Suggestion for PvP restrictions...

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Alanthaleous
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Suggestion for PvP restrictions...

Post by Alanthaleous »

Maybe a script that makes it so you can not attack someone 4 or more lvls below you, or maybe one that gives you negative exp per lvl of the player you killed lower the 3 lvls below your own.

Also some kind of grivance rules might be in order... Being killed simply because you belong to an opposing faction. Some strict rules for grivers like being lvl reduced by a GM or a message of the day anoucning PK grivers... strong deturents to make PKing something more then a hate tool.

I can see the SL killing everyone entering their home... but A TC member trading in Avendell shouldnt be subject to KOS because it is in a LA land. Raids on towns between factions is a great idea, but being forced into a PK instance because and LA member *feels* like killing a TC member is wrong. I hope this will be majorly adressed in the very near future...

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bongoblue
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Post by bongoblue »

Sounds like some good suggestions.

Also new arrivals in the grassy area cannot be attacked would be a good one as well.

Gil-Este
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Post by Gil-Este »

yes making the -Loading Neversummer- area a No PvP zone would definitely be a good thing
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LadyCheron
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Post by LadyCheron »

The way things are SUPPOSED to work, characters are in the "Loading Neversummer" area only until they click the "Join Neversummer" option in the dialog box. Then they are ported away automagically. During that time they have a blackscreen and the dialog boxes.

It was NEVER intended that players would be able to see each other, move around, or attack each other, so no one thought there was a need to make it a No PVP area. That was part of the database breaking down, and is being addressed by the Dev Team.

I'm saddended that so many players' first experience of the module was this bug. I know there are folks who just up and left, with a bad taste in their mouths. But this IS Beta testing, and we had not been able to see what happened when 30 people try to bring in new characters within a 5 minute period. Now we know, and the Devs are coding like mad to rewrite the parts of the module that failed.

PVP and Griefer rules are in discussion in the DM-only forums. We realize that there was a problem, and are addressing it.

Looking forward to seeing all of you in game "shortly". Thanks so much for your patience!
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Smurf
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Post by Smurf »

LadyCheron wrote:The way things are SUPPOSED to work, characters are in the "Loading Neversummer" area only until they click the "Join Neversummer" option in the dialog box. Then they are ported away automagically. During that time they have a blackscreen and the dialog boxes.

It was NEVER intended that players would be able to see each other, move around, or attack each other, so no one thought there was a need to make it a No PVP area. That was part of the database breaking down, and is being addressed by the Dev Team.

I'm saddended that so many players' first experience of the module was this bug. I know there are folks who just up and left, with a bad taste in their mouths. But this IS Beta testing, and we had not been able to see what happened when 30 people try to bring in new characters within a 5 minute period. Now we know, and the Devs are coding like mad to rewrite the parts of the module that failed.

PVP and Griefer rules are in discussion in the DM-only forums. We realize that there was a problem, and are addressing it.

Looking forward to seeing all of you in game "shortly". Thanks so much for your patience!
Automagically ;) I like that
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Qui
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Post by Qui »

You call killing an opposing action member a greivance, See and i was udner the impression the entire concept of NS4 was a faction vs faction war, silly me. On a more serious note, I played in MA (the one with the okeis whom everyone is complaining about) and i think its great.. people.. if u dont like being killed, kill them back.. why all the whining about greifing.. jeez.. its a game.. based on itneraction.. some random guy with a sword dislikes you, he attacks you, that interaction.. run away (we all run the same speed you can get away), or fight back..
"If you are 20 and not yet a communist you lack heart, If you are 30 and you are still a communist you lack rationality" ~ dont remember.

marigold
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Post by marigold »

LadyCheron wrote:I'm saddended that so many players' first experience of the module was this bug. I know there are folks who just up and left, with a bad taste in their mouths. But this IS Beta testing, and we had not been able to see what happened when 30 people try to bring in new characters within a 5 minute period. Now we know, and the Devs are coding like mad to rewrite the parts of the module that failed.
You shouldn't be saddened. Those are probably the people that will come back when it is fully released. Besides, like you said, it is beta. Anyone who came into this with the unrealistic expectation that things were going to be perfect...I would prefer not to hear their complaining anyways. :D

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bongoblue
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Post by bongoblue »

I expect beta software things to happen during any beta release.

No problem.

Alanthaleous
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Post by Alanthaleous »

Qui wrote:You call killing an opposing action member a greivance, See and i was udner the impression the entire concept of NS4 was a faction vs faction war, silly me. On a more serious note, I played in MA (the one with the okeis whom everyone is complaining about) and i think its great.. people.. if u dont like being killed, kill them back.. why all the whining about greifing.. jeez.. its a game.. based on itneraction.. some random guy with a sword dislikes you, he attacks you, that interaction.. run away (we all run the same speed you can get away), or fight back..
Um how do I "kill em back" when they are 10 lvls higher then me? You miss the point of my post... Im not agaisnt PvP... Im against PvP without limits.... and lvl 40 can beat the snot out a lvl 5 with impunity? you are quite in sane to think I can just "kill em back" anythime soon... Also I came from a RP point of view (On second thought, you must not know that mean Role Playing), where as a Lawful good Paladin would attack a hostile faction that is Any good or nuetral Aligned PC just becuse of that... we need resctrictions not to take away from the game but to make it fun to play... That cant be done with open PvP the way it is

ColonelPanic
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thats part of the action

Post by ColonelPanic »

Being in an opposing faction is clearly enough to warrant PvP.
If you dont like that, may I suggest playing a story oriented RP focussed server instead.

So lvl 40s will beat down on you. Thats life. You can get there too some day if you work hard. If you dont want to beat on those 20 levels below you, cheers to you.
This world is listed in action, and the PvP settings and factional war is clearly stated. So don't run into an enemy faction server and expect that you are challeneged to combat before your slain. If you see some high level folks rampaging through your land, try to organize some resistance and fight back instead of whining to a DM that its unfair.

IMO it makes it Much More Interesting that there is conflict between the players, and yes we will all know what its like to be on the loosing end of some Extreme mis-matches. Guess what, thats life in the big city.
In the worlds where everything is so regulated that there is allways peace and balance removes the unpredictability that makes it exciting!
What a greater rush it is to outsmart and defeat your enemy when the challenge is allmost impossible

I have felt my heartbeat race because I am in enemy territory at lvl 4 and I know there are some lvl 10's looking for me.... Don't take that away.

It would be reeeeeeal sad if you could invade an enemy faction server with a bunch of harassing lowbi chars knowing they were "protected" by some silly anti-greivance rule.

When the revolution comes, all the whiners will be the first to go!
- I let the Dogs Out -

bobplaz
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Post by bobplaz »

EXCELLENTLY said ColonelPanic, I too have had that feeling knowing that I was somewhere I shouldn't be, and knowing that many enemies were just around the corner. Besides, its quite fun to have high levels buff themselves getting ready to attack you, only to see you use your invisibility dust and elude them. :P
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Look at your women crying
Look at your young men dying
The way they've always done before."

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Alanthaleous
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Post by Alanthaleous »

I never said I had a problem with PVP, I said I have a plroblem with people slaughtering other people for no reason what so ever, and hide behind lame excuses such as Im evil or it was in the defense of my nation... youll note that there are some pvp restictions such as PvP in avendell... thats right while you can PvP in avendell, it has been marked taboo by the gods... I enjoy pvp just as well as the next man, but I dont KOS non evil factions nor do I attack without provacation... that is what this whole post was about. Rules governing PvP need to be stated or you will get more people like Axon... lvl 19 wiping out bases becuse he is bored... whats sicker is Ive heard some DMs laughing at this and saying its no big deal... hmmm maybe they need to make toons and stand in front of axon a bit and see how fast they lvl....

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Post by AndrewCarr »

Since i prefer incentives to restrictions, i propose this: You gain pvp experience off a person, just like off a mob, if they are moderate or above in cr. You lose xp if they are easy or below, and say 5% of you gold each time. This will keep people wary of killing n00bs, but also won't kill their playing experience if they kill a newbie by accident(say by having a 25% xp or gold loss, or a dm warning, or something like that) And having semi pvp would be too hard to code imo, but aside from that, but also just doesn't fit in well. I don't have a problem with someone killing a noob as long as they face the consequences. But when there's nothing hurting someone for pk'ing anyone, and when they can easily kill low lvl chars, then griefing is going to happen.

Alanthaleous
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Post by Alanthaleous »

Griefing is already happening... so far the only one that is punished is the person gettind pked, they lose exp. Now every one says you dont lose exp in pvp but that is a lie.... I lose it all the time... now Im even gettin pked by my own alliance members... surely some greifing restriction will help maintain the game integrity... or people woll be afraid to venture out of thier cites for fear some high lvl enemy will pk them on site with one freaking spell

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Post by Mokihana »

Alanthaleous wrote:Griefing is already happening... so far the only one that is punished is the person gettind pked, they lose exp. Now every one says you dont lose exp in pvp but that is a lie.... I lose it all the time... now Im even gettin pked by my own alliance members... surely some greifing restriction will help maintain the game integrity... or people woll be afraid to venture out of thier cites for fear some high lvl enemy will pk them on site with one freaking spell
what subrace are you? The only ones who will loose xp in pvp are teh planetouched subraces. Tahts one of teh costs for taking that subrace. If your not plane touched let me know so i can try and test to see if its a bug.
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