cleric buff list (stackable/nonstackable)

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disastro
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cleric buff list (stackable/nonstackable)

Post by disastro »

quick poll: what's your battle-buff situation on your high level cleric? (that is those shorter term buffs that help ab etc, bless/aid/prayer/battletide/aura vs alignment/undeath's eternal foe)

as far as i know most of these don't stack in various combinations. Do people generally go for a lower level but extended buff, or just keep the top level buff hotbar'd? basically I'm completely out of hotbar space and I'm looking to condense stuff down to the bare, stackable essentials.

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Post by TheBestDeception »

From what I understood, the difference between Bless, Aid, Prayer, Battletide, and (Un)Holy Aura had nothing to do with duration, but was only differentiated in their actual effects, such that UnHoly Aura is always going to be preferrable to the others. None of those stack.

The other short term buffs, Divine Favor and Divine Power, do stack, though they each last 1 turn regardless of level.

Here's from the change log:

Code: Select all

All allies within 30ft of the caster gain bonuses 
        for 1 turn + 1 round per caster level as follows: 

    Spell       AB Bonus  Will Bonus  Damage  Regeneration 
    Bless           1         1         1         0 
    Aid             2         2         2         0 
    Prayer          3         2         3         0 
    Battletide      3         3         4         3 
    Un/holy Aura    3         4         8         6
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Post by disastro »

thanks, that really clears things up for me. are all of these Extendable? (except for divine favor, that one's listed as non-extendable)

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Post by watchwood »

If it has a duration, then it can be extended.
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Post by TheBestDeception »

watchwood wrote:If it has a duration, then it can be extended.
Divine Favor has a duration. Divine Favor, last checked, cannot be extended. The correct answer is: If it has a duration based on your character level, it can be extended.

By this, Divine Power should not be able to be extended either. Any verification on this?
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer

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Post by kingfatzo »

watchwood wrote:If it has a duration, then it can be extended.
this statement is accurate.

divine favor and power are both extendable as they should be....else a cleric would have to rest every 2 or 3 minutes :shock:
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disastro
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Post by disastro »

kingfatzo wrote:
watchwood wrote:If it has a duration, then it can be extended.
this statement is accurate.

divine favor and power are both extendable as they should be....else a cleric would have to rest every 2 or 3 minutes :shock:
i was just going by the ns4 wiki page entry for divine favor: "Divine Favor does not last an extra turn when extended."

since the ns4 wiki also states that divine power lasts exactly 1 turn (not based on caster level at all, flat rate) you can see where my confusion comes from. :)

of course now i have to go experiment with a clock to see what's what.

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Post by Mr. O'Dearly »

divine favor does not last an extra turn when extended... BUT its a first lvl spell... you can prep a crap load of em. I rarely ever use all of em.

Sparky
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Post by Sparky »

Divine Power can be extended for a duration of 2 turns. That was the case last I checked, feel free to confirm by simple observation.

Editted: Meant to say Turns, thanks Yoda.
Last edited by Sparky on Mon Nov 06, 2006 6:36 pm, edited 1 time in total.
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Post by MasterYoda »

how many rounds is one turn ?

I usually extend both power and favorand both seem to last me quite some time.
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Post by Mr. O'Dearly »

I just tested it out in game.
Both extended and regular divine favor last exactly one minute real time. (1 Turn = 10 rounds)

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Post by Metis »

time in seconds...

Code: Select all

    float fDur = 60.;
    if(nMetaMagic == METAMAGIC_EXTEND)
        fDur = 120.;
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Mr. O'Dearly
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Post by Mr. O'Dearly »

Image

This may or may not have something to do with it. All of the spells shown were cast as extended. Note that some do not say extended when they are cast.
The ones that do are:Greater Restoration, Blade Barrier, and Bulls strength.

True seeing, Holy Aura, Freedom of Movement, Haste, Negative Energy Protection, Divine Power, and Divine Favor did not display the message, I assume because they are all modified from their original versions.

I'm pretty sure Holy Aura and Haste ARE extended when cast. Not sure about the others, but when i tested, both extend and regular divine favors were lasting 60 seconds.

Edit: possibly missing/misplaced

int nMetaMagic = GetMetaMagicFeat();

or

could auto quicken be interfering?

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Post by Kirg »

Hm, my cleric uses Divine Power in extended form. And it lasts a lot longer than usual.

Have to try Divine Favour.

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Post by kingfatzo »

both last longer in extended form ...i have both extended and non extended on my cleric....simply because i need about 10 of em alltogether to keep me going, the non-extended ones are signifigantly shorter in length --unless of course i am imagining things
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