Earth Gensi Bug....

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JesterOI
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Post by JesterOI »

PM's need 15 levels before casting epic spells.

Again, that's 15 levels, not 1.
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P. Fricebottle
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Post by P. Fricebottle »

Your point? Out of those 15 levels, they're getting crit immune, uber summons, other undead abilities, and AC! If anything, most people go for epic palemaster in their builds anyway.
kingfatzo wrote:...maybe in your experiences....just work on a better build, thats all.... earthgen dr will drop like a rock depending on who he is being attacked by.... and again to remind you, that once the earthgen dr collapses, he looses out on the ac bonus as well .... a fair tradeoff on all levels .
I know for a fact that Gary should not be able to drop an Earth Genasi. I'm fine with that. I'm not fine with the fact that when I fully buff (with all the clerical buffs you can name) someone who sacrifced any hope of AC for a powerful offense can't drop one. At level 40, the Earth Genasi DR is Epic Warding. Yea, once it comes off they'll drop like anyone else but Epic Warding gives DR in the thousands if I remember correctly. Sure, subraces with ECL should get benefits. But a subrace with an ECL of 2, not 3, should not receive the benefit of temporary invulnerability. They have a fortitude bonus as well, so death spells don't work.

Sorry for the rant.
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Post by mgrjebbo »

bah wait tell the pure barb bonus's goin and you see a bunch of earth gensi barbs running about, then you will have something to complain about. Without the "epic warding" as you call it they will have a DR if they took feats around 19/- without gear. Throw in earth gensi and they are damn near invulnerable do to the fact that you wont be able to drop their ability since the barb has dr on top of the earth gensi DR.

Couple that with an AB of 60 and if built right a decent ac. Oh and did i mention 1000+ hitpoints at 40th? Yeah think i left that out.


*is 29 levels into his barb as i posted this*........


oh edit: this is current projections without pure class bonus, i have no idea what the pure bonus's will bring.

everyone ready your nerf bats!

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Post by kingfatzo »

P. Fricebottle wrote: Sure, subraces with ECL should get benefits. But a subrace with an ECL of 2, not 3, should not receive the benefit of temporary invulnerability. They have a fortitude bonus as well, so death spells don't work.
Sorry for the rant.
ehehe --- rant away :)

1. "invulnrability" as you say?
- Earthgen dr shield doesnt block crits
- It doesnt block Stunning fists
- It doesnt block spells
- WOF always helps in cutting down an enemy, regardless of anything..

2. nevermind the fort increase ...anyone can equip fort gear on any build (merfolk helm, crystal necklace, silver beholder belt, a certian tower shield artifact if i recall......etc...)

**** someone can go ahead and list all the things a PM is immune too, oh and wait that was already mentioned... and oh ! i forgot ! PM isnt ecl :shock:

**** and Jegoboo had a good point about barbs too (also no ecl) ....

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"""wah wah my build cant kill your build so i want your build to be nerfed !!1!!Oneoene""
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Post by Amoenotep »

i thought you guys were discussing races...how does PM/barb fit into a conversation about race?
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P. Fricebottle
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Post by P. Fricebottle »

I'm not talking about builds Fatz, I'm talking about a race. One in specific, the Earth Genasi. A race is part of your build, it shouldn't be your build. The fact that their ability is so powerful some people compare it to a class itself is what I'm talking about.

Gary isn't meant to kill anything other than dexers (SDers to be specific), hes meant more for party support with Healing and Travel Domain. I honestly am used to not being able to kill a lot of things with him, most of my spell slots consist of buffs for my mates.

It does block Stunning Fist, its not supposed to but it does. No DC pops up, so no save is rolled, so nothing happens. Maybe we'll get a screenshot for you to show what we're talking about if you don't believe us. Maybe we can get MLoki to respond here in this thread to verify that hes stunned your Earth Genasi, and see if he did or not.

I can't tell you from experience wether it blocks spells, because all I've used on Earth Genasi were implodes (never again will I) and Word of Faith. No damage spells, so I don't know.

Word of Faith blinds you, and maybe dispels your summon. It'll help reduce an Earth Genasi's offensive, but its not going to help you get through that DR. It gets rid of Dodge and Dex AC, but any dexer taking a race with -2 Dex and -2 Charisma is going down anyway.
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Post by JesterOI »

PM/Barb is not possible in any case :(

But ya, if it IS such a big problem, bump earthgen ecl to 3 and drop the dmg reduction to +15 instead of 20.

Or just reduce the dmg reduction amount to 10/+20 that way they can be damaged fairly easy enough, but the ability sticks around for longer.
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P. Fricebottle
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Post by P. Fricebottle »

Meh, I heard Zing earlier (or some Dev) saying that a nerf was in order for Earth Genasi anyway. I reckon that right now they're getting the fine tuning out so they won't ever have to hear the words Earth Gen again, and are ignoring everything we say in this topic to keep sane.
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Post by BlkMamba »

P. Fricebottle wrote:Have you ever fought an Earth Genasi? They do not go down as easily as anyone else. Dutch can chop anyone into pieces within seconds, he couldn't even kill one Earth Genasi. They're a race with Epic Warding, no they do not go down just as easy as anyone else.
I've fought several Earth Gens, and you wouldnt believe how quickly matrix can rip down that DR, 2 rounds and its gone, its not all that and a bag of chips, if you wanna test me and fatz will buff in right in front of you and you will see for yourself its not invulnerable

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Aarkon Draco
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Post by Aarkon Draco »

isnt stunning fist dependant on doing damage to the target to work? and therefore a high enough DR can effectivly block the stunning fist. IE you do 54 points of damage all of wich is resisted or negated so the feat doesent fire because you did 0 damage to the target.

that is why it seems to block/negate the stunning fist

as far as the crit part goes idk if it actualy makes you immune to crits or not but a crit must do 2 things to work 1) hit the target with a roll within the crit range 2) hit agian with any number that results in a actual hit to see if the crit actualy goes off. the lack of crits on the said earth gen may be nothing more than failing the second roll to hit because of the extra ac granted by the power of the warding.

if some of you would post some SS of combats with a earth gen and show some conflicting numbers and combat logs then some more attention to your issues may be granted.
Last edited by Aarkon Draco on Thu Nov 23, 2006 9:32 am, edited 1 time in total.

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Post by kingfatzo »

I have an idea -- no one post any more unless it has to go with the earth gen bugs mentioned in the first few posts.

thank you.
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Post by JesterOI »

Earth Gen should be nerfed. :P
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P. Fricebottle
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Post by P. Fricebottle »

lol, Jester.

*Earth Genasi don't receive bonus xp when taking a level in their favored class of fighter.
*Earth Genasi clerics do not have to take the Earth domain.

When we limit the discussion to bugs, theres not much to discuss Fatz :D .
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Post by kingfatzo »

aye thats the point :wink:
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Wolfarus
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Post by Wolfarus »

Have any of you played a high lvl earth genasi in relevent high-lvl area's?

The warding seems to be tied to the greater stoneskin. As soon as that collapses (which happens rather quickly if yer fighting multiple mobs, especially if yer doing it solo) the warding is gone as well.

If the warding was not tied into anything, and lasted until the timer ran out on the ability then yeah i might agree with people who say its overpowered. But it dosnt, and even in pvp it collapses fast, for those of us who arnt clerics to add buffs on top of it.
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