Loot Discussion - Too Much or Too Little?
Loot Discussion - Too Much or Too Little?
Everyone,
Would like to get some brief opinions on how they like the way loot is implemented.
Let me start off by praising the Neversummer team..this server is very cool, and alot of things that have never been done on other mod's are amazing here...
Personally though, I am having a hard time wrapping my hands around the mod for one reason, loot. Perhaps its just me, but when I walk out of the newbie areas and kill little things like hobgoblins etc, and Im getting like 3 magic items, few potions, lots of gems, healing kits etc PER KILL, first off it just breaks the immersion, and secondly, I have to either bypass loot or make trips to town every few minutes.
I mean I found multiple sets of magic armor, weapons, boots, gloves, etc within a few minutes..... is this normal for the world? will this be toned down in release?
I promise I am not bashing the mod, just want to know details.
Thanks
Would like to get some brief opinions on how they like the way loot is implemented.
Let me start off by praising the Neversummer team..this server is very cool, and alot of things that have never been done on other mod's are amazing here...
Personally though, I am having a hard time wrapping my hands around the mod for one reason, loot. Perhaps its just me, but when I walk out of the newbie areas and kill little things like hobgoblins etc, and Im getting like 3 magic items, few potions, lots of gems, healing kits etc PER KILL, first off it just breaks the immersion, and secondly, I have to either bypass loot or make trips to town every few minutes.
I mean I found multiple sets of magic armor, weapons, boots, gloves, etc within a few minutes..... is this normal for the world? will this be toned down in release?
I promise I am not bashing the mod, just want to know details.
Thanks
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TastyTreat
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I was thinking that probably the loot that drops should correspond more to that creature that was killed. For example a goblin that uses a sling should drop a sling. On the other hand animals should drop nothing or something like fur which can be sold. This would also mean that certain creatures could give more xp but drop less as well as the reverse.
yah thats a good thought, but its REALLY hard to make that balanced, as you would need to make lots more loot tables...plus then everyone would focus on humanoid type creatures.. (why fight creatures if they dont give loot)....
Im just wondering if getting a drop with many many magic items every few creatures is planned going forward....or some balancing will still be done..
Im just wondering if getting a drop with many many magic items every few creatures is planned going forward....or some balancing will still be done..
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powerferret
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actually, thats been the case for me. fur boots or cloak or some gold off animals. for the humanoids; gems, an odd potion, an occasional magic item (that doesnt sell for very much mind you), and maybe the wepon that the creature was using (ex. torn sling from goblin). I think the loot is fine. Its fun discovering all the wierd, useless, but sellable items you can find.

Eagles may soar, but weasles don't get sucked into jet engines.
NS character: Aadrian Monk-Ranger Extraordinaire
- garrykasparov
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I think the loot system in effect is perfect. Keep in mind that many of the "magic items" that you find are pretty low-leveled, and they help offset the fact that a lot of perma-effects are not available for fighters and the like (i.e. barkskin, bless potions, etc.) . In regards to gear -- after fighting a group of bandits, you could theoretically strip them all of the armor and weapons they were wearing. Instead, 1 or 2 of them drop a random set of loot -- this is both more interesting and a bit more compact/reasonable. If you are saying that the loot scene is too generous, that is another issue entirely. I am of the opinion that, with the exception of a few "gold" items, nothing really fetches an outstanding price in the store, so getting a large quantity of items helps to offset that a bit. Finally, I actually enjoy the process of having to choose what loot to keep and what loot to drop during a run.
Actually it does work that way. Loot is dropped based on the creature type.
A rat only can drop gold where a goblin can drop pretty much anything for its level.
However if Hobgoblins are dropping on every kill then it is turned up to high and needs backed down for that race. These are the kind of things to report as we will know very quickly if it is accurate or not.
A rat only can drop gold where a goblin can drop pretty much anything for its level.
However if Hobgoblins are dropping on every kill then it is turned up to high and needs backed down for that race. These are the kind of things to report as we will know very quickly if it is accurate or not.
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XxDkCobraxX
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hmmm... the rats in the v3 NS sewers don't appear to have any treasure, nor do the dire rats.
Searching for eternity, dreaming, for the key to open twilight.
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Jollyblue/Bongoblue blog NS3 and NS4 site updated November 24, 2004
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Jollyblue/Bongoblue blog NS3 and NS4 site updated November 24, 2004
