Cleave gone wild.
Re: Cleave gone wild.
Not sure about factions/traps but the animals don't go hostile anymore... sems to be normal.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: Cleave gone wild.
yeah, havent had a problem since the fix was put in
The truth is just an excuse for those with a lack of imagination.
Amoenotep wrote:i still think everyone is just truefalse multi logging an entire server together
- ihuntudown
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Re: Cleave gone wild.
monastary people and the avendell mercenairies are of same faction aswell, kill one and the other reacts while entering ''their screen''LinuxPup wrote:Made some further adjustments to the factions. The trap system is based on a buggy bioware function that I had to do a workaround for to get it working.... unfortunately it affects pre-existing factions, so its a bit tricky.
Let me know if the factions are working correctly...