Roguish character forfeiting own faction still able to raid?

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Kirg
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Roguish character forfeiting own faction still able to raid?

Post by Kirg »

And may this character choose to help any faction?
As I understand it, the rebel won't be able to gain any xp bonus from her former faction, or will she?

Although, this could be abused, I guess it isn't allowed...

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Post by Gornickthy »

The rogue character can do whatever he or she wants to do, hence the name rogue. Some benefits will be lost for sure, but it does not prevent anyone from being allowed to go rogue on their faction.
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Kirg
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Post by Kirg »

Let me be very clear about this.
As many of you know it isn't allowed to help another faction recover and steal relics for the only purpose to get them to that supported faction's cradle. As this has been abused in the past.
Now if one character chooses to be a rebel, may she help another faction raiding, ie. taking a relic, bringing it near the respective cradle and drop it there?

I do not think so, but I'm still curious.

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MLoki
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Post by MLoki »

Kirg wrote:Let me be very clear about this.
As many of you know it isn't allowed to help another faction recover and steal relics for the only purpose to get them to that supported faction's cradle. As this has been abused in the past.
Now if one character chooses to be a rebel, may she help another faction raiding, ie. taking a relic, bringing it near the respective cradle and drop it there?

I do not think so, but I'm still curious.


Actually, even though this has been abused in the past as you have said, there has never been a ruling against it. You can raid with whoever you want, and take relics whereever you want, whenever you want. The only restriction is for if you are defending and have been defeated by a player you are not allowed to log another character from a different faction to defend a city that is not of your faction.

MLoki

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Post by VagaStorm »

Kirg wrote:Let me be very clear about this.
As many of you know it isn't allowed to help another faction recover and steal relics for the only purpose to get them to that supported faction's cradle. As this has been abused in the past.
Now if one character chooses to be a rebel, may she help another faction raiding, ie. taking a relic, bringing it near the respective cradle and drop it there?

I do not think so, but I'm still curious.


It would seem to me that such a factionless character would be and should be a hand for hire. I dont see any reason why such characters should be baned from relic raids....
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Myrdyr
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Post by Myrdyr »

In the past (including recent past), dms have punished such characters in similar circumstances without any notice to the player in game or in the forums. Needless to say, some dms think very poorly of such behavior.

Kirg
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Post by Kirg »

MLoki wrote:SNIP

Actually, even though this has been abused in the past as you have said, there has never been a ruling against it. You can raid with whoever you want, and take relics whereever you want, whenever you want. The only restriction is for if you are defending and have been defeated by a player you are not allowed to log another character from a different faction to defend a city that is not of your faction.

MLoki


Not every rule has to be written down; as Myrdyr underlines, DMs think very poorly about this, creating a precedence. Don't get caught doing it, you will be punished.
Besides common sense should tell you that a MA character shouldn't be helping Sleeth bringing there relics, ie. If it was between allies, like RK and AO, I think it would be allowed. But then again, I wouldn't count on it as long as the DMs do not tolerate this behaviour.

Lorkar1

Post by Lorkar1 »

If your own faction is hostile to you then I would see no problem in doing whatever you want with the regards to relics. Since he technically no longer belongs to that faction.

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Post by Alkapwn »

Lorkar1 wrote:If your own faction is hostile to you then I would see no problem in doing whatever you want with the regards to relics. Since he technically no longer belongs to that faction.

In this line of thinking it would be ok to make say an Epic PaleMaster, go rogue in MA and defend another faction?
It seems wrong to me. Why even bother having Faction-Class restrictions.
I can forsee this getting highly abused in Relic war. Lately Ive noticed LA toons defending TC cradles and vice-versa but i think it may have to do with some sort of guild agreement. I think for RP purposes thats acceptable but if players started doing this on a more wider scale it would really disrupt the tenous balance which exists already. I relize not all players are completely loyal to one faction and have multiple toons in multiple factions but i think its not good form to use these toons in opposing factions in a way to benefit the opposing faction as a whole (i.e. Relic War) unless it has true RP value such as hired goons or spys (e.g. DD, Thieves guild and DCN services)
I think any player should ask themselves simply "Why would this toon do this?"
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Post by Zing »

To the best of my knowledge I coded the relic cradles to do nothing if approached by a factionless player. I'm not 100% sure though.
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Lorkar1

Post by Lorkar1 »

I understand they cannot obtain a relic of their former faction.
And realistically they cannot defend another factions cradle due to hostility of said faction.
I play each character on its own merits and try not to use extra-game info to benefit other characters. As an example, my fighter (Neutral Evil) hit 40 and I proceeded to slaughter everything in LA because I felt like it. The faction could no longer do anything to benefit my guy so I chose to go rogue.
I also did not like the restriction of not being able to kill whomever I felt like.
My reasons for doing so were primarily motivated by people I party with who are not of that faction.

Kirg
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Post by Kirg »

But can they still take a lost relic?

And what about the portal in the mage tower? Are you still able to use it? I hope not.

Lorkar1

Post by Lorkar1 »

I will check the tower later today, I don't see a problem with removing a players ability to enter faction only areas if he has gone rogue.
As far as picking up relics I would propose that the player suffer from significant ability decreases as long as he possessed the relic, since the relic would have some bitter taste left after the players betrayal.
I would say a minus ten to all stats would be sufficient.

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Post by Coral »

i agree that this is a bad idea. remember when tekk was using his lvl 40 PM to raid for AO? plus people will make new accounts to abuse this for their faction's gain. the developers have alliances set up already for this purpose. LA shouldn't have any hardcore alliances that enable them to defend or raid for some other faction. SL and MA should only be able to defend or raid with/for each other. if this barrier is lowered, then expect raiding parties of "mercenaries" of epic PM's, DD's, Shifters, etc etc etc.. all mixed together. and you know people with abuse it. i repeat bad idea.
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Post by Binkyuk »

but you can already be a 'mercenary' against any faction other than your own. There's nothing to stop, say, the AO faction from recruiting PMs and shifters to help with raiding. They can even carry the relic.

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