PvP/PK server?

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Carnaugh
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PvP/PK server?

Post by Carnaugh »

I and it seems the vast majority of players I have played with on NS4 don't consider NS4 a PvP or PK server.

Obviously it is when Relics are involved, but that is generally a special situation. I have known some players to get to level ~40 and never even touch a relic let alone fight another player.

I wouldn't see a problem if NS4 was changed to be more PvP and hence involve more PKing, but I suspect that would require alot of redesign which I doubt is going to happen with NS4.

Some people have contested that NS4 is a "PK Server". And while there are factions setup so you are hostile to various groups of players, people tend to almost ignore their factions and play with whomever they choose.

If I'm adventuring with a mixed group and we are attacked by another party out of the blue generally those people are just considered idiots and 'buttholes'. I play tonnes of PvP games. But the way NS4 is setup and even the way NWN is designed it doesn't really lend itself to legit PvP.

To the people that think NS4 is a "PK server" isn't it then a joke that ~90% (plus?) of PKs are requested PKs (ie they want to respawn to get back to base and log out, or to remove an affliction). If NS4 was a "PK server" then there would be far more legitatmate PK/PvP situations.

I would say that besides Relic situations the main reason PvP/PKing occurs for is fighting over areas. Groups or Characters who want to get EXP from the Effreets/Giants/HoD/whatever may kill another player/group already there so they can 'use that area'. Though ironically they don't necesarily PK for the sake of PKing, they do it so they can 'adventure' as most people do levelling their characters. They just choose a selfish path to that end.

Now I must admit I am not in a Guild. And probably more then 50% of the people I have played with are also not in Guilds. Is there hostility between the guilds? There would seem to be. But I think most of us non-guild people view it as laughable and childish given the nature of the server (no real penalties for PK).

At the moment the only real penalty for PK is you are wasting someones time and possibly in game money. If that person has travelled to an area to level they probably spent time travelling there and in game money on ferries/dragons so by killing them you cause them to waste their time/money or possible just quit out of boredom (don't feel like travelling back to that location).
Last edited by Carnaugh on Sun Dec 31, 2006 8:20 pm, edited 1 time in total.

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mgrjebbo
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Post by mgrjebbo »

do you have a point? play how you want to play, thats the morale of the story.


pk if you wish, dont if you dont

.... i ask again just so i can get this strait..... do you have a point?

can i have the 2 mins back that i wasted reading this topic?

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mgrjebbo
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Post by mgrjebbo »

oh i c

just read the topic that you made about being booted. trying to insult the staff and dm's isnt a recommended action.


i move this topic be deleted as it is pointless

Carnaugh
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Post by Carnaugh »

O_o

I'm not trying to insult anyone...Why would you think that?

I started this thread to promote discussion on the subject. Maybe even see if there are planned changes to promote PvP/PK.

Though you raise an interesting point. You want your '2 minutes back' for wasting your time reading that post. I suspect thats how some players feel when they are PKed.

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Post by P. Fricebottle »

**Sigh**

NS4 is already designed to be PvP. For the love, look at the server. Theres 7 different factions. You must be part of LA. Every time I log on, 90% of the server is dislike to me (RK). The only ones on like are from AO or fellow guild mates.

If you want PvP, join a minority. Further their cause. LA is generally a noob alliance, where the new people go. This might be the reason for you meeting so many anti-PvP, many noobs are not accustomed to such a PvP-styled server.

Veterans, however, are quick to PK. I admit, this server isn't as PvP as the Okie vs. CLAD or KsT Mountain Take-Over days. But thats because of the player-base, not Aetheria. Players just don't feel like killing each other.

Major PvP leaders have left, so its been relatively peaceful as late (take note its the holidays). DD1 left. Okies died off. KsT is gone. You get my point? If you want the server to become more PvP, don't look towards the Devs. Look towards yourself. Start a revolution. Start an un-aligned guild. Start a guild in TC and declare all non-TC/NC guilds enemies. PvP is waiting to show its face, all you have to do is initiate it.
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Carnaugh
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Post by Carnaugh »

Actually I have characters in all but one Faction now.

I've played less then a year, but its getting close to 1 year playing on NS4.

I wouldn't have expressed my opinions or numbers if I had barely played, it would be ridiculous for me to form an opinion with next to no data.

As I point out, yes there are factions and it creates auto hostilities, but the majority of players ignore those and just team up to level.

While NS4 might be setup to be PvP/PK server (though I feel it isn't myself because there are no penalties to dying and in my opinion as a Designer it would have to be balanced more to be legit for PvP) in practice the people who use the server mostly see PKing (besides relic situations) as childish.

If NS4 was a PK/PvP server then the majority of player kills would not be requested ones (as I said).

I suppose maybe another main factor is that NS4 is also not really a RP server. Not sure if its intended to be, but in practice it generally isn't. Not to say there aren't RP players here but the general case is not to RP. If it was a "RP Server" that would be a reason to PK/PvP. People would not team up with enemy faction characters. People would be expected to play in character. If that was the case then yes there would be alot more PKing and PvP action, but I guess just because of how the majority of people play and they teach any new players (like I was 'taught') is how things occur in practice.

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PvP/PKing....

Post by Mestophalies »

Although I am not sure of what your intentions with this thread:

I have derived that you are either unhappy with the play on this server or that you would like to see more violance in your daily routine. Either way, I assure you that will most likely be the case once the holidays have ended and the bulk of the player base returns.

For the statement you made regarding how you were endoctrinated into the play of the server, well that was you. I was indoctrinated by DD1, Havoc and Kromix. I was the only Dwarf in RK at the time and was PKed five times before I had even 1,000 xp. Yep I met DD1 before I got even 1 xp. He PKed me 3 times and then another LA member Pked me once and I had a member of AO pk me to remove disease effects. Thus I died 5 times within my first hour or so of play.

I chalked it up to a new world and being in a hostile environment. I asked for help on shout and Havoc and Kromix came to my aide. For all the bad things people have said about them, I can state they were the best of help to a new player I have ever had on any server. I may not have agreed with some of their actions but, I understood a lot of them as it was their playing style. They attempted to stir the pot!

I will also let you know that a lot of players do not attempt a PK because they know whom they are looking at. Many of your so called "Tough Guys/Bad Boys" will not attack anyone that is within 5 levels of them. I can not recall how many times I have been asked my level by a person looking to PK me. I laugh every time they do so. I have faced off against a group of four players before and they stood and openly stated that I was to high a level for them to even try to PK me. I laughed and went on hunting. It was obvious to me that PKing them would gain me no entertainment and would just be a waiste of time.

So I play for the advancement of my faction "RK" and for the glory of my Guild "[DW]". As for the rest, If I see a player whom is known to my character as one whom has attacked either myself or my guild, then RED = DEAD!!!!! No questions asked. You will see many others have the same style. This is not a role playing server persay but, to play it any other way would be IMHO metagaming. I would rather fight with the disadvantage of the second attack then to attack someone who has only just started the server and doesnt even know whats going on yet.

So play as your heart desires and try to have fun. If you start to lose enjoyment then do as I have done and take a break. 8)

P.S. I will be back next week.......... :twisted:
Gabrial (Fists of RK) [DW]
"The Big Cheese" AKA "Kraft" AKA "Cheddar"

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Post by JesterOI »

mgrjebbo wrote:i move this topic be deleted as it is pointless


I wholeheartedly concur.

Carnaugh wrote:I started this thread to promote discussion on the subject.


PvP/PK has been discussed to and beyond death.
There is nothing left to discuss.
Drop it.

No one cares that you got killed.
Drop it.
LVL 69 LFGS!!!
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Carnaugh
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Post by Carnaugh »

I'm not talking about me being killed (JesterOI you completely missed the point and/or you're confusing yourself about something).

If I was PKed I couldn't care less, thats the point.

I'm not aware if its been discussed before or not, but it seems theres still alot of conflicting views, but I guess as the server is setup now there is no big deal about PKing, its just a waste of time.

Sorta like the responses so far in this thread (except Mestophalies' response though after reading JesterOI's you might question his intelligence).

Mestophalies, you confirm what I was getting at though. You were PKed 5 times before 1k exp. Big deal right? Its just an annoyance. All it did was waste your time and did nothing for the PKer (other then wasting their own time really). Thats why random "PKers" on this server are viewed as low wattage light bulbs! A bit dull! All it does is detract from others enjoyment. Now if its done right it can be fun, if its RP or if its part of Relic raiding fine. Its the no-point PK that is farcical. I don't really expect anything to be done persay. Just interested to see view points.

Personally I would enjoy a proper PK/PvP server. The framework is there in NS4 (Factions, Relics etc) its just not implemented fully/properly and the balance that is required for meaningful PvP is lacking (though I know there are some steps to correct this and that the problem originates from my employer BioWare and how they made NWN itself). Just wondering what the future holds in this realm.

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Hmm.

Post by Mestophalies »

Ok, I see where you are headed.

I understand your thoughts but, you must understand that the Dev's and DM's although they have done conciderable with what they have had to work with, thye too have their limits because of what they have to work with.

You are looking forward to the time when there are zoned areas that are player/faction held and any incringement will be deemed a death sentance. It may yet ocme to pass but, I am sure it would be within the framework of NWN2 and not any revission of NWN.

By the way this is an active part of Guild Wars, Lineage, Lineage2, and D&D on line. Note that those are all company owned and serviced. You must pay to play. NWN is still free to play.

I wish you the best in your search for a free gaming experiance that offers you this style of play. I am hoping to design a game myself but, being the money grubbing person I am, It will be a pay to play experiance. :twisted:
Gabrial (Fists of RK) [DW]
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mgrjebbo
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Post by mgrjebbo »

ok once again i ask, whats your POINT???????

i have read and re-read......just to see if i missed something.

people randomly pk people pk for no reason and people pk for Rp reasons.

its a pk server. its a roleplaying server. its whatever you want it to be.

to quote many of wise people.

"have fun, and PLAY ON"

Carnaugh
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Post by Carnaugh »

Well my point was to promote discussion...

Ironic as it is to ask whats the point of a thread when the thread asks whats the point of an aspect of the game.

Yes I know its "Have fun and play on" and I will continue to do so, but I see nothing wrong with asking why things are the way they are and how possibly could they be improved or if people even want that.

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MLoki
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Post by MLoki »

Look, the reason people are responding the way they do is because we have all been down this road before. Some people PK simply to PK. After awhile you realize that it doesn't help you level at all. Not only are you wasting the PKeds time but yours as well. Back in the day there was no easy way to reach 40th level so PKers ran rampant. Those that did reach 40th level had nowhere to go and nothing better to do. This server has really only been up for a short while since the last wipe. Give it time. As more people get higher level characters and get bored of running the same routes and especially after they have farmed all of the planes for all of the items they could ever possibly need, you will start to see more and more PKing.

MLoki

Carnaugh
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Post by Carnaugh »

Fair enough, and I appreciate the responses given by you (MLoki) and Mestophalies.

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Post by Gornickthy »

I would agree. I too would like to see some form of penalty for PKing. This would prevent spamming relic raids and add a little flare to the entire point of killing someone. Right now there are those that take it on the chin and those that whine about it (why I do not know). Since this has turned into a primarily hack and slash server there would indeed be a good way to implement PKing penalties for levels and level differences. Usually the biggest complaint is "wa wa wa you are much higher lvl than me. Why did you PK me?" and so on. I for one would welcome gold and or xp loss/gain for PKing people in the same lvl bracket. That would add some ooomph to the world. I can hear the crying and whining already. :twisted:
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