Advice for epic wizard (or sorc)?
Advice for epic wizard (or sorc)?
I finally got my wizard to epic levels. He has a dragon knight and greater spell focus in evo, necro, and conj. However, I'm having a heck of a time against Amazons and Ice Giants even with a party member or two to tank for me. There's no way I'm going to take him into the planes without some advice on the finer points of spellcasting.
Currently I buff myself, other party members, and my summon with stat boosts, flame weapon, imp invis, stoneskin, premo, etc. To slow opponents, I use Grease, sometimes Darkness and/or web as well. For damage I use Wail, finger, Isaac's, and Firebrand. What else should I learn to use before venturing into planes?
Currently I buff myself, other party members, and my summon with stat boosts, flame weapon, imp invis, stoneskin, premo, etc. To slow opponents, I use Grease, sometimes Darkness and/or web as well. For damage I use Wail, finger, Isaac's, and Firebrand. What else should I learn to use before venturing into planes?
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- Lord DM Supreme
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a well placed/planned bigby can help slow opponents so friends can disable them. Finger will be useless at higher lvls as most things can survive the fort saves with no problem. only use 1 or 2 death spells per rest and maximize on hinderance if your with a party. if your alone maximize your disable/max damage spells so your summon can help you kill things.
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Implode bypasses Death Ward, because it can only target one person for insta-death at level 9 while the mage's level 9 Wail has a collossal range. Sounds fair to me.
Implode isn't too great in planes, because a lot of those creatures have really good fortitude. Especially a lot of the Dwarves. If you want to even be succesful at it, you're going to have to invest in the DC. I could give a list of implodeable planar objects though...
Implode isn't too great in planes, because a lot of those creatures have really good fortitude. Especially a lot of the Dwarves. If you want to even be succesful at it, you're going to have to invest in the DC. I could give a list of implodeable planar objects though...
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Instead of starting a new thread i will just branch off of this one... Is there any way to get more than 3 diff 9th lvl spells as a sorceror.. If so let me know,, if not Let me know what spells you think are the best for sorcerors to take lvls 5 through 9.... Would be very helpful
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9 is EASY.
Bigby's
Timestop
Mord's
Greater Spell Mantle is a good choice too, it has had it's # of spell lvl absorption increased and is Mord's immune.
8
Mind Blank <--- very group firendly, the weak willed warriors will love you.
Horrid Wilting
Bigby's
7 <--- Evocation heavy
Great Thunderclap
Bigby's
DB FB
Prism Spray
Shadowshield <--- immune death buff, Description says Immune Instant Death Effects, which sounds like Implosion to me, but that needs to be tested. (Instant death occurs from Implosion if fort save failed, therefore logically Shadowshield should protect vs Implosion)
6
IGMS
G Dispelling
Mass Haste <--- another awesome party buff
True Seeing
Bigby's
Greater Spell Breach (auto-removes protection buffs)
5
Bigby's
Firebrand (awesome party friendly spell, from description it looks like it should be less effective vs multiple enemies, just like igms, but it doesn't get diluted)
Lesser Mind Blank (use this if you want a substitute for Mind Blank)
Dismissal (bye bye bigby's)
Energy Buffer (nice bug with this one, causes hellball to do dmg with only first dmg type, all tertiary dmg types are auto-negated, this spell p\/\//\/z hellball and weapons with multiple elemental bonus dmgs)
Mestil's Acid Sheath would be a must, but the devs have nerfed this spell to virtual uselessness (on the plus side it gives a meager amount of acid dmg resistance for a finite amount of dmg)
Bigby's
Timestop
Mord's
Greater Spell Mantle is a good choice too, it has had it's # of spell lvl absorption increased and is Mord's immune.
8
Mind Blank <--- very group firendly, the weak willed warriors will love you.
Horrid Wilting
Bigby's
7 <--- Evocation heavy
Great Thunderclap
Bigby's
DB FB
Prism Spray
Shadowshield <--- immune death buff, Description says Immune Instant Death Effects, which sounds like Implosion to me, but that needs to be tested. (Instant death occurs from Implosion if fort save failed, therefore logically Shadowshield should protect vs Implosion)
6
IGMS
G Dispelling
Mass Haste <--- another awesome party buff
True Seeing
Bigby's
Greater Spell Breach (auto-removes protection buffs)
5
Bigby's
Firebrand (awesome party friendly spell, from description it looks like it should be less effective vs multiple enemies, just like igms, but it doesn't get diluted)
Lesser Mind Blank (use this if you want a substitute for Mind Blank)
Dismissal (bye bye bigby's)
Energy Buffer (nice bug with this one, causes hellball to do dmg with only first dmg type, all tertiary dmg types are auto-negated, this spell p\/\//\/z hellball and weapons with multiple elemental bonus dmgs)
Mestil's Acid Sheath would be a must, but the devs have nerfed this spell to virtual uselessness (on the plus side it gives a meager amount of acid dmg resistance for a finite amount of dmg)