Bug/Exploit

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P. Fricebottle
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Bug/Exploit

Post by P. Fricebottle »

Glaucopis, login tehmnock, bound in the Full Beard Tavern and proceeded to raid RK continuously. First time I noticed he had gotten back unusually quick and thought it was perhaps a DM Transport, but then when I respawned I saw him appear behind me and run out of the Tavern.

When I asked him how he did this, he replied AO. If this isn't a listed bug already, it should be. This is one of the craziest exploits I've ever seen.
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Zing
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Post by Zing »

I'm not sure I understand exactly how this is happening.?

AO means Ancient Ones to me...?

Pleae humour me and explain slower.
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...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
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DragonLance
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Post by DragonLance »

Um arent you forgetting that allies (rk and ao are aliied) can bind at each others shards ???

I bound my druid / shifter from TC in the NC shard right near zons so when i died i could go 2 screens and be getting kills again fast - not to many ppl actually realize that you can LEGALLY use your allies shards - anyways sounds interesting :-)

Yonwe
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Post by Yonwe »

Aye, you can bind at your ally's shards like your own. If you go permanently hostile to your ally's faction, you lose the ability and it tells you that you can no longer bind at a hostile shard; however, if your ally has your relic (for example, AO's is in RK's cradle) and you touch the cradle before you strike allied defenders, then you are made hostile to your ally only until you log off. After that, you're neutral to your ally, and it's as if it never happened.

You might want to defend your cradle against allied faction members coming back for theirs, but remember that their hostility ends once they stop raiding and log. Stay pissed if you want, but it's not an exploit in the sense that they're really a permanent enemy bound in your city.


Edit - I forgot to make clear, it only works if they're going after their own relic. If someone binds in an allied city and tries to raid for relics other than their own, they go permanently hostile to their ally (and can't bind in the city).
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P. Fricebottle
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Post by P. Fricebottle »

So...how does that make sense? A raider is allowed to bind in a city other than their own and constantly raid it until they get their relic?
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LinuxPup
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Post by LinuxPup »

I'm going to have to side with Fricebottle on this one... though I'm not convinced anything should be changed with respect to code, I think it should fall in the category of venge logging and griefing... because you can do it doesn't mean you should.

Consistently using an ally's bind point to raid them seems to go against the spirit of ns4. Also you could quickly clean them out since you can DE to an area right next to the cradle. So an AO character can cap a relic and be back at RK's cradle in 1 minute.

EDIT: Also, if this continues to be legal, perhaps this should be a case where spawn-killing should also be considered legal and encouraged. :wink:
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mgrjebbo
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Post by mgrjebbo »

cough all i head was the dwarven tunnel is an exploit cough

Amoenotep
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Post by Amoenotep »

this tactic has been available to everyone for more than an year now....
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VagaStorm
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Post by VagaStorm »

Amoenotep wrote:this tactic has been available to everyone for more than an year now....
Not us poor laers :shock:
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mgrjebbo
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Post by mgrjebbo »

hmm guess the dwarves are upset at the fact that someone has a fast way of getting in to their cradle other than them.

Zing
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Post by Zing »

Sometime ago now I introduced faction penalties for stealing relics from your allies.

That should still cover it no?

Do those faction penalties remain after a reset? If not I could look into that.
Talos - God of Rebellion.


...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo

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mgrjebbo
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Post by mgrjebbo »

see even zing thinks the dwarven tunnel is an exploit and an unfair advantage to RK.

Yonwe
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Post by Yonwe »

If you don't want your allies temporarily raiding your cradle, you shouldn't capture their relic. They can only regain their own, not yours or someone else's, because if they steal yours or someone else's, they go permanently hostile to you; this whole issue was handled long, long ago when the relics first went live.
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lordshelt
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Post by lordshelt »

Consistently using an ally's bind point to raid them seems to go against the spirit of ns4. Also you could quickly clean them out since you can DE to an area right next to the cradle. So an AO character can cap a relic and be back at RK's cradle in 1 minute.
as Yonwe stated, the AO toon could only get his own relic without becoming hostile for good so, there is no way that AO toon could "clean them out" :roll:
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VagaStorm
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Post by VagaStorm »

lordshelt wrote:
Consistently using an ally's bind point to raid them seems to go against the spirit of ns4. Also you could quickly clean them out since you can DE to an area right next to the cradle. So an AO character can cap a relic and be back at RK's cradle in 1 minute.
as Yonwe stated, the AO toon could only get his own relic without becoming hostile for good so, there is no way that AO toon could "clean them out" :roll:
Why? He binds there, cleans em out, and keeps the toon bound there so he can keep cleaning em out when ever he feels like it. Of course rk is far into the mountain, I'm not gonna blame any one using a shortcut there :p


mgrjebbo wrote:see even zing thinks the dwarven tunnel is an exploit and an unfair advantage to RK.
I sense a little aggression her....
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VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.

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