Spellcasters are Gimped bigtime vs Other Classes

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Liquid
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Spellcasters are Gimped bigtime vs Other Classes

Post by Liquid »

I first want to apologize for venting my frustrations on shout. I have spoken to several DMs, most notably DM Goodall and DM AuTEC and they have suggested that I write my ideas here on the forums rather than interrupt people's gameplay.

Please don't turn this into a flame or go off topic, because I think this is a very important thing for the developers to see. And also important for the players who don't understand that its possible to build anti-spellcaster builds with the items and stuff available in game.
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The first thing I'd like to say is that I'm writing this because I consistently am able to beat up spellcasters with my fighter build... And my sorcerer and cleric (both over level 20+) are consistently beaten up by other people's fighter builds who have learned how to make good NS4 builds. This says to me that spellcasters are overnerfed. The development team however continues to nerf spellcasters.

Having played some PnP D&D and also reading some forgotten realms books I know that wizards and spellcasters are supposed to be able to beat up a single fighter. It usually takes a group effort to take down a spellcaster, and often requires tactics.

When I'm able to run up to a spellcaster in NS4, and simply attack him and he can't do anything but run away there is a problem. The fighters have many weapons to go up against the spellcasters

1) Knockdown
2) Concentration checks

I am able to consistently beat spellcasters on both fronts.

I hear people complain and say, well a spellcaster has premonition and stoneskin etc etc, but the sad fact is that spellcasters don't have AC, and last but not least spellcasters can get immunes/resists to only 2 of 3 things. Those two things are typically piercing and slashing. Anyone going up against a spellcaster with a weapon that deals slashing is an idiot.

It doesn't matter if you didn't get weapon focus in a bludgeoning weapon, it doesn't matter if you didn't get improved crit. The fact is your bludgeoning weapon will go through the spellcaster like a hot knife through butter.

Take this build for example, a weaponmaster(7)/fighter(9)/bard(4)

And after level 20 I'm probably going to put one more level in fighter (to get epic weapon spec) the rest in bard so it'll wind up with 23 levels of bard probably

you can't get max str in this build because you need enough charisma to cast bard spells, you need enough dexterity and str for weapon master, and you need intelligence for skill points. But this isn't so bad because you should get 10 or over in each attribute so you don't get hurt so badly on your saving throws anyway.

If you take weaponmaster in warhammer, you will have a decent crit range and an x4 multiplier with a bludgeoning weapon. Or if you want to build a supreme mage killer you can go weapon master heavy flail and use a shield when you're not fighting a mage. The heavy flail is a very nasty weapon to use against mages, and if you go weapon master in it you'll be close to unstoppable when a mage comes by if you're prepared for him.

So what does this build get for you? It gets you a fighter build (with a couple less strength than a pure fighter) it gets you taunt skill, tumble, bard song, curse song... Gives you a bludgeoning weapon with a large multiplier that will eat through premonition and greater stoneskin, the fighter will get you weapon spec and epic weapon spec (total of +6 damage), knockdown and ability to cast spell scrolls and level 6 arcane spells eventually (in epic levels as bard). You can take still spell which will allow you to cast arcane spells in armor (stuff like haste and other bard buffs).

How do I kill spellcasters when I run into them?

First thing I do is chug a potion of lesser spell mantle, then I activate my drow shadow armor (which gives me shadow shield). Then I use a breach or mord scroll on the spellcaster. Run into his face and knock him down. They never come back up.
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Now I know the devs have read up to this point and are going...

Hrmm hrmm powergamer hrmm...

Ok, so lets take a level 20 paladin as our next example.

Paladins get a very nasty spell called holy weapon. This makes your weapon +5 and renders premonition and stoneskin useless (since they can only absorb +4 weapons). Paladins also get a spell called divine favor (which will give +5 magical damage and +5AB at level 15) and a bunch of other very nice feats and spells (divine might/shield for example).

So a paladin with a good charisma (say 20 with gear, 15 base charisma) will be able to add 5 divine damage, and 5 magic damage with divine might and divine favor. The paladin can take their warhammer or heavy flail and make it a +5 weapon with holy weapon. Now a sorc only has their resist and immunes on their armor and since its a bludgeoning weapon 95% chance says the sorc doesn't have any bludgeoning resist/immune. Chug a potion of lesser spell mantle and into the fight you go.

In fact, you don't even really need the lesser spell mantle potion because you have lots of saving throws +5 from your charisma bonus. If you were smart you woudl have also taken the reflex feat and are wearing those silly god for awful boots with +5 reflex on them. Oh and I forgot the potion that gives eagles splendour for another 3-4 charisma (even more bonus to saving throws).

The sorc can't instant kill you... and you will save on the sorcs spells and take moderate amounts of damage. If the sorc doesn't run, he's a goner.

and finally...

the pure monk...

A pure monk has improved movement speed (enough to make him blazing fast at level 20). He has high saves across the board, high AC, and evasion. I've been killed on my spellcaster so many times by pure monks its almost absurd.

So please please please development team. Stop focusing on nerfing spellcasters. In fact, I believe spellcasters should be beefed... Cleric spells deal hardly any damage, and they are reduced to death magic and beefing themselves and summons and attacking. Hardly such a thing as a caster cleric any more.

There is no point in many cleric spells now. Durations have all been reduced... Why bother with blade barrier when it lasts 5 rounds at level 20... Why bother with word of faith when it lasts 5 rounds at level 20 (ever hear of remove blind or restoration potions... Why are these in the game again?). Why bother with anything? Might as well just cast level 2 buff spells and attack. Follow any level 20 cleric and thats exactly what they do.

Its not the spellcasters fault that everyone is stuck on making maximum strength half orc barbarians with longsword as their weapon and then they come to complain. :-(
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Lets see how else can we beat spellcasters... Most don't have high str... So anything that does str ability drain is sure to hurt alot....

Crippling strike
Negative Energy Burst

Weapons with fortitude saves hurt ALOT. Especially the ones that drain levels... Sheesh, my mage got hit by one of those the other day, like 5 times. The fighter laughed at me when I died not from loss of HP, but because I went to level 0.

These are just some ideas to make the community aware. And hopefully the devs have enough insight that they can see their nerfing of spellcasters has gone too far.

[~]

Thanos
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Post by Thanos »

I agree with a lot you are saying. I think nerfing damage shields and buffs is a bad way to go with the casters. It just makes playing a wizard more of a pain in the [censored]. Instead of buffing once every 15 minutes you are buffing once every 5 mins. Damage shields are a waste now and they were never really the problem for pvp.

I think a better solution would be to make the instant kill spells NPC only.

At that point your fighting damage vs damage then you can balance the classes better. Not that they will ever be 100% balanced.

Kell Of Neversummer
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Post by Kell Of Neversummer »

Your paladin can do better. My 3ftr/3pal has a charisma 0f 19 - by the time he gets to lvl 20 I expect it to be in the high 20's.

AuTEC
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Post by AuTEC »

and he forgot to mention that a paladin which is focusing on charisma(instead of strength) will still have more than enough AB to make the day of any spellcaster miserable.

Instant kill is a game of saving throws. If you want to avoid being killed by instant kill things take more constitution (enemy mobs don't have ridiculously high AC that you need Maximum AB any more), take fortitude feats to beef your constitution even more.

Dwarves have notoriously high constitution!


-AuTEC

Bob
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Post by Bob »

Just a couple additional points - casters are also at a disadvantage when it comes to primary stat buffs. Capping Int/Chr/Wis at +5 on items effectively means that is all they can ever get since no stat buff can make it through a rest period.

It's been mentioned before, but giving spells a base duration would also be an major improvement at lower levels. So many spells are otherwise worthless to starting casters since they don't last long enough to be of any use.

The 30 Spellcraft (effectively level 27) pre-requisite for taking Auto-Quicken might make sense in an enviroment with Haste giving 2 spells/round, but makes less sense here.

Thanos
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Post by Thanos »

AuTEC wrote:
Instant kill is a game of saving throws. If you want to avoid being killed by instant kill things take more constitution (enemy mobs don't have ridiculously high AC that you need Maximum AB any more), take fortitude feats to beef your constitution even more.

Dwarves have notoriously high constitution!


-AuTEC
In a 1 to 20th level game its slanted in the mages favor with saves. Last night my death spells were 7-0. Only class that has a resonable chance to save is fighters/PAlly/Cot and clerics have death ward. One fighter was very difficult to me and he had +19 on his save. Wail has a 32 save. Bassically the fight had a 65% chance that it was over before it even started. He came running at me and I hit him with finger. Dead. He respawned and came back for more. Wham I hit him with wail. It was over again. At the end of the night i was thinking 7 fights and I never even broke a sweat. Death spells NEARLY take all the fun out of the game :).

Lokey
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Post by Lokey »

Knockdown and concentration checks Engine, nothing straightforward to do about them. I'm pretty close to giving everything knockdown immunity and going to a custom trip ability--there's a reason 90% of mobs and 100% of players had knockdown immune in NS3. Even with that we're stuck with the free attack bonus Bio knockdown gives.

Concentration checks are bugged as well, that's a tougher situation. We'll figure something out (otherwise it's worthless to have caster NPCs).

Holy Sword Tried the spell? If there's Bio Holy Avenger on anything in the game, let us know; didn't think there were any.

On hit Level Drain Again, what was it on? Didn't know that property was on any game item, NPCs included.

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It is beta and there's still way too much that can be abused. It seems silly to wipe the vault now to clear out the few items that have been updated since we opened. Additionally, we do want to stress test our servers. Clearing the vault of those 7500 characters + backups in 2400 accounts sets this portion of testing back a few weeks. We're working on curbing powergame abuses, lately we've been working more on casters.

Thanks for testing our game and we hope you haven't had too many experiences that aren't fun.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

Thanos
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Post by Thanos »

Lokey wrote:
It is beta and there's still way too much that can be abused. It seems silly to wipe the vault now to clear out the few items that have been updated since we opened. Additionally, we do want to stress test our servers. Clearing the vault of those 7500 characters + backups in 2400 accounts sets this portion of testing back a few weeks. We're working on curbing powergame abuses, lately we've been working more on casters.

Thanks for testing our game and we hope you haven't had too many experiences that aren't fun.
I agree there is no point in having a wipe until the economy and powergaming/hips abuses get fixed. You will just have to wipe the game again.

I think a lot of people are having fun.

Vampires have level drain and I think there is a monring star that may have it in a dungeon near duskhaven.

As far as server stress it seems servers really can only take around 20 players max. Maybe having a server for each faction would be a good idea.

RunarSterk
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Post by RunarSterk »

Lokey wrote:Knockdown and concentration checks Engine, nothing straightforward to do about them. I'm pretty close to giving everything knockdown immunity and going to a custom trip ability--there's a reason 90% of mobs and 100% of players had knockdown immune in NS3. Even with that we're stuck with the free attack bonus Bio knockdown gives.
I'm doing something wrong. My knockdown only seems to work at a fairly successful rate if it's on the first attack after a taunt, and even then it's not a given. Otherwise chances aren't good at all for success. Then, since the following two attacks I have (3 per round at this point) are progressively worse to hit, I get maybe one, often none, sometimes two hits in before the guy's standing up again. It certainly hasn't been giving me much of an advantage (this is vs. NPCs). I can't see people even caring about knockdown immunity based on what I've seen of it. How are people using knockdown so effectively?

dond
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Post by dond »

star of the vampire is a drop from the vampire queen in duskhaven crypts. has str drain on hit dc 16, but has autofail, so it'll drain anything not immune heh

Arrian Aretes
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Post by Arrian Aretes »

Lokey,

You bring up an interesting question. Will all of the current characters be wiped after you've deemed the open beta over?

Arrian

Thanos
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Post by Thanos »

dond wrote:star of the vampire is a drop from the vampire queen in duskhaven crypts. has str drain on hit dc 16, but has autofail, so it'll drain anything not immune heh
Thats it. No level drain.

dond
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Post by dond »

RunarSterk wrote:
Lokey wrote:Knockdown and concentration checks Engine, nothing straightforward to do about them. I'm pretty close to giving everything knockdown immunity and going to a custom trip ability--there's a reason 90% of mobs and 100% of players had knockdown immune in NS3. Even with that we're stuck with the free attack bonus Bio knockdown gives.
I'm doing something wrong. My knockdown only seems to work at a fairly successful rate if it's on the first attack after a taunt, and even then it's not a given. Otherwise chances aren't good at all for success. Then, since the following two attacks I have (3 per round at this point) are progressively worse to hit, I get maybe one, often none, sometimes two hits in before the guy's standing up again. It certainly hasn't been giving me much of an advantage (this is vs. NPCs). I can't see people even caring about knockdown immunity based on what I've seen of it. How are people using knockdown so effectively?

heh you should see a couple of fighter types/clerics raid a faction. knockdown everything in sight, and then bash them lol
not funny when you see your chief tagnar on his knees :(

LoZen
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Post by LoZen »

Liquid, all I can say is... Amen :D

By the title I thought that this was going to be a sarcasm type of post. It's good to hear that that are others out there who aren't having problems smacking mages around with their melee builds.

And I'm playing one of those high STR (& CON) barbs myself! Been looking for a new 2-handed weapon to use, heavy flail sounds like it might be the way to go.

RunarSterk:
What I usually do is knockdown, hit, then knockdown again, and repeat. Granted, you won't always land the KD, but it's very effective against casters. They can't get any spells off when they're laying on their backs being beaten. In PvP, it also keeps them from running away :P

Lokey
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Post by Lokey »

Arrian Aretes wrote:Lokey,

You bring up an interesting question. Will all of the current characters be wiped after you've deemed the open beta over?

Arrian
Probably vault wipe at a to be determined milestone level. Abuse/bug fixing seems nearly endless, I don't think we've done much new content since mid-March...how about vault wipe: soon?

On latency: That's the million dollar question. I played without lag this weekend with 40 on one server and probably 130 players on the cluster. Bandwidth is unlimited, the only limit is 100 mbit/s on the router (and I don't think we're anywhere near to using that much). We're still trying to figure out what we can do to help with lag in general.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

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