Mulitple logins and Relic Camping

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Mr. O'Dearly
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Mulitple logins and Relic Camping

Post by Mr. O'Dearly »

I'm separating this from the AFK topic as it is a slightly different issue.
Celorn wrote:removing the relics would solve some of the pseudo-AFK problems...
I'm split on this issue. While I see that it is sort of role played to have high lvl characters camping next to your cradle, it still seems cheesy to me to leave high lvl chars camped next to the cradle while lvling lowbies on different logins.

This obviously raises issues with not only rules about camping relic cradles but with logins. Can/should you login more than one character for the purpose of defending relic cradle and leveling, and does this conflict with rules about camping relic cradles. (where you are ported out if you log to close).

Discuss.

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DeputyDog
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Post by DeputyDog »

Perhaps the relics should be in a different area that has a script that kicks the char back to a faction start point if they try and relog in that area.

Alot of different ways to approach this.
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alena
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Post by alena »

I thought this was already solved. If you log on the map of the relic cradle or even the next map, you can find yourself 3 maps away (Maybe this is only on a server reset).

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MLoki
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Post by MLoki »

I believe what he is talking about is Players that have multiple Computers running multiple Characters at the same time. Leaving one toon AFK at the cradle while playing another toon to get xp.

MLoki

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Nemesis Revised
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Post by Nemesis Revised »

LA has lots of those :D
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Post by TGPO »

I happen to agree here, for a different reason though. By logging in a second account on a second computer and leaving the other account AFK is extremely anti-social. Even if the server is not running at max connections, the person doing so is tying up a log-in slot and server resources. This has an immeadiate negative effect on the community as a whole, and as my primary concern is for the community before individual player I take a dim view of this.

There is no way I can pass this on to the devs. Although we can check IP's on login there are some people who have more than one player in their house and log in via the same IP through their router. Let me take this up with the DM team and revisit this topic at a later date. I have a few ideas, but this is one of those things that I dont want to lay a ruling on without discussion with the team first.
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Mr. O'Dearly
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Post by Mr. O'Dearly »

Perhaps lowering/changing/removing rewards for having relics. Instead give a reward that is good enough to get people involved but not so much that they feel it is worth it to have multiple accounts logged in to defend it.

If there were no reward for holding relics I would still raid, but thats just me.

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Mr. O'Dearly
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Post by Mr. O'Dearly »

Maybe a reward for capturing/retrieving a relic but not for holding them, though something would need to be implemented for metagaming whereby two people raid and drop a relic just to put it back in the cradle.

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Post by alena »

MLoki wrote:I believe what he is talking about is Players that have multiple Computers running multiple Characters at the same time. Leaving one toon AFK at the cradle while playing another toon to get xp.

MLoki
Thanks, that is an exploit to me. I think 1 DM warning should be enough on that behavior. Maybe some nice pink armor/robes would suit them as well :roll:.

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Post by MasterYoda »

What about a set bonous per relic?

say 1000 to the person who takes it from the relic cradle and then 300-500 to all faction members when they get it to their cradle.

Then mabey a biggerreward if all 7 relics hit the same cradle.

mabey the amount of xp is a litle high but i think this would help the playing scale a little.
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Post by Elagneros »

MasterYoda wrote:What about a set bonous per relic?

say 1000 to the person who takes it from the relic cradle and then 300-500 to all faction members when they get it to their cradle.

Then mabey a biggerreward if all 7 relics hit the same cradle.

mabey the amount of xp is a litle high but i think this would help the playing scale a little.
Could make it a set number of XP based on character level. That way it would reward all faction members in a somewhat equal way.
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Post by kingfatzo »

Let us be careful here ... people like me who are on a network and have 3 different individuals in my apartment who are on at different times wouldnt want to be Pwnd by some IP restriction.... i know that there are people who run multiple characters simultaniously--- and IF they are not using them then it obviously wouldnt make sense for them to log on...i have seen players ( as well as myself) maintain 2 toons at once without a problem --- and as for relic defence, a player who wants to have a backup toon ready on another CPU can just wait to log when the relic raiding warning pops up...

Again this issue is common sense... as long as people are not just letting a second logged character stand there doing absolutley nothing... then i couldnt see this as an issue to address.
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Post by Nemesis Revised »

having two toons is fine. but if any1 of them not moving around. that is is a waste of bandwidth and player slots for those who want to get in server.

weight this:

1) PPL logging in a 2nd toon just to defend (relics isn't entirely what NS4 is about; as said earlier, relics are just game for high levels)


VERSUS


2) PPL logging in but dont want to be involved with relics. they just want to play.

-------------------------------------

im sure DMs and devs alike prioritize the latter than the former. what do you see more as a waste of server space?
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Post by Ryddwillow »

i personnaly dont go after the relic,(only when i'm bored)but i see a loggin name and another and i know they are the same(I know loggin names - trust me)to have one camped there is not the solution---causes lag.


Personally i think the gaurds should be be buffed a lil more and all should be more aware is all. make it exciting is all to capture a relic. make the person to capture the relic w/ out loggin off to retrieve another char to carry it the rest of the way and gain exp some ......not much, simple solutions.....

Gaurds should be huge compared to what they are now... this is your factions relic.......should be the strongest to gaurd.

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Post by kingfatzo »

aye, but to regulate this would be nearly impossable... i think this is one of those redundant discussions... if the Dev's want to make a sort of official "policy" or rough regulations to follow, it would be undersstandable, but i think the people on the server who do multi-log dont abuse it.... as for using this second toon as a defense against raiders then picture this:

(assuming a single account-single CPU)
1. relic raid warning comes up
2. 2 seconds later.... i log off to log a defensive toon
3. within 10 seconds i am back on the server
4. autoquicken -- buffed under a minute
5. withing 1 screen of my relic within 20 seconds

since it takes 90 seconds for the cradle to collapse.... i can be fully buffed and waiting with a toon that i relogged within the time it takes to snatch a relic...

therefore, having a second toon that is ACTIVE but ready to defend would be no different than relogging from the same account.... therefore the only "concern" here is multiple logins by the same person -- BUT there is no way to really tell if it is just one person, unless they are just standing there

I believe there is nothing more to say about this topic, for it will just turn into another mindless babble of rants and complaints....

The solution is simply what has been stated by the DM's earlier --- if the server is crowded ( 40+ ) then sending tells to people randomly to see if they are afk will work fine and will eliminate this problem....

and consider this -- people who are members of smaller factions -- if you had the ability to log multiple toons to raid/defend i seriously think that you would :P
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