Vine Mine hamper movement bugged

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Eldaquen
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Vine Mine hamper movement bugged

Post by Eldaquen »

Attempted to cast Vine Mine Hamper movement today 4 times with a pure lvl 40 cleric, it would not cast. The casting animation happened but no affect occured. The spell appears bugged. Would you please fix?
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And if anything can go wrong,
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Eldaquen
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Re: Vine Mine hamper movement bugged

Post by Eldaquen »

Correction: vine mine: entangle and Vine mine: camoflage also do not work.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

Eldaquen
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Re: Vine Mine hamper movement bugged

Post by Eldaquen »

Ok not bugged but disabled. :cry:
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

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Nyeleni
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Re: Vine Mine hamper movement bugged

Post by Nyeleni »

For druids too? Or just for clerics?
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Eldaquen
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Re: Vine Mine hamper movement bugged

Post by Eldaquen »

As of last night: completely disabled.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

Shadowalker
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Re: Vine Mine hamper movement bugged

Post by Shadowalker »

Nyeleni wrote:For druids too? Or just for clerics?
Certain she meant to say Druid.. no clerical domain gives vine mine as a bonus spell
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Lokey
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Re: Vine Mine hamper movement bugged

Post by Lokey »

It was a rainy September day about 6 years ago. Extract everything *_sX_*.nss (X = 0,1,2,3) from the data files (1.61, about a thousand script sources). Replace Bio/Flood crappy wrapper functions with our marginally less crappy ones and some marginally neat stuff. Catch about 1/5 of them being crazy bugged, another 1/5 with portions never called or dumb things that the game could do a lot better. Obviously lots of spell work has been done since then, but never the figure out what everything should do at once step that's kinda important. (If we could hak, that's certainly something to look into, Bio's spell/metamagic choices are lame, and while PnP 3.5 has its problems, it's not that big a step to make decent spellbooks...pali, bg, bard are way better spell-wise in pnp).

Missed something bad in two of the vine mine AoE scripts. Will look at spell descriptions and have PnP description. Will bounce ideas off the resident don't do that x/y/z will wreck everything with that team.

So sometime soon they'll do something again, meanwhile I'll put in a message.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.

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Eldaquen
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Re: Vine Mine hamper movement bugged

Post by Eldaquen »

I understand that Vine mine was disabled due to how it was used to solo a boss. Noticed since then that the spell entangle (druid/cleric) and spike growth are also disabled. Was that intentional or somehow bioware bundled so an unfortunate coincidence? Those 2 spells are not used often by higher level builds so was just wondering if they were also being reworked.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

Lokey
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Re: Vine Mine hamper movement bugged

Post by Lokey »

Busy lately, will get to first thing.

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Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.

Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

Eldaquen
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Re: Vine Mine hamper movement bugged

Post by Eldaquen »

Ahhhhh cute!!!
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

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Joker_954
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Re: Vine Mine hamper movement bugged

Post by Joker_954 »

Eh... good target practice....

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Nyeleni
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Re: Vine Mine hamper movement bugged

Post by Nyeleni »

Bah, can't be mad at Lokey if he starts summoning those kitties out of thin air. That isn't fair :D.
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Aiya Mielikki! CELEB ALCONTARI CUYO ANANN!

For the Glory of Torm! Clericus Liberatus Anno Dominis - Gloria Triadis!

Lokey
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Re: Vine Mine hamper movement bugged

Post by Lokey »

You should have seen some of my nwn2 testing guis :) Death panel was the best.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.

Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

Amoenotep
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Re: Vine Mine hamper movement bugged

Post by Amoenotep »

respawn panel is still the best
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Eldaquen
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Re: Vine Mine hamper movement bugged

Post by Eldaquen »

Lokey wrote: So sometime soon they'll do something again, meanwhile I'll put in a message.
Any update as to the status of Vinemine, entangle, and spike growth. Has a decision been made in the direction of the changes? Or would you like a discussion on possibilities as being discussed for WoF?
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

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