Minemaster job

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Mr. O'Dearly
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Joined: Mon Feb 27, 2006 4:28 am

Minemaster job

Post by Mr. O'Dearly »

a few minor oddities:
1. When collecting ore, the miners end the conversation with "some Exit talk"

2. In the journal where the job bonuses are listed it is labeled as "bonuses given to a sentinel"

3. The miner's forge is activated as an aoe. Not sure if its supposed to be. i haven't tried it with multiple enemies nearby yet.

4. When the miner's forge is activated my enemy reported that his ab was lowered by 6. His ac was not affected. My ac rose by 4. I didn't see how much my ab rose by but it did rise.

5. In the items description it says it is supposed to last 2 rounds/lvl. When the item was activated it wore off very quickly. (2 rounds). My character still glowed red but all effects (mine and my enemies) were returned to normal.

P. Fricebottle
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Joined: Sun Dec 18, 2005 7:11 pm
Location: Evenshire, OK

Post by P. Fricebottle »

Problems with the Stalwart Slammer too. Sometimes I do sonic damage above ground, but no sonic damage at all underground. Also enemies don't seem to lose dexterity.
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Netrom.dk
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Joined: Mon May 12, 2003 5:53 am
Location: Denmark

Post by Netrom.dk »

1) Oops, I'll put some text in there.

2) yet another oops, I'l look thruogh the journals again

About the items, I'll take another look at the codes, I put in the Miners Forge without ever testing it just hoping it was correct, this is how it should work:

Enemies in a collosus radius around you should get a weight increase on their armor (if its higher then 4/4 armor) and shield. They will loose AB depending on the miners level if they use a "steel" weapon.
You will gain 1 ac for each armor and shield that had their weight increase (max 6) and you also gets AB for each weapon that lost AB (max 6).

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Netrom.dk
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Joined: Mon May 12, 2003 5:53 am
Location: Denmark

Post by Netrom.dk »

I haven't been able to track down the problem with the Stalwart Slammer, but the fixes for Minemaster job is in now, once the server resets it should work as intended

Charles I
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Joined: Fri Oct 07, 2005 9:15 am
Location: Sitting in front of my comp playing NS, duh.

Post by Charles I »

Hot coal job: Delivery is actually made to castle, not stronghold. Use a lot of time searching for someone who is not there. Not given name of person to give hot coal. Since Duergar like to invis, makes it take longer since you have to try and bump into someone to find them and hope it is the person you want.
Typos in item description:
replace Them self with themselves, steal with steel, strenght with strength, the with their, their protection with its protection, add apostrophe at end of minemasters (minemasters', possesive).
Typos in Slammer description:
replace Its with It's or It is, giving with given, Stakwart with Stalwart, to with for, gets the dexterity with have their dexterity.
Job is a lot like LA messenger job, just get to go other places instead of five trips to Southwall. Bonuses ok. Oh btw, we're running low on ale again, please send more.

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Netrom.dk
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Joined: Mon May 12, 2003 5:53 am
Location: Denmark

Post by Netrom.dk »

Ok thanks for the input, I'll do some text tweaking tomorrow, and try and stop Irontop from going invis.

blay
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Joined: Wed Oct 13, 2004 12:19 pm
Location: Central Florida

Post by blay »

I seem to be having some trouble dropping off the ingrediants for the Ale. Even though I have both items, the journal is not showing that I have the water & Blackbeard won't acknowledge that I have both items.

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Netrom.dk
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Joined: Mon May 12, 2003 5:53 am
Location: Denmark

Post by Netrom.dk »

Try and visit the Well once again then, it might not have set your quest state properly

Black Diamond
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Joined: Mon May 15, 2006 6:54 pm

Minemaster

Post by Black Diamond »

Apparently the stat bonuses provided by the level 3 minemaster job aren't working. Furthermore, it seems that the stat bonuses provided by the level 7 Stalwart job aren't working either. Any chance of someone looking into this?

Thanks
BD

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