Curse Song

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JesterOI
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Curse Song

Post by JesterOI »

I have 11 bard levels and 22 perform.
I tried level 11 bardsong on myself and the +2ac shows up.
I tried curse song on a bear with a dm watching and was told the AC didn't go down.
Is it nerfed or what?
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TheBestDeception
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Post by TheBestDeception »

Not at all.

High level Bard/Curse both give the respective +5/-5 AC when used. Sometimes in large mobs not all the creatures (even if within the radius) will be affected by the cursesong ... a simple re-use of it will correct such. This is obviously a Bio bug...

Sick, sick bonuses.

For the record: Melee X / Bard 2 / RDD 10 < Bard X / RDD 10.
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer

JesterOI
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Post by JesterOI »

It's not a matter of the song missing a creature, the bear was hit by the curse song, all the curses showed up except for the "AC Decreased"
Even had a DM watching the bears AC when I did it, he said there was no change...
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TGPO
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Post by TGPO »

Curse song is not a mirror image of bard song. For the AC modifier to show up you will need to be level 12 bard. Your perform is high enough however your current level is not.

The way Bioware coded bardsong and cursesong leaves alot to be desired. You have to be X levels with Y perform for an effect to work. If either of these variables falls short then it defaults to the next lowest level of effect that all the variables do match or exceed. And at the higher levels of bard/curse song it is clearly impossible to have your perform high enough to trigger them without a perfect bard build and items that will help increase your skill level.

if your curious, the curse song script is x2_s2_cursesong.
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JesterOI
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Post by JesterOI »

Thanks, that answered it.
The in game description is wrong then... that or some stupid bioware code monkey typed in a 12 instead of 11.

So max bardsong is possible in NS with a level 40 and current gear (need help of 2 other bards (only 1 bard helping for second best song)):
if(nPerform >= 100 && nLevel >= 30)
{
nAttack = 2;
nDamage = 3;
nWill = 3;
nFort = 2;
nReflex = 2;
nHP = 48;
nAC = 7;
nSkill = 19;

I see 2 extra AC in there!

Sure helps out on the discipline front. Either helps alot to protect or turns them into KD bait.

CurseSong:
if(nPerform >= 100 && nLevel >= 30)
{
nAttack = 2;
nDamage = 3;
nWill = 3;
nFort = 2;
nReflex = 2;
nHP = 48;
nAC = 7;
nSkill = 18;

Heck, a curse song that powerful, alone, can prevent mages from casting their spells!

Alone, a bard could EASILY obtain -12AC on his enemies using cursesong and taunt (who's gonna block a 1d20+122 taunt? (YA, THAT'S RIGHT! A Taunt skill of +122 is possible in NS, unless there's some cap on skill bonuses that I don't know about or the +7 taunt armor is less than that or non-existant)

Translates into +14AB effectively for the bard.

Bard/Curse Song is disgusting strong! :D
LVL 69 LFGS!!!
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