a few minor oddities:
1. When collecting ore, the miners end the conversation with "some Exit talk"
2. In the journal where the job bonuses are listed it is labeled as "bonuses given to a sentinel"
3. The miner's forge is activated as an aoe. Not sure if its supposed to be. i haven't tried it with multiple enemies nearby yet.
4. When the miner's forge is activated my enemy reported that his ab was lowered by 6. His ac was not affected. My ac rose by 4. I didn't see how much my ab rose by but it did rise.
5. In the items description it says it is supposed to last 2 rounds/lvl. When the item was activated it wore off very quickly. (2 rounds). My character still glowed red but all effects (mine and my enemies) were returned to normal.
Minemaster job
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- Addict
- Posts: 1839
- Joined: Sun Dec 18, 2005 7:11 pm
- Location: Evenshire, OK
1) Oops, I'll put some text in there.
2) yet another oops, I'l look thruogh the journals again
About the items, I'll take another look at the codes, I put in the Miners Forge without ever testing it just hoping it was correct, this is how it should work:
Enemies in a collosus radius around you should get a weight increase on their armor (if its higher then 4/4 armor) and shield. They will loose AB depending on the miners level if they use a "steel" weapon.
You will gain 1 ac for each armor and shield that had their weight increase (max 6) and you also gets AB for each weapon that lost AB (max 6).
2) yet another oops, I'l look thruogh the journals again
About the items, I'll take another look at the codes, I put in the Miners Forge without ever testing it just hoping it was correct, this is how it should work:
Enemies in a collosus radius around you should get a weight increase on their armor (if its higher then 4/4 armor) and shield. They will loose AB depending on the miners level if they use a "steel" weapon.
You will gain 1 ac for each armor and shield that had their weight increase (max 6) and you also gets AB for each weapon that lost AB (max 6).
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- Looking for group
- Posts: 116
- Joined: Fri Oct 07, 2005 9:15 am
- Location: Sitting in front of my comp playing NS, duh.
Hot coal job: Delivery is actually made to castle, not stronghold. Use a lot of time searching for someone who is not there. Not given name of person to give hot coal. Since Duergar like to invis, makes it take longer since you have to try and bump into someone to find them and hope it is the person you want.
Typos in item description:
replace Them self with themselves, steal with steel, strenght with strength, the with their, their protection with its protection, add apostrophe at end of minemasters (minemasters', possesive).
Typos in Slammer description:
replace Its with It's or It is, giving with given, Stakwart with Stalwart, to with for, gets the dexterity with have their dexterity.
Job is a lot like LA messenger job, just get to go other places instead of five trips to Southwall. Bonuses ok. Oh btw, we're running low on ale again, please send more.
Typos in item description:
replace Them self with themselves, steal with steel, strenght with strength, the with their, their protection with its protection, add apostrophe at end of minemasters (minemasters', possesive).
Typos in Slammer description:
replace Its with It's or It is, giving with given, Stakwart with Stalwart, to with for, gets the dexterity with have their dexterity.
Job is a lot like LA messenger job, just get to go other places instead of five trips to Southwall. Bonuses ok. Oh btw, we're running low on ale again, please send more.
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- Noob
- Posts: 2
- Joined: Mon May 15, 2006 6:54 pm
Minemaster
Apparently the stat bonuses provided by the level 3 minemaster job aren't working. Furthermore, it seems that the stat bonuses provided by the level 7 Stalwart job aren't working either. Any chance of someone looking into this?
Thanks
BD
Thanks
BD