Faction loss

User-to-User support and questions to the Developers and DM team.
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Metis
Dungeon Master
Posts: 1290
Joined: Fri Jan 06, 2006 4:17 pm
Location: Entering the dark world where devs live

Faction loss

Post by Metis »

This is for new people any veterans should know this and if you are in a guild I would expect someone could have told you this if you asked.

The benefits of your faction a privalige not a right. If you start killing residents don't be surprised when they don't want you around anymore.

For melee types, I can be sympathetic a little when your in a big group and accidently knock down a guard instead of your intended target so what should you do? Well I would run out that guy is going to mad at you now so get out of there let him cool down (ie let it respawn) then he will forgive you, stay and kill him then what else can you expect you wont be to popular anymore.

For the all powerful casters, still learning the spell changes? You didn't realize that spell would hurt a guard? Whats the answer?
A. Just kill him off and any others that are around
B. Same as a fighter

I have seen someone in every faction hurt their guards but continue to cast the same spell over and over then wonder why the guards dont like them, even to my amazement getting their faction fixed and doing it again.

Now, your kind of new and still learning the ropes and you didn't realize what you did wrong ask your God(des) for help, heres some tips, "dm on?" "fix my faction" will be met in silence, you might get lucky but dont count on it, try some kind of prayer or at least something, you don't to be super RP player heck its a little bit of effort to at least try, if you care about your faction it should be worth it to you.

For those of you that don't know, your faction has a level so one accidental hit or spell will not ruin your faction but it will start bringing it down, it is intentional to forgive the few accidents, so to loose your faction status you would have to continuosly perform hostile actions.

The price of forgiveness, this will vary greatly depending on your actions, casting 7 ice storms that keep hitting your ally and never stopping what do you think will happen. I have fixed countless factions for people from all over some I required gold, others specific items, and others to perform specific task each will be very different depending on new player, severity, and honest mistake or just didn't care. There are some I will not fix it, get your faction restored to do it again the next day, once I saw a good one someone was "testing" the dc of their spells, etc this desicion is based greatly on current and previous actions. We do not have hard rules for the staff so I speak for myself. You may get lucky but the general consus is if you don't care about your faction relationship why should we.

Your guards are there to help you so if that means being extra careful who you hit or not using some spells, so be it, that is the price of having a safe home.
"Wheresoever you go,
go with all your heart." - Confucius

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Terl
Wheres the donation box?
Posts: 189
Joined: Wed Jan 23, 2008 9:25 am

Re: Faction loss

Post by Terl »

Are spells that are party friendly also faction friendly?
He who exercises no forethought but makes light
of his opponents is sure to be captured by them.
SunTzu

"God not only plays dice, he throws them in the corner where you can't see them."
-- Stephen William Hawking (b. 1942)--

Amoenotep
Lord DM Supreme
Posts: 4717
Joined: Wed Aug 30, 2006 4:09 pm
Location: in the mists of eternity

Re: Faction loss

Post by Amoenotep »

not always...some spells are if its blue it will be true..if its red surely its dead.

sometimes there's that odd ball spell that doesn't affect party but will blue. its just something you learn from playing your char, what you can and can't do.
Mask, Lord of the Shadows
Gruumsh, One-Eye
amoenotep@hotmail.com
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