Wyvern Crown of Cormyr

Talk about Neversummer 4 with your fellow players.
LinuxPup
Professor Nerfalicious
Posts: 2632
Joined: Tue Apr 26, 2005 6:18 pm

Wyvern Crown of Cormyr

Post by LinuxPup »

Has anyone read about this NWN1 update? It's an official Bioware premium module (supposed to be the last too), no hacks or anything, and allows you to ride horses and introduces a new prestige class: Purple Dragon Knight. I'm not sure how the horses work, but from I read I believe you can change their apperance... it'd be cool if the horses looked different depending on the faction... so MA/SL horses would look evil, and NC's would look good or something like that.

The module allows flowing cloaks, tabards, and long coats. It also introduces new tilesets of course.

Anyway, just wondering if there's any thought about this from the developers. I hope that if there's a want from the players for this, that the developers will consider implementing this somehow in NS4... it's a pretty dramatic update... the first prestige class since HotU!

Here's the stats for the Purple Dragon Knight btw... seems a bit underpowered, could use a boost if it were on NS4:






The famous Purple Dragons of Cormyr are regarded across Faerun as exemplars of disciplined, skilled, loyal soldiers. Their reputation is deserved partly because of the heroic actions of their leaders, the Purple Dragon Knights. Purple Dragon Knights develop uncanny skills relating to coordinating and leading soldiers. Most are fighters, rangers or paladins, but a few bards, clerics, and rogues have been known to become Purple Dragon Knights. Sorcerers and Wizards tend to join the War Wizards, Cormyr's elite brigade of fighting spellcasters, while barbarians are too undisciplined, and druids and monks too "uncivilized" in Cormyr to enter this career.

- Hit Die: d10.
- Proficiencies: A purple dragon knight gains no additional proficiences.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Alignment: Non-Evil and Non-Chaotic.
Base Attack Bonus: +4
Skills: Spot 2 ranks, Intimidate 1 rank, Listen 2 ranks, Persuade 1 rank.
Feat: Leadership (6th level minimum).

ABILITIES:

Level
1: Rallying Cry - +1 Attack Bonus to all allies within 60 feet, can be used three times a day.
2: Inspire Courage - +2 saves vs. mind affecting, and +1 attack and damage, useable once a day.
3: Fear - As fear spell, useable once per day.
4: Inspire Courage - Can now be used twice a day.
Oath of Wrath - +2 bonus to attack, damage, saves and skill vs. single enemy.
5: Final Stand - +2d10 HP to a number of allies equal to Purple Dragon Knight level + Charisma Bonus, once per day.

+1 BAB/level like fighters.
High Saves: Fortitude
Low Saves: Will, Reflex
Lead NS4 developer

[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]

Amoenotep
Lord DM Supreme
Posts: 4717
Joined: Wed Aug 30, 2006 4:09 pm
Location: in the mists of eternity

Post by Amoenotep »

i thought that premium module used the CEP2.0?
Mask, Lord of the Shadows
Gruumsh, One-Eye
amoenotep@hotmail.com
----------------------------------
Image

LinuxPup
Professor Nerfalicious
Posts: 2632
Joined: Tue Apr 26, 2005 6:18 pm

Post by LinuxPup »

Hmmm... maybe you're right... I'll have to double check
Lead NS4 developer

[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]

Sparky
Dungeon Master
Posts: 1161
Joined: Wed Jan 11, 2006 4:22 pm

Post by Sparky »

Leadership as a feat foes not exist in base NWN, unless that was added in said update as well.
Serving NS4 proper as Lathander and Sleeth as Bahamut.

Yes, I'm a DM, but your build still sucks.

cely
PKer
Posts: 1024
Joined: Thu May 06, 2004 4:09 am
Location: The Full Beard Tavern

Post by cely »

Patch 1.69 will probably contain some new tilesets and *might* contain rideable horses from Wyvern Crown of Cormyr just like we got some new tilesets/creatures/placeables in patch 1.67 from Pirates of the Sword Coast.

We should just wait and see...
cely
NS4 Server Admin
NS5 Developer (retired)

Blystos Re
PKer
Posts: 1021
Joined: Wed May 03, 2006 3:33 pm
Location: This Is DAERON!!!

Post by Blystos Re »

Amoenotep wrote:i thought that premium module used the CEP2.0?
To address this question, CEP 2.0 is not listed in the system requirements along side SoU, HotU and NWN v. 1.68. Some of the content from Wyvern Crown was included in CEP 2.0, but they didn't tie it into the requirements from the look of things.

Sadly, I can't find any info on when the 1.69 patch is scheduled for release. :cry: If that patch includes rideables, I would really appreciate that addition.
frogofpeace wrote:And we like to think of the FoN guildhall as cozy - perfect for cuddling up in our snuggies with a hot toddy after a long day of smiting.

Lorkar1

Post by Lorkar1 »

This came straight off the bioware store site.

Wyvern Crown of Cormyr cannot be hosted on a dedicated server.


Wyvern Crown of Cormyr is intended as a single player adventure and does not support multi-player.

It seems that the powers that be never meant WCC to be fully utilized by the NWN community with the introduction of NWN2.

Blystos Re
PKer
Posts: 1021
Joined: Wed May 03, 2006 3:33 pm
Location: This Is DAERON!!!

Post by Blystos Re »

Right.
The module itself won't work as a multi-player module.
The content is what we're talking about.
frogofpeace wrote:And we like to think of the FoN guildhall as cozy - perfect for cuddling up in our snuggies with a hot toddy after a long day of smiting.

Alkapwn
PKer
Posts: 1132
Joined: Sat Aug 12, 2006 7:59 pm

Post by Alkapwn »

:( too bad that seemed like it would have been real fun for NS
::DD:: Minister of Hatemongering and Enemy Carpaccio
Image
:MADD: Resident SlackMaster and KittenPuncher

Lorkar1

Post by Lorkar1 »

Aren't the modules themselves what allow content to be used without the need for a hak?

Blystos Re
PKer
Posts: 1021
Joined: Wed May 03, 2006 3:33 pm
Location: This Is DAERON!!!

Post by Blystos Re »

cely wrote:...just like we got some new tilesets/creatures/placeables in patch 1.67 from Pirates of the Sword Coast.
Nope.
Though the mods are somewhat of a hak lately, or so I hear...

My understanding is that, if it becomes standard content with the 1.69 patch, it will be available to add to the NS mod. It IS, however, up to DD & Co. to decide how/whether to implement said content.
frogofpeace wrote:And we like to think of the FoN guildhall as cozy - perfect for cuddling up in our snuggies with a hot toddy after a long day of smiting.

User avatar
MLoki
Relic Raider
Posts: 819
Joined: Sun Oct 03, 2004 8:45 am
Location: California

Post by MLoki »

I'm still waiting for Trident to be considered a real weapon from the last expansion/update. It is still not a weapon you can focus in. Hopefully they fix some of these issues as well.

MLoki

LinuxPup
Professor Nerfalicious
Posts: 2632
Joined: Tue Apr 26, 2005 6:18 pm

Post by LinuxPup »

MLoki, I totally agree! When I first saw the Trident i was like "WTF?!"... seems so out of place...

I wonder if the dev's could do some scripting to emulate a focus in that... like perhaps if the player has Weapon Focus and Epic Weapon Focus in Spear it grants the user a +3 attack bonus higher than the enhancement bonus of the Trident while using a Trident.

So, if someone with Epic Weapon Focus: Spear equips a +5 Trident, the player gains a +8 attack bonus... this won't stack with the Trident, but instead gives +3 (net total)... the same as an Epic Weapon Focus + Weapon Focus... or it only gives +6 attack (+1 net total) if you have Weapon Focus, but lack Epic Weapon Focus.

There's some weaknesses with this of course... doesnt' emualte improv. Crit: Trident, it allows a +5 trident to pierce through +6 damage reduction, and a spear isn't a trident... they're similar though.

I personally don't use two-handed weapons, so I wouldn't use it anyway. :wink:
Lead NS4 developer

[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]

User avatar
Flailer
-2 Penalty in Daylight
Posts: 2503
Joined: Wed Oct 08, 2003 11:54 am
Location: Central Virginia

Post by Flailer »

Unfortunately, the way they handled the tilesets in Pirates of the Sword Coast was to have them be downloadable as a separate HAK - an 'official' HAK whatever that means, but a HAK nonetheless. So, since the tilesets didn't come down automatically with the updater, we made the decision not to use them. A poor move on Bio's part, but what do you do. The tilesets were nice, but not a huge loss.

Tilesets for Purprle Crown are very nice, but are likely to be handled the same way...
Flailer
NS Developer

None of us is as dumb as all of us.

User avatar
Dynmi
Newbie Helper
Posts: 400
Joined: Sat Nov 05, 2005 2:34 pm
Location: So. Cali

Post by Dynmi »

Thats a pitty, when is this supposed to come out?
Image
The Silver Striders

Locked

Return to “General NS4 Discussion”