Things to be looked at for devs

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ihuntudown
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Things to be looked at for devs

Post by ihuntudown »

Master Li gets killed by his own bandits (bandits house near avendell)

Burning hands doesn't do damage (with my sorc toon, not sure other toons have same bug)

Sound burst: sometimes , actually on rare occasions do infinitive damage, till creature dies
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Lorkar
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Re: Things to be looked at for devs

Post by Lorkar »

As far as I know they are not Master Li's bandits.
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Re: Things to be looked at for devs

Post by VagaStorm »

Lorkar wrote:As far as I know they are not Master Li's bandits.
maybe so, but they have always killed him b4 I have :/
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Re: Things to be looked at for devs

Post by Lorkar »

If they are not his bandits then it would stand to reason they would be killing him. You just have to get there first. Its been that way since beta.
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Re: Things to be looked at for devs

Post by Celorn »

It's quite a fun 'lowlvl' personal quest to try to enter, run and unlock the door, and save master li from his doom, then kill him for his gear.. works best when the server is lagging really badly.
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Re: Things to be looked at for devs

Post by Alkapwn »

I just go in there and log out then log back
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Re: Things to be looked at for devs

Post by number one bastard »

Celorn wrote:It's quite a fun 'lowlvl' personal quest to try to enter, run and unlock the door, and save master li from his doom, then kill him for his gear.. works best when the server is lagging really badly.
lol

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Re: Things to be looked at for devs

Post by Chernobyl_Glow »

Lokey, I'm sure you aren't still adding to your "to do" list. Here's one anyway.

I know the spells like Clarity, Mind Blank were changed to not grant immunity. However, I thought they were still supposed to allow a caster to CLear a mind effect from a character. It seems this isn't the case for Fear. The Plague Mummies in HOD. Ragnar. The Dragons in Eyrie. All these and more create a fear that seems unclearable. I've tried this over and over again. Clarity removes stun whether Fist or Storm of Vengence. It removes confusion, daze etc but not Fear.

Is this a case where the "clear" works if the effect is from a spell but doesn't if it is from an ability of a monster (or barbarian as if that works anymore).

Did I misinterpret the way it is supposed to work? FYI. I only have Clarity. I'm only assuming that Mind Blank has the same problem. Maybe only Clarity.

Thanks for all your effort,

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MLoki
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Re: Things to be looked at for devs

Post by MLoki »

Did you try Remove Fear? I think what the Devs have done more then anything is give each spell a specific purpose. Clarity still works fine on Stunned characters but you will have to Remove Fear to get rid of fear effects. Just like Cure Disease and Remove Poison now clears stat drain but Restoration fixes other negatives and Greater Restoration cures level drain. It just makes you diversify since there is no one shot cure all anymore.
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Re: Things to be looked at for devs

Post by Lokey »

Remove fear also stopped working at some point.

I think fear suffers from good intentions/ideas poorly implemented (one of those I'll get something in place then come back and rework/fix later that didn't happen--also a lot of repeated code around that should have been single functions, I was noobish then). There's a lot of abilities involved and the engine bits are truculent to say the least. Not a quick job, would need a few hours to code given decent ideas of what to do, etc...

I'm short on dev time this week period. Have some dispel stuff to shuffle around first, found a bug.

So how you can help me: if there's a class/racial thing/feat that needs to be considered in fear rolls, post it here. (Pali, Kender, I forget what else) At first I'd pictured PnP: one roll is all you have to make and make sure a char isn't stuck staring at a wall for 10 minutes...engine/module changes changed that part :( Blah, it's still getting into the complex system needs tons of testing territory. So may not happen except looking into what changed that removing control of your char isn't returned in less than a coon's age.
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MLoki
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Re: Things to be looked at for devs

Post by MLoki »

Unless Fear or Remove Fear was changed recently, it was still removing the actual run away and cower in fear part, just not the negatives.

The only other Feat/Special Ability I can think of is the 20th level Monk, Mind Immunity they get with Perfect Self.

Shouldn't Paladin's Aura of Courage be an aura? It would be nice to have Fear Immunity or even just a bonus vs fear when in the presence of a Paladin. Not that I will be playing a Paladin anytime soon but I might be partied with one. :-)
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Re: Things to be looked at for devs

Post by Ghostly »

The pure fighter token immoveable also gives immunity to fear. From what I've seen, and experienced that token does work :)
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Re: Things to be looked at for devs

Post by Chernobyl_Glow »

No problem. I understand your time is limited. I also understand that there are much more important things to work on.

I just didn't know if it was broken or I didn't understand the intent. If it is like Mloki mentioned then that would make sense (unless remove fear is broken)

Anyway, Thanks for looking into it.

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Re: Things to be looked at for devs

Post by Lokey »

It's why I ask for the specifics. The GetHasImmunity(IMMUNITY_TYPE_whatever) function has always been a crapshoot, and I know some class stuff is missing. Do PDK's get something?

The other problem is removing fear without removing other ab/ac/etc effects. You need to explicitly remove stuff based on spell/feat ids, which gets cumbersome and results in things like fear bolt not being fixable by the spells.
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Cijah
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Re: Things to be looked at for devs

Post by Cijah »

Lokey wrote:Do PDK's get something?
Here you go Lokey:

1. Fear: now gives the PDK an aura of fear. DC is 10 + (1/2 character level) + charisma modifier. Duration is 1 round per character level. Located on page 15 of changelog.

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