would be a minor tweak to a existing weapon taking all of 2 seconds to implement any that are in the hands of players can be updated via the anvil in ave.

if any devs are reading this adding 1d10 piercing to make it similar to the lumi greatsword seems the best solution IMO.

-BannyD-
Spamalot
Posts: 642
Joined: Mon May 24, 2004 11:21 pm

Post by -BannyD- »

Nyeleni wrote:Well I agree. The rapier has too many advantages as per now. And the Hammer..., well it is devastating when it lands a critical damage.
precisely...-when- it lands a critical hit.

[censored] sword is superior to the hammer in the fact its damage is more predictable and stable. i think it is unfair to compare a x2 weapon with a x3 crit weapon.
-Slave- [GM]
Psycho Banny and all his forms

Image

cRaZy8or5e
PKer
Posts: 1001
Joined: Mon Mar 26, 2007 12:09 am

Post by cRaZy8or5e »

Banny has a good point there, though I do agree the Lumi Smiter is underpowered imo. As it stands right now, its not worth it to take the exotic wpn feat unless you're doing it to use kukris or scythes cuz there really isn't a lot of other weapons that are worth it. I have a half ogre bsword wielding wm who despite having 46 str (w/+8 bracers, not exceptional but decent) does very little damage with a lumi smiter. If I were going to add damage instead of having 2 posi damage (which is nice guaranteed damage) go with 1d6 posi, or add 1d6 bludge.

I never did understand why the greatsword had pierce damage, stabbing with a greatsword is not an easy thing to do with precision and it always seemed to make more sense that bswords and greatswords would have bludge damage if they were going to have secondary damage at all.

Conversely the fact that the dread pirate's sword does almost as much damage does make sense in that the eb +5 is still not nearly as good as eb+7 on lumi. Two ab can make a huge difference in the odds of whether a second or even a third attack hit.
"Nobody Expects the Northern Inquisition!!!!"
-Blystos Re-

Binkyuk
Absentee Ballot Dev
Posts: 1012
Joined: Wed Mar 09, 2005 6:01 pm
Location: Cambridge, UK

Post by Binkyuk »

cRaZy8or5e wrote:I never did understand why the greatsword had pierce damage
Extra spiky bits.

Celorn
Relic Raider
Posts: 873
Joined: Thu Jan 08, 2004 2:09 pm
Location: Underground
Contact:

Post by Celorn »

I'm gonna have to AGREE with this... some of the upper weapons don't reflect their level - even the black sword isn't spectacular for a lvl40 weapon either (some of the other 3 lvl40 weapons i've seen, -especially the scythe- have better damage)

Since the b-sword is x2 I'd expect it wouldn't throw the balance off all that much to increase it's damage, bludge or pierce would be nice... even make it like the greatsword, but then slightly bump up the greatsword since it as well has only x2 crits, but the disadvantage of not being able to use a shield - and it pales in comparison to the scythe in every way except for not needing exotic.
ImageImage

User avatar
mgrjebbo
PKer
Posts: 1439
Joined: Sun Mar 12, 2006 12:22 am
Contact:

Post by mgrjebbo »

i think the reasonable solution here is to make the rest of the weapons weaker instead of making some stronger. The gear is uber enough guys, lets take a step back.

Make the lower weapons weaker and lower some of the stats of the other lvl 40's and the problem is gone. So what if armor is alot stronger than weapons, then maybe you can fight someone without them drinking a pot because the fight will take a bit anyway.

Celorn
Relic Raider
Posts: 873
Joined: Thu Jan 08, 2004 2:09 pm
Location: Underground
Contact:

Post by Celorn »

NO!!!! ;]

Give me Triton or give me DEATH!!!!!1!!!

ehhe.. i'm not saying punch-up the damage by 20 d12, just give weapons the damage they deserve based on the level required, crit range, crit multiplier and such - relative to other weapons.

I'd be fun to see the LEAST used weapons punched up with strong versions just to see more variety...
ImageImage

User avatar
mgrjebbo
PKer
Posts: 1439
Joined: Sun Mar 12, 2006 12:22 am
Contact:

Post by mgrjebbo »

OI! what i am saying is that you can do that in a way that doesnt make a triton weapon out of a true sight dagger. Just make the rest of the weapons alot weaker and make the unique ones a bit stronger than the toned down versions of others.

if you want uber there is always ns3.5. I relize its too late for NS4 but i hope the staff has read some of the other threads about uberness. There are 2 or 3 players that want uber and the rest of us dont. I sincerly hope that ns5 has a cap at +5 ab and a decent cap on damage.

Locked

Return to “NS4 Help and Support”