Was going over the changelog for some odd reason yesterday and came across this on page 3.
Flailer wrote:Some updates today:
- Subrace SR decreased to level + 5. We felt this was a more balanced amount.
- Implemented manual method for mobs to use correct SR penetration for spells. Toolset has a limitation for spells cast as Special Abilities to be cast as a level 15 caster, maximum. Some code is now being used to handle this correctly, taking into account the actual level of the caster. Examples of it's use on current mobs are some of the dragons, Col'Grim, Unknown Evil, etc. You will still get a message 'Spell resisted' but then if the SR is handled after that correctly, you'll get the message 'The might of this creature overcomes your spell resistance'.
- Drow/duergar can be blinded by bright lights from spells. You'll get a blinded/dazed effect for two rounds and a temporary reduction in spot, AB, AC for a few rounds afterwards from the spells flare, fireball, delayed blast fireball, searing light, firestorm, flamestrike, sunbeam, and sunburst. This effect can only happen once a minute at the most (prevents spamming bright spells on drow). This effect is separate from spell resistance - you can resist a fireball, but there is no save from the blinding effect.
We're also currently trying to track down a problem with some creature spawns. If you find some spawn errors, please let us know.
Serving NS4 proper as Lathander and Sleeth as Bahamut.
Yes, I'm a DM, but your build still sucks.