NS4 is very focused on Characters over Gear, after what happened to NS3.5 where the Character was the Gear. However, while this has come true to multiple places where the Developers have successfully rationed out bonuses and resistances on Items realistically, I believe theres one place that they went overboard on.
Death Saves.
They're thrown around like candy. Stone Golems are immune to DeathMagic. Searching on the Wiki I pulled up 26 items with Death Save. And they're not all of one item type either.
- Helmet - Slave Master's Helm, +4 Death.
- Gloves - Gal-Ralan, +4 Death.
- Cloak - Vampire's Cloack, +3 Death.
- Robes - Death Shroud, +3 Death
- Light Armor - Chanter's Shroud, +4 Death
- Medium Armor - Death Chain, +3 Death
- Tower Shield - Guardian Greaves, +3 Death
- Longbow - Bonestrike, +1 Death
Now, assuming someone wears the Chanter's Shroud and uses an anonymous weapon plus the rest of the miscellaneous gear and the Guardian Greaves, they will have a +18 to their Death Save. Being sensible, you can assume they will not have all of the aforementioned gear so you can approximate their Death Save bonus at 10-14.
Assume you're fighting someone level 40 or around there in PvP, thats +10 from Epic Saves to Fortitude. The minimum for Pre-Epic Fortitude is +6. So thats 16 Fortitude with a possible +18 for 32, a low around 26. Now, thats assuming said person went their first 20 levels pure rogue/wizard/etc. Most people are sensible enough to multi-class for a decent save.
Also theres the Spellcraft aspect, to where every 5 Spellcraft gives a +1 to saves against Magic. So a Caster with 40 Spellcraft will receive +8 to their Save. Add this in and you suddenly have a 40, again, assuming they went their first 20 levels sorcerer or wizard.
Average it out, with multi-classing and such, it is incredibly easy to get an extremely high Death Save. Theres Bard Song for a nice Fortitude, and if you're a class without Spellcraft you can easily get the +8 through a Feat or two and some Multi-Classing. And then I didn't even calculate in the Fortitude and Constitution Bonuses that will affect your Death Save from Belts and the common spell Endurance. For Casters, on the other hand, the absolute maximum DC for a Death Save is 48 (I believe).
And since I've already brought myself to make a topic I'll get a few things out of the way about clerics being overpowered, they're still pretty good, awesome in fact, but please don't bring whining in this thread. Simple debate would be just fine.
- Word of Faith has a counter. My cleric focused completely in Evocation, pure level 40, with 50 Wisdom, has been unable to dispel a level 30 Pale Master Summon in every battle I have fought with MA.
- Aura, not sure if it was intended this way or no, seems glitched as I've had multiple guards dispel my Holy Aura. Over 20 levels below me in caster levels and still dispel me.
- Battles go a lot nicer when there's not whining on shout. If you don't have something nice to say, don't say it. Avoid the "/" and "s" buttons at all cost if you plan on starting a flame war, no one wants to hear it.




